public Reinforcement(int province, State.Army army) : base(province, army) { }
public Battle(int province, State.Army army) : base(province, army) { }
public Attack(int player, int from, State.Province to, State.Army army) : base(player, from, to, army) { }
public ArmyAction(int province, State.Army army) { Province = province; Army = army; }
public Recruit(int player, int land, State.Army army) { Player = player; Land = land; Army = army; }
public Reinforce(int player, int from, State.Province to, State.Army army) : base(player, from, to, army) { }