Пример #1
0
        public static SkillLevelsComponent ApplyStatModifications(StateSpaceComponents spaceComponents, Guid entity, SkillLevelsComponent originalStats)
        {
            SkillLevelsComponent newStats = originalStats;

            //See if the entity has an inventory to check for artifact modifications
            if (spaceComponents.InventoryComponents.ContainsKey(entity))
            {
                InventoryComponent entityInventory = spaceComponents.InventoryComponents[entity];
                //For each artifact in the entity' inventory, look for the statmodificationcomponent, and modify stats accordingly.
                foreach (Guid id in  entityInventory.Artifacts)
                {
                    Entity inventoryItem = spaceComponents.Entities.Where(x => x.Id == id).FirstOrDefault();
                    if (inventoryItem != null && (inventoryItem.ComponentFlags & ComponentMasks.Artifact) == ComponentMasks.Artifact)
                    {
                        StatModificationComponent statsMods = spaceComponents.StatModificationComponents[id];
                        newStats.Accuracy      = (newStats.Accuracy + statsMods.AccuracyChange < 0) ? 0 : newStats.Accuracy + statsMods.AccuracyChange;
                        newStats.Defense       = (newStats.Defense + statsMods.DefenseChange < 0) ? 0 : newStats.Defense + statsMods.DefenseChange;
                        newStats.DieNumber     = (newStats.DieNumber + statsMods.DieNumberChange < 1) ? 1 : newStats.DieNumber + statsMods.DieNumberChange;
                        newStats.Health        = (newStats.Health + statsMods.HealthChange < 0) ? 0 : newStats.Health + statsMods.HealthChange;
                        newStats.MaximumDamage = (newStats.MaximumDamage + statsMods.MaximumDamageChange < 1) ? 1 : newStats.MaximumDamage + statsMods.MaximumDamageChange;
                        newStats.MinimumDamage = (newStats.MinimumDamage + statsMods.MinimumDamageChange < 1) ? 1 : newStats.MinimumDamage + statsMods.MinimumDamageChange;
                    }
                }
            }

            return(newStats);
        }
Пример #2
0
        public static void ShowInventoryMenu(StateSpaceComponents spaceComponents, SpriteBatch spriteBatch, Camera camera, SpriteFont messageFont, SpriteFont optionFont, Texture2D UI)
        {
            Entity player = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Player) == ComponentMasks.Player).FirstOrDefault();

            if (player != null)
            {
                int messageSpacing                  = (int)messageFont.MeasureString("g").Y + 1;
                int messageNumberLeft               = 0;
                int messageNumberMiddle             = 0;
                int messageNumberRight              = 0;
                int panelWidth                      = (int)(camera.FullViewport.Width / 3);
                InventoryMenuComponent menu         = spaceComponents.InventoryMenuComponent;
                InventoryComponent     playerInvo   = spaceComponents.InventoryComponents[player.Id];
                SkillLevelsComponent   playerSkills = spaceComponents.SkillLevelsComponents[player.Id];

                //Draw background
                spriteBatch.Draw(UI, camera.FullViewport.Bounds, Color.Black * .7f);

                //Draw Header
                Vector2 headerSize      = optionFont.MeasureString(Messages.InventoryHeader);
                int     beginningHeight = (int)headerSize.Y + messageSpacing * 2;
                spriteBatch.Draw(UI, new Rectangle(0, 0, camera.FullViewport.Width, beginningHeight), Color.DarkViolet * .3f);
                spriteBatch.DrawString(optionFont, Messages.InventoryHeader, new Vector2((int)(camera.FullViewport.Width / 2) - (int)(headerSize.X / 2), messageSpacing), Color.CornflowerBlue);
                beginningHeight += messageSpacing;

                //Draw columns
                //Left
                spriteBatch.Draw(UI, new Rectangle(0, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);
                //Middle
                spriteBatch.Draw(UI, new Rectangle(messageSpacing + panelWidth, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);
                //Right
                spriteBatch.Draw(UI, new Rectangle(messageSpacing * 2 + panelWidth * 2, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);

