Пример #1
0
        public InMemoryStateStoreEntryReaderActorTest(ITestOutputHelper output)
        {
            var converter = new Converter(output);

            Console.SetOut(converter);

            var testWorld = TestWorld.StartWithDefaults("test-store");
            var world     = testWorld.World;

            _interest   = new MockStateStoreResultInterest();
            _dispatcher = new MockStateStoreDispatcher <IEntry <string>, TextState>(_interest);

            var stateAdapterProvider = new StateAdapterProvider(world);

            _entryAdapterProvider = new EntryAdapterProvider(world);

            stateAdapterProvider.RegisterAdapter(new Entity1StateAdapter());
            // NOTE: No adapter registered for Entity2.class because it will use the default

            _store = world.ActorFor <IStateStore <IEntry <string> > >(typeof(InMemoryStateStoreActor <TextState, IEntry <string> >), _dispatcher);

            var completes = _store.EntryReader("test");

            _reader = completes.Await();

            StateTypeStateStoreMap.StateTypeToStoreName(typeof(Entity1).FullName, typeof(Entity1));
            StateTypeStateStoreMap.StateTypeToStoreName(typeof(Entity2).FullName, typeof(Entity2));
        }
        public InMemoryStateStoreRedispatchControlTest(ITestOutputHelper output)
        {
            var converter = new Converter(output);

            Console.SetOut(converter);

            _world = World.StartWithDefaults("test-store");

            _interest = new MockStateStoreResultInterest();
            _interest.AfterCompleting <string, Entity1>(0);
            _dispatcher = new MockStateStoreDispatcher <TextState>(_interest);

            var stateAdapterProvider = new StateAdapterProvider(_world);

            new EntryAdapterProvider(_world);

            stateAdapterProvider.RegisterAdapter(new Entity1StateAdapter());
            // NOTE: No adapter registered for Entity2.class because it will use the default

            StateTypeStateStoreMap.StateTypeToStoreName(typeof(Entity1).FullName, typeof(Entity1));

            _store = _world.ActorFor <IStateStore>(typeof(InMemoryStateStoreActor <TextState>), new List <IDispatcher> {
                _dispatcher
            });
        }
Пример #3
0
 /// <summary>
 /// Construct my default state.
 /// </summary>
 /// <param name="journal">The <see cref="IJournal{T}"/> of the registration</param>
 /// <param name="sourcedType">The type of the registered source</param>
 private Info(IJournal journal, Type sourcedType)
 {
     Journal              = journal;
     SourcedType          = sourcedType;
     EntryAdapterProvider = new EntryAdapterProvider();
     StateAdapterProvider = new StateAdapterProvider();
 }
Пример #4
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        public InMemoryStateStoreTest(ITestOutputHelper output)
        {
            var converter = new Converter(output);

            Console.SetOut(converter);

            var testWorld = TestWorld.StartWithDefaults("test-store");

            _world = testWorld.World;

            _interest   = new MockStateStoreResultInterest();
            _dispatcher = new MockStateStoreDispatcher <TextEntry, TextState>(_interest);

            var stateAdapterProvider = new StateAdapterProvider(_world);

            new EntryAdapterProvider(_world);

            stateAdapterProvider.RegisterAdapter(new Entity1StateAdapter());
            // NOTE: No adapter registered for Entity2.class because it will use the default

            _store = _world.ActorFor <IStateStore <TextEntry> >(typeof(InMemoryStateStoreActor <TextState, TextEntry>), _dispatcher);

            StateTypeStateStoreMap.StateTypeToStoreName(_storeName1, typeof(Entity1));
            StateTypeStateStoreMap.StateTypeToStoreName(_storeName2, typeof(Entity2));
        }
Пример #5
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        public InMemoryStateStoreActor(IDispatcher <Dispatchable <TEntry, TRawState> > dispatcher, long checkConfirmationExpirationInterval, long confirmationExpiration)
        {
            if (dispatcher == null)
            {
                throw new ArgumentNullException(nameof(dispatcher), "Dispatcher must not be null.");
            }

            _dispatcher           = dispatcher;
            _entryAdapterProvider = EntryAdapterProvider.Instance(Stage.World);
            _stateAdapterProvider = StateAdapterProvider.Instance(Stage.World);
            _entries       = new List <TEntry>();
            _entryReaders  = new Dictionary <string, IStateStoreEntryReader <TEntry> >();
            _store         = new Dictionary <string, Dictionary <string, TRawState> >();
            _dispatchables = new List <Dispatchable <TEntry, TRawState> >();

            var dispatcherControlDelegate = new InMemoryDispatcherControlDelegate <TEntry, TRawState>(_dispatchables);

            _dispatcherControl = Stage.ActorFor <IDispatcherControl>(
                Definition.Has <DispatcherControlActor <TEntry, TRawState> >(
                    Definition.Parameters(
                        dispatcher,
                        dispatcherControlDelegate,
                        checkConfirmationExpirationInterval,
                        confirmationExpiration)));
        }
Пример #6
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        public ProjectionDispatcherTest(ITestOutputHelper output)
        {
            var converter = new Converter(output);

