// Token: 0x060019D1 RID: 6609 RVA: 0x0007B5B0 File Offset: 0x000797B0
            public static RunReport.PlayerInfo Generate(PlayerCharacterMasterController playerCharacterMasterController)
            {
                CharacterMaster      characterMaster = playerCharacterMasterController.master;
                Inventory            inventory       = characterMaster.inventory;
                PlayerStatsComponent component       = playerCharacterMasterController.GetComponent <PlayerStatsComponent>();

                RunReport.PlayerInfo playerInfo = new RunReport.PlayerInfo();
                playerInfo.networkUser     = playerCharacterMasterController.networkUser;
                playerInfo.master          = characterMaster;
                playerInfo.bodyIndex       = BodyCatalog.FindBodyIndex(characterMaster.bodyPrefab);
                playerInfo.killerBodyIndex = characterMaster.GetKillerBodyIndex();
                StatSheet.Copy(component.currentStats, playerInfo.statSheet);
                playerInfo.itemAcquisitionOrder = inventory.itemAcquisitionOrder.ToArray();
                for (ItemIndex itemIndex = ItemIndex.Syringe; itemIndex < ItemIndex.Count; itemIndex++)
                {
                    playerInfo.itemStacks[(int)itemIndex] = inventory.GetItemCount(itemIndex);
                }
                playerInfo.equipment = new EquipmentIndex[inventory.GetEquipmentSlotCount()];
                uint num = 0u;

                while ((ulong)num < (ulong)((long)playerInfo.equipment.Length))
                {
                    playerInfo.equipment[(int)num] = inventory.GetEquipment(num).equipmentIndex;
                    num += 1u;
                }
                return(playerInfo);
            }
Пример #2
0
    public int turnSpeed;         //the number of degrees the enemy can turn each frame using pointTargetFrames;

    public void SelectTarget(GameObject newTarget)
    {
        target            = newTarget;
        movementAI.target = target;
        targetStatus      = target.GetComponent <StatusManager>();
        targetStat        = target.GetComponent <StatSheet>();
    }
Пример #3
0
 public StatSheet GetStats(int year, int month)
 {
     try
     {
         StatSheet list = new StatSheet();
         list = new StatSheet()
         {
             year                    = year,
             month                   = month,
             sworders                = GetSwOrders(year, month),
             allorders               = GetAllOrders(year, month),
             soldproducts            = GetSoldProducts(year, month),
             soldproductssw          = GetSoldProductsSw(year, month),
             mangalisterorders       = GetMangalisterOrders(year, month),
             soldproductsmangalister = GetSoldProductsMangalister(year, month)
         };
         CloseConnection();
         return(list);
     }
     catch (Exception ex)
     {
         Console.WriteLine("Database: Unable to retrieve records () from the database.");
         CloseConnection();
         return(null);
     }
 }
Пример #4
0
 public StatSheet GetStats(int year, int month)
 {
     try
     {
         StatSheet list = new StatSheet();
         list = new StatSheet()
         {
             year                    = year,
             month                   = month,
             sworders                = GetStatsZero(year, month),
             allorders               = GetStatsOne(year, month),
             soldproducts            = GetStatsTwo(year, month),
             soldproductssw          = GetStatsThree(year, month),
             mangalisterorders       = GetStatsFour(year, month),
             soldproductsmangalister = GetStatsFive(year, month)
         };
         CloseConnection();
         return(list);
     }
     catch (Exception ex)
     {
         Console.WriteLine("Database: Unable to retrieve records () from the database.");
         Logger.Error("Database:" + ex.Message);
         CloseConnection();
         return(null);
     }
 }
 // Token: 0x06002797 RID: 10135 RVA: 0x000AAE40 File Offset: 0x000A9040
 private void Check()
 {
     if (Run.instance && Run.instance.GetType() == typeof(Run) && base.localUser != null && base.localUser.currentNetworkUser != null)
     {
         SceneDef  sceneDefForCurrentScene = SceneCatalog.GetSceneDefForCurrentScene();
         StatSheet currentStats            = base.localUser.currentNetworkUser.masterPlayerStatsComponent.currentStats;
         if (sceneDefForCurrentScene.stageOrder >= 3 && currentStats.GetStatValueULong(StatDef.totalHealthHealed) <= 0f && base.localUser.cachedBody && base.localUser.cachedBody.healthComponent && base.localUser.cachedBody.healthComponent.alive)
         {
             base.Grant();
         }
     }
 }
Пример #6
0
    public void UpdatesWhenStatModifierUpdates_Test()
    {
        StatSheet    sheet    = new StatSheet();
        Stat         strength = sheet.Get(StatType.Strength);
        StatModifier mod      = new StatModifier(StatType.Strength, StatModifierType.Flat, 9f);

