Пример #1
0
 public (IAction[], State.Player) Perform(State.Player player, State.Player active, State.IProvinces provinces)
 {
     if (player == active && player.Id == Debtor)
     {
         if (Debt > settings.DebtLimit)
         {
             return(Array.Empty <IAction>(), player.Pay(player.Money));
         }
         return(new[] { new Loan(Debtor, (int)Math.Ceiling(Debt * (1 + settings.Interest)), settings) }, player);
     }
     return(new[] { this }, player);
 }
Пример #2
0
 public (IAction[], State.Player) Perform(State.Player player, State.IProvinces provinces)
 {
     return(System.Array.Empty <IAction>(), player.Id == Player ? player.Pay(Amount) : player.Id == Recipient ? player.GainMoney(Amount) : player);
 }
Пример #3
0
 public (IAction[], State.Player) Perform(State.Player player, State.IProvinces provinces)
 {
     return(player.Id == Player
                         ? (new[] { new Actions.Reinforcement(Land, Army) }, player.Pay(Army.Soldiers.Price))
                         : (System.Array.Empty <IAction>(), player));
 }
Пример #4
0
 public (IAction[], State.Player) Perform(State.Player player, State.IProvinces provinces)
 {
     return(System.Array.Empty <IAction>(), player.Id == Debtor ? player.Pay(Amount) : player);
 }