void PlayerAwake() { input = new InputManager(); hotbar = new PlayerInventory(defaultIcon, selectedIcon, emptyItem, SlotNumber); MyCamera.SetActive(false); MyFBOCam.SetActive(false); ThisPlayer = new Player(gameObject, head, hotbar, false, input, HandTarget); Player1Stats = new StatObserver(ThisPlayer); Player1Score = new ScoreObserver(ThisPlayer); /*FOR TUTORIAL:*/ //Player1.SetState(new TeachWalkState()); /*FOR EDITING:*/ ThisPlayer.SetState(new TeachPickupState()); }