        Assert.That(strength.Value, Is.EqualTo(0f));
        strength.AddModifier(mod);
        Assert.That(strength.Value, Is.EqualTo(9f));
        mod.Value = 42f;
        Assert.That(strength.Value, Is.EqualTo(42f));
    }
Пример #7
0
    public void CalculateFinalValueUsingFormula_Test()
    {
        StatSheet sheet = new StatSheet();

        Stat dexterity = sheet.Get(StatType.Dexterity);

        dexterity.BaseValue = 100f;

        Stat crit = sheet.Get(StatType.CriticalHit);

        Assert.That(dexterity.Value, Is.EqualTo(100f));
        Assert.That(crit.BaseValue, Is.EqualTo(0f));
        Assert.That(crit.Value, Is.EqualTo(15f));
    }
Пример #8
0
            // Token: 0x0600269F RID: 9887 RVA: 0x000B2238 File Offset: 0x000B0438
            private void OnTeleporterCharged(TeleporterInteraction teleporterInteraction)
            {
                SceneCatalog.GetSceneDefForCurrentScene();
                StatSheet currentStats = base.networkUser.masterPlayerStatsComponent.currentStats;

                if (Run.instance && Run.instance.stageClearCount == 0)
                {
                    PlayerStatsComponent masterPlayerStatsComponent = base.networkUser.masterPlayerStatsComponent;
                    if (masterPlayerStatsComponent)
                    {
                        masterPlayerStatsComponent.currentStats.PushStatValue(StatDef.firstTeleporterCompleted, 1UL);
                    }
                }
            }
        // Token: 0x06002877 RID: 10359 RVA: 0x000AC484 File Offset: 0x000AA684
        private int GetUniquePortalsUsedCount()
        {
            StatSheet statSheet = base.userProfile.statSheet;
            int       num       = 0;

            foreach (StatDef statDef in this.statsToCheck)
            {
                if (statSheet.GetStatValueULong(statDef) > 0UL)
                {
                    num++;
                }
            }
            return(num);
        }
Пример #10
0
    // Use this for initialization
    void Start()
    {
        movementAI.target = target;
        targetStatus      = target.GetComponent <StatusManager>();
        targetStat        = target.GetComponent <StatSheet>();

        goal         = GoalStates.nothing;
        behaviour    = BehaviourStates.preBattle;
        goalComplete = false;
        goalStarted  = false;
        if (navMesh.enabled)
        {
            navMesh.isStopped = true;
        }
        navMesh.enabled = false;
    }
Пример #11
0
        public static bool WriteStat(StatSheet stats, string filename)
        {
            try
            {
                string jsonString = JsonConvert.SerializeObject(stats,
                                                                Formatting.Indented);

                File.WriteAllText(filename, jsonString);

                return(true);
            }
            catch
            {
                return(false);
            }
        }
Пример #12
0
        public static StatSheet ReadStat(string filename)
        {
            StatSheet jsonObject = new StatSheet();

            if (File.Exists(filename))
            {
                try
                {
                    string jsonString = File.ReadAllText(filename);
                    jsonObject = JsonConvert.DeserializeObject <StatSheet>(jsonString);
                }
                catch { throw new ArgumentException($"FILE WITH NAME '{filename}' DOESN'T EXIST"); }
            }

