public GetExpertStatsHandler(PredictionsContext context, IMapper mapper) { _context = context; _mapper = mapper; _statService = new StatService(); _predictionService = new PredictionService(); }
public LoremIpsumHub(StatService statService, LoggerFactory loggerFactory) { _statService = statService; _logger = loggerFactory.CreateLogger <LoremIpsumHub>(); _logger.LogDebug("SignalR Hub is initializing"); _statService.StatsHasChanged += OnStatHasChanged; }
static void Main(string[] args) { Console.WriteLine("Hall of Beorn Card Search\r\nHTML TemplateBuilder 0.0.1"); var productRepo = new ProductRepository(); var cardRepo = new CardRepository(productRepo); statService = new StatService(cardRepo); const string file1 = "templates1.txt"; const string file2 = "templates2.txt"; foreach (var c in cardRepo.Cards()) { if (string.IsNullOrEmpty(c.HtmlTemplate)) { Console.WriteLine(" Writing template1 for : " + c.Slug); var text = string.Format("AddHtml(\"{0}\", \"{1}\");\r\n", c.Slug, GetTemplate(c, c.Text, c.Shadow, c.FlavorText)); File.AppendAllText(file1, text); } if (string.IsNullOrEmpty(c.HtmlTemplate2) && !string.IsNullOrEmpty(c.OppositeText)) { Console.WriteLine(" Writing template2 for : " + c.Slug); var text = string.Format("AddHtml(\"{0}\", \"{1}\");\r\n", c.Slug, GetTemplate(c, c.OppositeText, string.Empty, c.OppositeFlavorText)); File.AppendAllText(file2, text); } } Console.WriteLine("DONE"); Console.ReadLine(); }
public VariableNode(StatService statService, string id, StatId?parentId) : base(id, NodeType.Stat, 1) { _statService = statService; Id = new VariableId(id, parentId); _parentId = parentId; }
public void Dump() { foreach (var asset in m_hashAssetDic.Values) { StatService.Get().LogStat("AssetDump", asset.ToString(), ""); } }
//TODO: нужно разделять id юзера и группы //TODO: выкладка на стену сообщества //TODO: английский алфавит //TODO: валидация static void Main(string[] args) { var ids = new List <string>(); while (true) { var id = Console.ReadLine(); if (string.IsNullOrWhiteSpace(id)) { break; } ids.Add(id); } var vkService = new VkService(); var statService = new StatService(); try { var dict = vkService.GetWallPosts(ids, 5); foreach (var item in dict) { Console.WriteLine($"{item.Key}, статистика для последних 5 постов: "); Console.WriteLine(statService.GetStat(item.Value)); } } catch (Exception e) { Console.WriteLine(e.Message); } }
public GameObject Instantiate(Transform parent, bool stayWorldPosition) { GameObject go; if (m_pool == null) { go = Object.Instantiate(UnityObject, parent, stayWorldPosition) as GameObject; var direct = go.AddComponent <DirectDestroyGO>(); direct.PrefabAsset = this; direct.Instantiated(); } else { go = m_pool.Get(parent, stayWorldPosition); var cached = go.GetComponent <PoolCacheGO>(); cached.Instantiated(); } if (m_autoRecyclePrefab) { var autoRecycle = go.GetComponent <AutoRecycle>(); autoRecycle.ResetAll(); } StatService.Get().Increase(StatService.StatName.IN_USE_GO, 1); #if UNITY_EDITOR StatService.Get().LogStat("Instantiate", UnityObject.name, m_transformCount); #endif #if UNITY_DEBUG var service = CSharpServiceManager.Get <AssetFullStatService>(CSharpServiceManager.ServiceType.ASSET_FULL_STAT); service.OnInstantiateGameObject(go); #endif return(go); }
private StatService CreateStatService() { var statId = Guid.Parse(User.Identity.GetUserId()); var service = new StatService(statId); return(service); }
