void PlayerAwake()
 {
     input  = new InputManager();
     hotbar = new PlayerInventory(defaultIcon, selectedIcon, emptyItem, SlotNumber);
     MyCamera.SetActive(false);
     MyFBOCam.SetActive(false);
     ThisPlayer   = new Player(gameObject, head, hotbar, false, input, HandTarget);
     Player1Stats = new StatObserver(ThisPlayer);
     Player1Score = new ScoreObserver(ThisPlayer);
     /*FOR TUTORIAL:*/ //Player1.SetState(new TeachWalkState());
     /*FOR EDITING:*/ ThisPlayer.SetState(new TeachPickupState());
 }