            return(jsonObject);
        }
 private void drawStatSheet(StatSheet sheet)
 {
     showStats = EditorGUILayout.Foldout(showStats, "Stats");
     if (showStats)
     {
         foreach (StatType type in StatFormulas.STAT_TYPES)
         {
             Stat stat = sheet.Get(type);
             EditorGUILayout.LabelField(type.ToString());
             EditorGUI.indentLevel++;
             stat.BaseValue = EditorGUILayout.FloatField("Base", stat.BaseValue);
             // TODO Add view for StatModifier list
             EditorGUILayout.LabelField("Final", stat.Value.ToString());
             EditorGUI.indentLevel--;
         }
     }
 }
        // Token: 0x06002642 RID: 9794 RVA: 0x000B1DC0 File Offset: 0x000AFFC0
        private int UniqueNewtStatueCount()
        {
            StatSheet statSheet       = this.userProfile.statSheet;
            int       num             = 0;
            int       i               = 0;
            int       unlockableCount = statSheet.GetUnlockableCount();

            while (i < unlockableCount)
            {
                if (FindUniqueNewtStatues.IsUnlockableNewtStatue(statSheet.GetUnlockable(i)))
                {
                    num++;
                }
                i++;
            }
            return(num);
        }
Пример #15
0
        // Token: 0x0600281F RID: 10271 RVA: 0x000ABB14 File Offset: 0x000A9D14
        private int MonsterLogCount()
        {
            StatSheet statSheet       = base.userProfile.statSheet;
            int       num             = 0;
            int       i               = 0;
            int       unlockableCount = statSheet.GetUnlockableCount();

            while (i < unlockableCount)
            {
                if (LogCollectorAchievement.IsUnlockableMonsterLog(statSheet.GetUnlockable(i)))
                {
                    num++;
                }
                i++;
            }
            return(num);
        }
Пример #16
0
        public async Task Export(CommandContext ctx, string name)
        {
            StatSheet stat = BotFunctionality.GetCharacterSheet(name);
            FileInfo  fi   = new FileInfo(@stat.Path);

            if (fi.Exists)
            {
                await ctx.Channel.SendMessageAsync(ctx.User.Mention + ": Here is your file");

                await ctx.RespondWithFileAsync(@stat.Path).ConfigureAwait(false);
            }

            else
            {
                await ctx.Channel.SendMessageAsync(ctx.User.Mention + ": Hmmm, I don't see " + name + " in my database.");
            }
        }
Пример #17
0
 // Token: 0x06002950 RID: 10576 RVA: 0x000ADB70 File Offset: 0x000ABD70
 private static bool EverPickedUpLunarItems(StatSheet statSheet)
 {
     foreach (ItemIndex key in ItemCatalog.lunarItemList)
     {
         if (statSheet.GetStatValueULong(PerItemStatDef.totalCollected.FindStatDef(key)) > 0UL)
         {
             return(true);
         }
     }
     foreach (EquipmentIndex equipmentIndex in EquipmentCatalog.equipmentList)
     {
         if (EquipmentCatalog.GetEquipmentDef(equipmentIndex).isLunar&& statSheet.GetStatValueDouble(PerEquipmentStatDef.totalTimeHeld.FindStatDef(equipmentIndex)) > 0.0)
         {
             return(true);
         }
     }
     return(false);
 }
Пример #18
0
        public async Task Print(CommandContext ctx, string name)
        {
            StatSheet stat = BotFunctionality.GetCharacterSheet(name);

            if (stat == null)
            {
                await ctx.Channel.SendMessageAsync(ctx.User.Mention + ": a character by the name of " + name + " does not exist.").ConfigureAwait(false);
            }


            else
            {
                Console.WriteLine("Retreieved");
                await ctx.Channel.SendMessageAsync(BotFunctionality.ConvertStatToString(stat)).ConfigureAwait(false);