public Form1() { InitializeComponent(); this.ShowInTaskbar = false; ToolStripMenuItem v = new ToolStripMenuItem("退出", null, this.onExit); m_notifyMenu.Items.Add(v); // 关联快捷菜单 m_notify.ContextMenuStrip = m_notifyMenu; CheckForIllegalCrossThreadCalls = false; m_lblCurState.ForeColor = Color.Green; XmlConfig cfg = ResMgr.getInstance().getRes("dbserver.xml"); this.Text = "数据统计--" + cfg.getString("title", ""); m_notify.Text = this.Text; StatService sys = ServiceMgr.getInstance().getSys <StatService>(ServiceType.serviceTypeStat); if (sys != null) { sys.setForm(this); } }
public ActionResult Index() { var statId = Guid.Parse(User.Identity.GetUserId()); var service = new StatService(statId); var model = service.GetStat(); return(View(model)); }
public void BuildCharsStats_Empty() { var target = new StatService(); var result = target.BuildCharsStats(null, null); Assert.IsNotNull(result); Assert.AreEqual(result.TotalCharsInText, 0); Assert.IsNull(result.AllCharsOrderedByAppearance); }
public SandwichModule(IServiceProvider provider) { _SS = provider.GetService <SandwichService>(); _DB = provider.GetService <SandwichDatabase>(); _ADB = provider.GetService <ArtistDatabase>(); _LDB = provider.GetService <ListingDatabase>(); _UDB = provider.GetService <UserDatabase>(); _stats = provider.GetService <StatService>(); }
public StatsController() { _context = new PredictionsContext(); _expertService = new ExpertService(_context); _tourService = new TourService(_context); _predictionService = new PredictionService(_context); _matchService = new MatchService(_context); _teamService = new TeamService(_context); _statService = new StatService(_context); }
public ActionResult SaveStats(string data) { var userStat = JsonConvert.DeserializeObject <UserStat>(data); using (var statSvc = new StatService(ConfigurationManager.ConnectionStrings["db"].ConnectionString)) { statSvc.AddStat(userStat); } return(Content("OK")); }
public void WhenRunWithAllTiger_ShouldHave100PercentPredictResult() { var scores = new Score[] { Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger }; var predictors = new IPredictor[] { new SameDifferentPredictor(), new Anti12Predictor(), new Anti2Predictor() }; var resultPredictor = new DummyPredictor(); var predictService = new PredictionService(predictors, resultPredictor); var mappingScores = new Score[] { Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger, Score.Tiger }; var gameStates = scores.Select(s => new GameStateInput(s, None)); var result = predictService.PredictScore(gameStates, mappingScores) .ToList(); Assert.AreEqual(scores.Count() + 1, result.Count()); var sdResult = result .Select(r => r.ScorePredictions.Find(Constants.SameDiffPredictionName).Bind(p => p.Result)) .Where(r => r.IsSome) .Map(r => r.IfNone(Result.Lose)); var stat = StatService.Calculate( Constants.SameDiffPredictionName, sdResult); Assert.AreEqual(100, stat.WinRate); }
public void BuildCharsStats_Positive() { var target = new StatService(); var result = target.BuildCharsStats(_totalText, _chars); Assert.IsNotNull(result); Assert.AreEqual(result.TotalCharsInText, _totalText.Length); Assert.IsNotNull(result.AllCharsOrderedByAppearance); Assert.AreEqual(result.AllCharsOrderedByAppearance.ElementAtOrDefault(0)?.AChar, 'e'); Assert.AreEqual(result.AllCharsOrderedByAppearance.ElementAtOrDefault(4)?.AChar, 'a'); }
public void BuildWordsStats_Empty() { var target = new StatService(); var result = target.BuildWordsStats(null); Assert.IsNotNull(result); Assert.AreEqual(result.TotalWordsInText, 0); Assert.IsNull(result.FiveSmallest); Assert.IsNull(result.FiveLargest); Assert.IsNull(result.TenMostUsed); }
public void BuildWordsStats_Positive() { var target = new StatService(); var result = target.BuildWordsStats(_words); Assert.IsNotNull(result); Assert.AreEqual(result.TotalWordsInText, 104); Assert.IsNotNull(result.FiveSmallest); Assert.AreEqual(result.FiveSmallest.ElementAtOrDefault(0)?.Text, "test"); Assert.AreEqual(result.FiveLargest.ElementAtOrDefault(0)?.Text, "thebiggestone"); Assert.AreEqual(result.TenMostUsed.ElementAtOrDefault(0)?.Text, "evenbigger"); }
