Пример #1
0
 public void Red()
 {
     info.text = "Strength : Increases Physical Attack";
     if (i > i1)
     {
         i = i - 1;
         StatPoint rb = GetComponent <StatPoint>();
         double    a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         NonUP SD = GetComponent <NonUP>();
         SD.Strength1(i);
     }
 }
Пример #2
0
 public void Red()
 {
     info.text = "Intelligence : Increases Magic Attack and Mana";
     if (i > i1)
     {
         i = i - 1;
         StatPoint rb = GetComponent <StatPoint>();
         double    a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         NonUP SD = GetComponent <NonUP>();
         SD.Intelligence1(i);
     }
 }
Пример #3
0
 public void Red()
 {
     info.text = "Dexternity : Increases Agility";
     if (i > i1)
     {
         i = i - 1;
         StatPoint rb = GetComponent <StatPoint>();
         double    a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         NonUP SD = GetComponent <NonUP>();
         SD.Dexternity1(i);
     }
 }
Пример #4
0
 public void Red()
 {
     info.text = "Endurance : Increases HP And Stamina";
     if (i > i1)
     {
         i = i - 1;
         StatPoint rb = GetComponent <StatPoint>();
         double    a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         NonUP SD = GetComponent <NonUP>();
         SD.Endurance1(i);
     }
 }
Пример #5
0
 public void Red()
 {
     info.text = "Vitality : Increases Physical Defence/Resistance";
     if (i > i1)
     {
         i = i - 1;
         StatPoint rb = GetComponent <StatPoint>();
         double    a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         NonUP SD = GetComponent <NonUP>();
         SD.Vitality1(i);
     }
 }
Пример #6
0
 public void Red()
 {
     info.text = "Constitution : Increases Increase Magic Defense/Resistance";
     if (i > i1)
     {
         i = i - 1;
         StatPoint rb = GetComponent <StatPoint>();
         double    a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         NonUP SD = GetComponent <NonUP>();
         SD.Constitution1(i);
     }
 }
Пример #7
0
    public void OnMouseClick()
    {
        info.text = "Strength : Increases Physical Attack";
        StatPoint rb = GetComponent <StatPoint>();
        double    a  = rb.points;

        if (a > 0)
        {
            i = i + 1;
            rb.Changepoint(-1);
            Debug.Log(a);
            string s;
            s = (i).ToString();
            selectedName.text = s;
            NonUP SD = GetComponent <NonUP>();
            SD.Strength1(i);
        }
    }