                Console.WriteLine("Test" + stat.debug);
            }
        }
Пример #19
0
        // Token: 0x060021AB RID: 8619 RVA: 0x0009EAF8 File Offset: 0x0009CCF8
        private void AssignStatToStrip([CanBeNull] StatSheet srcStatSheet, [NotNull] StatDef statDef, GameObject destStatStrip)
        {
            string arg = "0";
            ulong  num = 0UL;

            if (srcStatSheet != null)
            {
                arg = srcStatSheet.GetStatDisplayValue(statDef);
                num = srcStatSheet.GetStatPointValue(statDef);
            }
            string @string = Language.GetString(statDef.displayToken);
            string text    = string.Format(Language.GetString("STAT_NAME_VALUE_FORMAT"), @string, arg);

            destStatStrip.transform.Find("StatNameLabel").GetComponent <TextMeshProUGUI>().text = text;
            string string2 = Language.GetString("STAT_POINTS_FORMAT");

            destStatStrip.transform.Find("PointValueLabel").GetComponent <TextMeshProUGUI>().text = string.Format(string2, num);
        }
Пример #20
0
    public void UpdatesWhenDependentStatUpdates_Test()
    {
        StatSheet sheet = new StatSheet();

        Stat dexterity = sheet.Get(StatType.Dexterity);

        dexterity.BaseValue = 100f;

        Stat crit = sheet.Get(StatType.CriticalHit);

        Assert.That(dexterity.Value, Is.EqualTo(100f));
        Assert.That(crit.BaseValue, Is.EqualTo(0f));
        Assert.That(crit.Value, Is.EqualTo(15f));

        dexterity.AddModifier(new StatModifier(StatType.Strength, StatModifierType.Flat, 100f));

        Assert.That(dexterity.Value, Is.EqualTo(200f));
        Assert.That(crit.Value, Is.EqualTo(30f));
    }
Пример #21
0
        public async Task RemoveFromInventory(CommandContext ctx, string name, int count)
        {
            if (RoleplayManager.playerRoles.ContainsKey(ctx.User.Username))
            {
                StatSheet stat = RoleplayManager.playerRoles[ctx.User.Username];
                if (stat.inventory.ContainsKey(name))
                {
                    if (stat.inventory[name] >= count)
                    {
                        stat.inventory[name] -= count;
                        await ctx.Channel.SendMessageAsync(ctx.User.Mention + ": Removed " + "x[" + count + "] " + name + " to " + RoleplayManager.playerRoles[ctx.User.Username].Name + "'s inventory").ConfigureAwait(false);

                        if (stat.inventory[name] <= 0)
                        {
                            stat.inventory.Remove(name);
                        }
                    }

                    else
                    {
                        await ctx.Channel.SendMessageAsync(ctx.User.Mention + ": You don't have enough of that item in your inventory.").ConfigureAwait(false);
                    }
                }

                else
                {
                    await ctx.Channel.SendMessageAsync(ctx.User.Mention + ": You don't have that item in your inventory.").ConfigureAwait(false);
                }



                BotFunctionality.SaveCharacterSheet(RoleplayManager.playerRoles[ctx.User.Username], ctx);
            }

            else
            {
                await ctx.Channel.SendMessageAsync(ctx.User.Mention + ": You don't seem to be playing a a specific character").ConfigureAwait(false);
            }
        }
Пример #22
0
        public async Task New(CommandContext ctx)
        {
            var commandInit = ctx.User.Username;
            var stat        = new StatSheet();

            stat.madeByDiscord = true;
            var interactivity = ctx.Client.GetInteractivity();

name:
            await ctx.Channel.SendMessageAsync("Let's get started! Firstly, what is your character's name?");

            var name = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

            BotFunctionality.ChangeName(name.Result.Content, stat);

race:
            await ctx.Channel.SendMessageAsync("What is your character's race?");

            var race = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

            BotFunctionality.ChangeRace(race.Result.Content, stat);

gender:
            await ctx.Channel.SendMessageAsync("What is your character's gender?");

            var gender = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

            BotFunctionality.ChangeGender(gender.Result.Content, stat);

level:
            await ctx.Channel.SendMessageAsync("What level are they?");

            var input = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

            try
            {
                var level = Int32.Parse(input.Result.Content);
                BotFunctionality.ChangeLevel(level, stat);
            }

            catch
            {
                await ctx.Channel.SendMessageAsync("Please only type digits!");