private GameObject GetFromCache() { if (m_cached.Count > 0) { var go = m_cached[0]; m_cached.RemoveSwapAt(0); StatService.Get().Increase(StatService.StatName.IN_POOL_GO, -1); return(go); } return(null); }
public static void Recycle(GameObject go) { var cache = go.GetComponent <AssetServiceManagedGO>(); #if UNITY_DEBUG if (!cache) { Debug.LogError($"Recycle a destroy go : {go.name}"); return; } #endif cache.Recycle(); StatService.Get().Increase(StatService.StatName.IN_USE_GO, -1); }
public override void Destroy() { if (Status == AssetStatus.DONE) { StatService.Get().Increase(StatService.StatName.ASSET_COUNT, -1); #if UNITY_DEBUG var service = CSharpServiceManager.Get <AssetFullStatService>(CSharpServiceManager.ServiceType.ASSET_FULL_STAT); service.OnAssetUnloaded(this); #endif } Status = AssetStatus.DESTROYED; UnityObject = null; RefAssetBundle?.Release(); RefAssetBundle = null; }
public ActionResult Stats() { List <UserStat> statistics; using (var statSvc = new StatService(ConfigurationManager.ConnectionStrings["db"].ConnectionString)) { statistics = statSvc.GetStatistics().ToList(); } var data = JsonConvert.SerializeObject(new { stats = statistics, success = true }); return(Content(data)); }
public void Update() { if (m_cached.Count == 0) { return; } if (m_cached.Count <= PreferSize) { return; } if (Time.time - m_cacheStart > 30) { Object.Destroy(m_cached[0]); StatService.Get().Increase(StatService.StatName.IN_POOL_GO, -1); m_cached.RemoveSwapAt(0); } }
public virtual void SetAsset(Object unityObj, AssetBundleInstance refAssetBundle) { UnityObject = unityObj; if (refAssetBundle != null) { RefAssetBundle = refAssetBundle; RefAssetBundle.IncRef(); } Status = UnityObject ? AssetStatus.DONE : AssetStatus.FAIL; if (Status == AssetStatus.DONE) { StatService.Get().Increase(StatService.StatName.ASSET_COUNT, 1); CreateTime = Time.realtimeSinceStartup; #if UNITY_DEBUG var service = CSharpServiceManager.Get <AssetFullStatService>(CSharpServiceManager.ServiceType.ASSET_FULL_STAT); service.OnAssetLoaded(this); #endif } }
public void ANIMA_DICE_WHOOOOOO() { var rand = A.Fake <Random>(); A.CallTo(rand) .WithReturnType <int>() .ReturnsNextFromSequence( 50, // simple roll 1, 100, // critical failure 95, 96, 95 // two critical success ); var functionService = new FunctionService(rand); var statService = new StatService(functionService); new Parser().Parse(out var expression, @" ( $IF{ $1 >= 95 + $2, $1 + $D{1, 100, $ANIMA_DICE{$1, $IF {$2 = 5, 5, $2 + 1}}}, $1 < 5, $1 - $D{1, 100}, $1 } ) ", new ParsingContext(statService, functionService) { FunctionId = new FunctionId("$ANIMA_DICE") } ).Should().BeEmpty(); functionService.Add(new UserFunction(new FunctionId("$ANIMA_DICE"), expression !)); statService.Add("ROLL", "$D {1, 100, $ANIMA_DICE{$1, 0}}").Should().BeEmpty(); statService.GetValue("ROLL").Should().Be(50); statService.GetValue("ROLL").Should().Be(-99); statService.GetValue("ROLL").Should().Be(286); }
public void ParseDiceWithReroll() { var rand = A.Fake <Random>(); A.CallTo(rand) .WithReturnType <int>() .ReturnsNextFromSequence(100, 17); var functionService = new FunctionService(rand); var statService = new StatService(functionService); new Parser().Parse(out var expression, @"$D{ 1, 100, $IF{ $1 >= 50, $F{ 0, $1 + $2 }, $1 + $2}", //reroll while rolling 50+ new ParsingContext(_statService, functionService) { FunctionId = new FunctionId("$F") } ).Should().BeEmpty(); functionService.Add(new UserFunction(new FunctionId("$F"), expression !)).Should().BeEmpty(); statService.Add("A", "$F{ 0, 0 }").Should().BeEmpty(); statService.GetValue("A").Should().Be(117); }