            Console.SetOut(converter);

            World = World.StartWithDefaults("test-store");

            var stateAdapterProvider = new StateAdapterProvider(World);

            stateAdapterProvider.RegisterAdapter(new Entity1StateAdapter());
            new EntryAdapterProvider(World);

            StateTypeStateStoreMap.StateTypeToStoreName(nameof(Entity1), typeof(Entity1));
            StateTypeStateStoreMap.StateTypeToStoreName(nameof(Entity2), typeof(Entity2));

            var dispatcherProtocols =
                World.Stage.ActorFor(
                    new[] { DispatcherInterfaceType, typeof(IProjectionDispatcher) }, ProjectionDispatcherType);

            var dispatchers = Protocols.Two <IDispatcher, IProjectionDispatcher>(dispatcherProtocols);

            Dispatcher           = dispatchers._1;
            ProjectionDispatcher = dispatchers._2;

            var storeProtocols =
                World.ActorFor(
                    new[] { StateStoreInterfaceType, typeof(IDispatcherControl) },
                    typeof(InMemoryStateStoreActor <TextState>), Dispatcher);

            var storeWithControl = Protocols.Two <IStateStore, IDispatcherControl>(storeProtocols);

            Store             = storeWithControl._1;
            DispatcherControl = storeWithControl._2;
        }
Пример #7
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        public InMemoryStateStoreActor(IEnumerable <IDispatcher> dispatchers, long checkConfirmationExpirationInterval, long confirmationExpiration)
        {
            if (dispatchers == null)
            {
                throw new ArgumentNullException(nameof(dispatchers), "Dispatcher must not be null.");
            }

            _dispatchers          = dispatchers.ToList();
            _entryAdapterProvider = EntryAdapterProvider.Instance(Stage.World);
            _stateAdapterProvider = StateAdapterProvider.Instance(Stage.World);
            _entries                = new List <IEntry>();
            _entryReaders           = new Dictionary <string, IStateStoreEntryReader>();
            _store                  = new Dictionary <string, Dictionary <string, TRawState> >();
            _dispatchables          = new List <Dispatchable>();
            _readAllResultCollector = new ReadAllResultCollector();

            var dispatcherControlDelegate = new InMemoryDispatcherControlDelegate(_dispatchables);

            _dispatcherControl = Stage.ActorFor <IDispatcherControl>(
                () => new DispatcherControlActor(
                    _dispatchers,
                    dispatcherControlDelegate,
                    checkConfirmationExpirationInterval,
                    confirmationExpiration));
        }
Пример #8
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 /// <summary>
 /// Construct my default state.
 /// </summary>
 /// <param name="stateType">The type of state store state</param>
 /// <param name="storeName">The string name of the Store</param>
 /// <param name="store">The store</param>
 public Info(IStateStore store, Type stateType, string storeName)
 {
     Store                = store;
     StoreType            = stateType;
     StoreName            = storeName;
     EntryAdapterProvider = new EntryAdapterProvider();
     StateAdapterProvider = new StateAdapterProvider();
 }
        public InMemoryObjectStoreDelegate(StateAdapterProvider stateAdapterProvider)
        {
            _stateAdapterProvider = stateAdapterProvider;
            _stores            = new Dictionary <Type, Dictionary <long, TState> >();
            _entries           = new List <TEntry>();
            _dispatchables     = new List <Dispatchable <TEntry, TState> >();
            _identityGenerator = IdentityGeneratorType.Random.Generator();

            _nextId = 1;
        }
Пример #10
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        public InMemoryObjectStoreActor(IDispatcher <Dispatchable <TEntry, TState> > dispatcher, long checkConfirmationExpirationInterval, long confirmationExpiration)
        {
            _entryAdapterProvider = EntryAdapterProvider.Instance(Stage.World);
            _dispatcher           = dispatcher;

            _entryReaders = new Dictionary <string, IObjectStoreEntryReader <IEntry <T> > >();

            _storeDelegate = new InMemoryObjectStoreDelegate <TEntry, TState>(StateAdapterProvider.Instance(Stage.World));

            _dispatcherControl = Stage.ActorFor <IDispatcherControl>(
                () => new DispatcherControlActor <TEntry, TState>(dispatcher, _storeDelegate,
                                                                  checkConfirmationExpirationInterval, confirmationExpiration));
        }
Пример #11
0
        public InMemoryEventJournalActorTest(ITestOutputHelper output)
        {
            var converter = new Converter(output);

            Console.SetOut(converter);

            _world      = World.StartWithDefaults("test-journal");
            _dispatcher = new MockDispatcher <string, TextEntry, TextState>(new MockConfirmDispatchedResultInterest());

            _journal = Journal <string> .Using <InMemoryJournalActor <string, TextEntry, TextState>, TextEntry, TextState>(_world.Stage, _dispatcher);

            EntryAdapterProvider.Instance(_world).RegisterAdapter(new Test1SourceAdapter());
            EntryAdapterProvider.Instance(_world).RegisterAdapter(new Test2SourceAdapter());
            StateAdapterProvider.Instance(_world).RegisterAdapter(new SnapshotStateAdapter());
        }
Пример #12
0
        public StatefulEntityTest(ITestOutputHelper output)
        {
            var converter = new Converter(output);