                goto level;
            }

            if (stat.Level >= 3)
            {
architype:
                await ctx.Channel.SendMessageAsync("What is their architype?");

                var architype = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

                BotFunctionality.ChangeArchitype(architype.Result.Content, stat);
            }

health:
            stat.Health = 4 + (stat.Level - 1);
            await ctx.Channel.SendMessageAsync("How much health do they have?  Suggested amount: " + stat.Health);

            var input1 = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

            try
            {
                var health = Int32.Parse(input1.Result.Content);
                BotFunctionality.ChangeHealth(health, stat);
            }

            catch
            {
                await ctx.Channel.SendMessageAsync("Please only type digits!");

                goto health;
            }

stats:
            await ctx.Channel.SendMessageAsync("What stats do they have? (please format like this)" + System.Environment.NewLine + "statName:1" + System.Environment.NewLine + "statName:1" + System.Environment.NewLine + "statName:1");

            var input2 = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

            var statblock = input2.Result.Content.Split("\n");

            stat.statblock = new Dictionary <string, int>();
            try
            {
                BotFunctionality.AddStat(statblock, stat);
            }

            catch
            {
                await ctx.Channel.SendMessageAsync("Unable to read stats");

                goto stats;
            }

focuses:

            await ctx.Channel.SendMessageAsync("What focuses do they have? (please format like this)" + System.Environment.NewLine + "focusName:1" + System.Environment.NewLine + "focusName:1" + System.Environment.NewLine + "focusName:1");

            var input3 = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

            var focuses = input3.Result.Content.Split("\n");

            try
            {
                BotFunctionality.AddFocus(focuses, stat);
            }

            catch
            {
                await ctx.Channel.SendMessageAsync("Unable to read focuses");

                goto focuses;
            }


abilities:
            await ctx.Channel.SendMessageAsync("What abilities do they have? (please format like this)" + System.Environment.NewLine + "abilityName1" + System.Environment.NewLine + "abilityName2" + System.Environment.NewLine + "abilityName3");

            var input4 = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

            var abilities = input4.Result.Content.Split("\n");

            try
            {
                BotFunctionality.AddAbility(abilities, stat);
            }

            catch
            {
                await ctx.Channel.SendMessageAsync("Unable to read abilities");

                goto abilities;
            }


inventory:
            await ctx.Channel.SendMessageAsync("What items do they have? (please format like this)" + System.Environment.NewLine + "itemName:1" + System.Environment.NewLine + "itemName:1" + System.Environment.NewLine + "itemName:1");

            var input5 = await interactivity.WaitForMessageAsync(x => x.Channel == ctx.Channel && x.Author.Username == commandInit);

            var inventory = input5.Result.Content.Split("\n");

            try
            {
                BotFunctionality.AddItem(inventory, stat);
            }

            catch
            {
                await ctx.Channel.SendMessageAsync("Unable to read items");

                goto inventory;
            }


            BotFunctionality.SaveCharacterSheet(stat, ctx);
            await ctx.Channel.SendMessageAsync("Complete!");
        }
Пример #23
0
        // Token: 0x060021AA RID: 8618 RVA: 0x0009E870 File Offset: 0x0009CA70
        private void SetPlayerInfo([CanBeNull] RunReport.PlayerInfo playerInfo)
        {
            ulong num = 0UL;