// 开始检测收支平衡 private void btnCheck_Click(object sender, EventArgs e) { StatService stat = ServiceMgr.getInstance().getSys <StatService>(ServiceType.serviceTypeStat); if (stat.isBusy()) { MessageBox.Show("忙碌中,请稍候"); return; } int playerId = 0; if (!int.TryParse(txtPlayerId.Text, out playerId)) { MessageBox.Show("玩家ID非法"); return; } DateTime mint = DateTime.Now, maxt = DateTime.Now; bool res = Tool.splitTimeStr(txtGameTime.Text, ref mint, ref maxt); if (!res || mint.AddDays(1) != maxt) { MessageBox.Show("游戏时间非法"); return; } ParamCheck param = new ParamCheck(); param.m_gameId = StrName.s_onlineGameIdList[m_gameList.SelectedIndex]; param.m_playerId = playerId; param.m_startTime = mint; param.m_endTime = maxt; param.m_itemId = s_itemId[m_moneyType.SelectedIndex]; param.m_from = this; stat.startCheck(param); }
/// <summary> /// Creates an instance of <see cref="CharactersViewModel"/> /// </summary> public CharactersViewModel(Compendium compendium, CharacterSearchService characterSearchService, CharacterSearchInput characterSearchInput, StringService stringService, StatService statService, DialogService dialogService, XMLImporter xmlImporter, XMLExporter xmlExporter, DocumentService documentService, DataManager dataManager) { _compendium = compendium; _characterSearchService = characterSearchService; _characterSearchInput = characterSearchInput; _stringService = stringService; _statService = statService; _dialogService = dialogService; _xmlImporter = xmlImporter; _xmlExporter = xmlExporter; _documentService = documentService; _dataManager = dataManager; _selectCharacterCommand = new RelayCommand(obj => true, obj => SelectCharacter(obj as CharacterListItemViewModel)); _editCharacterCommand = new RelayCommand(obj => true, obj => EditCharacter(obj as CharacterViewModel)); _exportCharacterCommand = new RelayCommand(obj => true, obj => ExportCharacter(obj as CharacterViewModel)); _cancelEditCharacterCommand = new RelayCommand(obj => true, obj => CancelEditCharacter()); _saveEditCharacterCommand = new RelayCommand(obj => HasUnsavedChanges, obj => SaveEditCharacter()); _resetFiltersCommand = new RelayCommand(obj => true, obj => InitializeSearch()); _addCommand = new RelayCommand(obj => true, obj => Add()); _copyCommand = new RelayCommand(obj => _selectedCharacter != null, obj => Copy()); _deleteCommand = new RelayCommand(obj => _selectedCharacter != null, obj => Delete()); _importCommand = new RelayCommand(obj => true, obj => Import()); _selectNextCommand = new RelayCommand(obj => true, obj => SelectNext()); _selectPreviousCommand = new RelayCommand(obj => true, obj => SelectPrevious()); _selectInfoEditCommand = new RelayCommand(obj => true, obj => SelectInfoEdit()); _selectLevelsEditCommand = new RelayCommand(obj => true, obj => SelectLevelsEdit()); _selectAbilitiesEditCommand = new RelayCommand(obj => true, obj => SelectAbilitiesEdit()); _selectProficiencyEditCommand = new RelayCommand(obj => true, obj => SelectProficiencyEdit()); _compendium.CharacterChanged += _compendium_CharacterChanged; Search(); }
public void Cache(GameObject go) { if (m_cached.Count == 0) { m_cacheStart = Time.time; } #if UNITY_DEBUG if (m_cached.Contains(go)) { throw new Exception($"GameObject exist in pool {go.name}"); } #endif if (m_cached.Count >= MaxSize) { Object.Destroy(go); return; } go.transform.SetParent(PoolNode, false); StatService.Get().Increase(StatService.StatName.IN_POOL_GO, 1); m_cached.Add(go); }
public StatServiceTests() { _statService = new StatService(); }