            Console.SetOut(converter);

            _world      = World.StartWithDefaults("stateful-entity");
            _dispatcher = new MockTextDispatcher();

            _stateAdapterProvider = new StateAdapterProvider(_world);
            _stateAdapterProvider.RegisterAdapter(new Entity1StateAdapter());
            new EntryAdapterProvider(_world);
            var registry = new StatefulTypeRegistry(_world);

            var store = _world.ActorFor <IStateStore>(() => new InMemoryStateStoreActor <TextState>(new List <IDispatcher> {
                _dispatcher
            }));

            registry.Register(new Info(store, typeof(Entity1State), nameof(Entity1State)));
        }
Пример #13
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        public InMemoryJournal(IEnumerable <IDispatcher> dispatchers, World world, long checkConfirmationExpirationInterval = 1000L, long confirmationExpiration = 1000L)
        {
            _dispatchers          = dispatchers.ToList();
            _entryAdapterProvider = EntryAdapterProvider.Instance(world);
            _stateAdapterProvider = StateAdapterProvider.Instance(world);
            _journal        = new List <IEntry>();
            _journalReaders = new Dictionary <string, IJournalReader>(1);
            _streamReaders  = new Dictionary <string, IStreamReader>(1);
            _streamIndexes  = new Dictionary <string, Dictionary <int, int> >();
            _snapshots      = new Dictionary <string, IState>();
            _dispatchables  = new List <Dispatchable>();

            var dispatcherControlDelegate = new InMemoryDispatcherControlDelegate(_dispatchables);

            _dispatcherControl = world.Stage.ActorFor <IDispatcherControl>(
                () => new DispatcherControlActor(
                    _dispatchers,
                    dispatcherControlDelegate,
                    checkConfirmationExpirationInterval,
                    confirmationExpiration));
        }
Пример #14
0
        public InMemoryJournal(IDispatcher <Dispatchable <TEntry, TState> > dispatcher, World world, long checkConfirmationExpirationInterval = 1000L, long confirmationExpiration = 1000L)
        {
            _dispatcher           = dispatcher;
            _entryAdapterProvider = EntryAdapterProvider.Instance(world);
            _stateAdapterProvider = StateAdapterProvider.Instance(world);
            _journal        = new List <TEntry>();
            _journalReaders = new Dictionary <string, IJournalReader <TEntry> >(1);
            _streamReaders  = new Dictionary <string, IStreamReader <T> >(1);
            _streamIndexes  = new Dictionary <string, Dictionary <int, int> >();
            _snapshots      = new Dictionary <string, TState>();
            _dispatchables  = new List <Dispatchable <TEntry, TState> >();

            var dispatcherControlDelegate = new InMemoryDispatcherControlDelegate <TEntry, TState>(_dispatchables);

            _dispatcherControl = world.Stage.ActorFor <IDispatcherControl>(
                Definition.Has <DispatcherControlActor <TEntry, TState> >(
                    Definition.Parameters(
                        dispatcher,
                        dispatcherControlDelegate,
                        checkConfirmationExpirationInterval,
                        confirmationExpiration)));
        }
Пример #15
0
 /// <summary>
 /// Answer myself after registering the <paramref name="adapter"/>.
 /// </summary>
 /// <param name="adapter"><see cref="IStateAdapter{TSource,TEntry}"/> to register</param>
 /// <param name="consumer">The consumer being registered</param>
 /// <typeparam name="TSource">The <see cref="Source{T}"/> extender being registered</typeparam>
 /// <typeparam name="TState">The <see cref="State{T}"/> extender being registered</typeparam>
 /// <returns><see cref="Info"/></returns>
 public Info RegisterStateAdapter <TSource, TState>(IStateAdapter <Source <TSource>, State <TState> > adapter, Action <Type, IStateAdapter <Source <TSource>, State <TState> > > consumer)
 {
     StateAdapterProvider.RegisterAdapter(adapter, consumer);
     return(this);
 }
Пример #16
0
 /// <summary>
 /// Answer myself after registering the <paramref name="adapter"/>.
 /// </summary>
 /// <param name="adapter"><see cref="IStateAdapter{TSource,TEntry}"/> to register</param>
 /// <typeparam name="TSource">The <see cref="Source{T}"/> extender being registered</typeparam>
 /// <typeparam name="TState">The <see cref="State{T}"/> extender being registered</typeparam>
 /// <returns><see cref="Info"/></returns>
 public Info RegisterStateAdapter <TSource, TState>(IStateAdapter <Source <TSource>, State <TState> > adapter)
 {
     StateAdapterProvider.RegisterAdapter(adapter);
     return(this);
 }
Пример #17
0
        /// <summary>
        /// Construct my default state and register me with the <see cref="World"/>.
        /// </summary>
        /// <param name="world">The World to which I am registered</param>
        public StatefulTypeRegistry(World world)
        {
            world.RegisterDynamic(InternalName, this);

            StateAdapterProvider.Instance(world);
        }