            if (playerInfo != null)
            {
                StatSheet statSheet = playerInfo.statSheet;
                this.AllocateStatStrips(this.statsToDisplay.Length);
                for (int i = 0; i < this.statsToDisplay.Length; i++)
                {
                    string  text    = this.statsToDisplay[i];
                    StatDef statDef = StatDef.Find(text);
                    if (statDef == null)
                    {
                        Debug.LogWarningFormat("GameEndReportPanelController.SetStatSheet: Could not find stat def \"{0}\".", new object[]
                        {
                            text
                        });
                    }
                    else
                    {
                        this.AssignStatToStrip(statSheet, statDef, this.statStrips[i]);
                        num += statSheet.GetStatPointValue(statDef);
                    }
                }
                int unlockableCount = statSheet.GetUnlockableCount();
                int num2            = 0;
                for (int j = 0; j < unlockableCount; j++)
                {
                    if (!statSheet.GetUnlockable(j).hidden)
                    {
                        num2++;
                    }
                }
                this.AllocateUnlockStrips(num2);
                int num3 = 0;
                for (int k = 0; k < unlockableCount; k++)
                {
                    UnlockableDef unlockable = statSheet.GetUnlockable(k);
                    if (!unlockable.hidden)
                    {
                        this.AssignUnlockToStrip(unlockable, this.unlockStrips[num3]);
                        num3++;
                    }
                }
                if (this.itemInventoryDisplay)
                {
                    this.itemInventoryDisplay.SetItems(playerInfo.itemAcquisitionOrder, playerInfo.itemAcquisitionOrder.Length, playerInfo.itemStacks);
                    this.itemInventoryDisplay.UpdateDisplay();
                }
            }
            else
            {
                this.AllocateStatStrips(0);
                this.AllocateUnlockStrips(0);
                if (this.itemInventoryDisplay)
                {
                    this.itemInventoryDisplay.ResetItems();
                }
            }
            string @string = Language.GetString("STAT_POINTS_FORMAT");

            this.totalPointsLabel.text = string.Format(@string, num);
            GameObject gameObject = null;

            if (playerInfo != null)
            {
                gameObject = BodyCatalog.GetBodyPrefab(playerInfo.bodyIndex);
            }
            string  arg     = "";
            Texture texture = null;

            if (gameObject)
            {
                texture = gameObject.GetComponent <CharacterBody>().portraitIcon;
                arg     = Language.GetString(gameObject.GetComponent <CharacterBody>().baseNameToken);
            }
            string string2 = Language.GetString("STAT_CLASS_NAME_FORMAT");

            this.playerBodyLabel.text            = string.Format(string2, arg);
            this.playerBodyPortraitImage.texture = texture;
            GameObject gameObject2 = null;

            if (playerInfo != null)
            {
                gameObject2 = BodyCatalog.GetBodyPrefab(playerInfo.killerBodyIndex);
            }
            string  arg2     = "";
            Texture texture2 = null;

            if (gameObject2)
            {
                texture2 = gameObject2.GetComponent <CharacterBody>().portraitIcon;
                arg2     = Language.GetString(gameObject2.GetComponent <CharacterBody>().baseNameToken);
            }
            string string3 = Language.GetString("STAT_KILLER_NAME_FORMAT");

            this.killerBodyLabel.text            = string.Format(string3, arg2);
            this.killerBodyPortraitImage.texture = texture2;
            this.killerPanelObject.SetActive(gameObject2);
        }
Пример #24
0
 public StatSheetItemViewModel(StatSheet model)
 {
     _item = model;
 }
Пример #25
0
    // FixedUpdate is called once per logical step
    void FixedUpdate()
    {
        if (playIn.currentTarget != null)
        {
            if (playIn.currentTarget.GetComponent <StatSheet>())
            {
                targetHPSlider.gameObject.SetActive(true);

                if (!beginInitialise || savedTarget != playIn.currentTarget)
                {
                    targetStat = playIn.currentTarget.GetComponent <StatSheet>();
                    targetHPSlider.minValue = 0;
                    targetHPSlider.maxValue = Mathf.CeilToInt(targetStat.MaxHP);
                    beginInitialise         = true;
                }

                targetingBeacon.gameObject.SetActive(true);

                if (playIn.currentTarget.tag.Contains("Enm"))
                {
                    targetingBeacon.color = new Color(1f, 0.6f, 0.6f, playIn.targetRefresh1 * 0.08f);
                }
                else if (playIn.currentTarget.tag.Contains("Aly"))
                {
                    targetingBeacon.color = new Color(0.6f, 0.6f, 1f, playIn.targetRefresh1 * 0.06f);
                }
                else if (playIn.currentTarget.tag.Contains("Pla"))
                {
                    targetingBeacon.color = new Color(1f, 1f, 1f, playIn.targetRefresh1 * 0.04f);
                }
                else
                {
                    targetingBeacon.color = new Color(0.1f, 0.1f, 0.1f, playIn.targetRefresh1 * 0.1f);
                }

