private static Color GetForeColor(State.Up stateId) { switch (stateId) { case State.Up.UPS_PRESSED: return(SystemColors.Control); case State.Up.UPS_DISABLED: return(SystemColors.ControlDark); // case States.Up.UPS_NORMAL: // case States.Up.UPS_HOT: default: return(SystemColors.ControlDarkDark); } }
private static Brush GetBackBrush(State.Up stateId) { switch (stateId) { case State.Up.UPS_HOT: return(SystemBrushes.ControlDark); case State.Up.UPS_PRESSED: return(SystemBrushes.ControlDarkDark); // case States.Up.UPS_NORMAL: // case States.Up.UPS_DISABLED: default: return(SystemBrushes.Control); } }