                savedTarget = playIn.currentTarget;
            }
            else
            {
                targetingBeacon.gameObject.SetActive(false);
            }
            nonHPTarget.gameObject.SetActive(true);
            nonHPTarget.text = playIn.currentTarget.name;

            if (playIn.currentTarget.GetComponent <CommManager>())
            {
                tgtComm = playIn.currentTarget.GetComponent <CommManager>();
                if (playIn.currentTarget.tag.Contains("Dlg"))
                {
                    dialogueBeacon.gameObject.SetActive(true);
                    if (tgtComm.Dlg)
                    {
                        dialogueBeacon.color = new Color(0.9f, 0.9f, 0.9f, playIn.targetRefresh1 * 0.06f);
                    }
                    else
                    {
                        dialogueBeacon.color = new Color(0.9f, 0.9f, 0.9f, playIn.targetRefresh1 * 0.02f);
                    }
                }
                else
                {
                    dialogueBeacon.gameObject.SetActive(false);
                }
                if (playIn.currentTarget.tag.Contains("Int"))
                {
                    interactBeacon.gameObject.SetActive(true);
                    if (tgtComm.Int)
                    {
                        interactBeacon.color = new Color(0.9f, 0.9f, 0.9f, playIn.targetRefresh1 * 0.06f);
                    }
                    else
                    {
                        interactBeacon.color = new Color(0.9f, 0.9f, 0.9f, playIn.targetRefresh1 * 0.02f);
                    }
                }
                else
                {
                    interactBeacon.gameObject.SetActive(false);
                }
                if (playIn.currentTarget.tag.Contains("Ins"))
                {
                    inspectBeacon.gameObject.SetActive(true);
                    if (tgtComm.Ins)
                    {
                        inspectBeacon.color = new Color(0.9f, 0.9f, 0.9f, playIn.targetRefresh1 * 0.06f);
                    }
                    else
                    {
                        inspectBeacon.color = new Color(0.9f, 0.9f, 0.9f, playIn.targetRefresh1 * 0.02f);
                    }
                }
                else
                {
                    inspectBeacon.gameObject.SetActive(false);
                }
            }
            else
            {
                dialogueBeacon.gameObject.SetActive(false);
                interactBeacon.gameObject.SetActive(false);
                inspectBeacon.gameObject.SetActive(false);
            }
        }
        else
        {
            beginInitialise = false;
            nonHPTarget.gameObject.SetActive(false);
            if (playIn.targetRefresh2 <= 0)
            {
                targetHPSlider.gameObject.SetActive(false);
            }
        }
        if (targetStat != null)
        {
            targetHPSlider.value = Mathf.CeilToInt(targetStat.HP);
            targetNameText.text  = targetStat.gameObject.name;
            targetHPText.text    = Mathf.CeilToInt(targetStat.HP).ToString() + " / " + Mathf.CeilToInt(targetStat.MaxHP).ToString();
        }
        if (!playerStatus.sheathed)
        {
            nonHPTarget.gameObject.SetActive(false);
            dialogueBeacon.gameObject.SetActive(false);
            interactBeacon.gameObject.SetActive(false);
            inspectBeacon.gameObject.SetActive(false);
        }
        nonHPTarget.color = new Color(0.9f, 0.9f, 0.9f, playIn.targetRefresh1 * 0.1f);
    }
Пример #26
0
 private static StatSheetItemViewModel Convert(StatSheet r)
 {
     return(new StatSheetItemViewModel(r));
 }
 public void UpdateSheet(StatSheet sheet)
 {
     JsonHelper.WriteStat(sheet, JsonFileName);
 }
Пример #28
0
 void Apply(StatusManager applyTo, StatSheet _stat)
 {
     status = applyTo;
     status.effects.Add(this);
     stat = _stat as CharStatSheet;
 }
Пример #29
0
 void Start()
 {
     stats = new StatSheet();
 }
Пример #30
0
 public StatSheetItemViewModel()
 {
     _item = new StatSheet();
 }