                //Draw item selection panel
                spriteBatch.DrawString(messageFont, string.Format("Wealth: {0}", playerSkills.Wealth), new Vector2(messageSpacing, beginningHeight), Colors.Messages.Special);
                messageNumberLeft += 2;
                spriteBatch.DrawString(messageFont, string.Format(Messages.InventoryArtifacts + " ({0}/{1})", playerInvo.Artifacts.Count, playerInvo.MaxArtifacts), new Vector2(messageSpacing, beginningHeight + (messageSpacing * messageNumberLeft)), Color.CornflowerBlue);
                messageNumberLeft += 1;
                foreach (Guid item in playerInvo.Artifacts)
                {
                    Color  color   = (menu.SelectedItem == item) ? Colors.Messages.LootPickup : Color.NavajoWhite;
                    string prepend = (menu.SelectedItem == item) ? "> " : string.Empty;
                    spriteBatch.DrawString(messageFont, prepend + spaceComponents.NameComponents[item].Name, new Vector2(messageSpacing, (messageSpacing * messageNumberLeft) + beginningHeight), color);
                    messageNumberLeft += 1;
                }
                spriteBatch.DrawString(messageFont, string.Format(Messages.InventoryConsumables + " ({0}/{1})", playerInvo.Consumables.Count, playerInvo.MaxConsumables), new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft) + beginningHeight), Color.CornflowerBlue);
                messageNumberLeft += 1;
                foreach (Guid item in playerInvo.Consumables)
                {
                    Color  color   = (menu.SelectedItem == item) ? Colors.Messages.LootPickup : Color.NavajoWhite;
                    string prepend = (menu.SelectedItem == item) ? "> " : string.Empty;
                    spriteBatch.DrawString(messageFont, prepend + spaceComponents.NameComponents[item].Name, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft) + beginningHeight), color);
                    messageNumberLeft += 1;
                }
                messageNumberLeft += 2;

                //Gather item information panels
                if (menu.SelectedItem != Guid.Empty)
                {
                    PickupComponent itemInfo  = spaceComponents.PickupComponents[menu.SelectedItem];
                    NameComponent   itemName  = spaceComponents.NameComponents[menu.SelectedItem];
                    ValueComponent  itemValue = spaceComponents.ValueComponents[menu.SelectedItem];
                    List <Tuple <Color, string> > centerMessages = new List <Tuple <Color, string> >();
                    List <Tuple <Color, string> > rightMessages  = new List <Tuple <Color, string> >();

                    //Get name, description, and value
                    rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, itemName.Name));
                    rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, itemName.Description));
                    centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("This item can be scrapped for {0} gold.", itemValue.Gold)));

                    switch (itemInfo.PickupType)
                    {
                    case ItemType.ARTIFACT:
                        //Collect item use stats for right panel
                        //Artifact Stats
                        ArtifactStatsComponent artifactStats = spaceComponents.ArtifactStatsComponents[menu.SelectedItem];
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("Upgrade Level: {0}", artifactStats.UpgradeLevel)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("Depth found: {0}", artifactStats.FloorFound)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, "STATISTICS WHILE EQUIPPED:"));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Kills: {0}", artifactStats.KillsWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Maximum hit combo: {0}", artifactStats.MaximumComboWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage given: {0}", artifactStats.DamageGivenWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage taken: {0}", artifactStats.DamageTakenWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Times dodged: {0}", artifactStats.DodgesWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Times missed: {0}", artifactStats.MissesWith)));

                        //Draw commands for artifact on the left panel
                        spriteBatch.DrawString(messageFont, "Commands: ", new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Upgrade, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Scrap, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Drop, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);

                        //Collect info for middle panel
                        StatModificationComponent stats = spaceComponents.StatModificationComponents[menu.SelectedItem];
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact affects the following stats: "));
                        if (stats.AccuracyChange != 0)
                        {
                            string sign  = stats.AccuracyChange > 0 ? "+" : string.Empty;
                            Color  color = stats.AccuracyChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Accuracy {0}{1}", sign, stats.AccuracyChange)));
                        }
                        if (stats.DefenseChange != 0)
                        {
                            string sign  = stats.DefenseChange > 0 ? "+" : string.Empty;
                            Color  color = stats.DefenseChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Defense {0}{1}", sign, stats.DefenseChange)));
                        }
                        if (stats.HealthChange != 0)
                        {
                            string sign  = stats.HealthChange > 0 ? "+" : string.Empty;
                            Color  color = stats.HealthChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Maximum Health {0}{1}", sign, stats.HealthChange)));
                        }
                        if (stats.DieNumberChange != 0)
                        {
                            string sign  = stats.DieNumberChange > 0 ? "+" : string.Empty;
                            Color  color = stats.DieNumberChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Dice Number on Attack {0}{1}", sign, stats.DieNumberChange)));
                        }
                        if (stats.MinimumDamageChange != 0)
                        {
                            string sign  = stats.MinimumDamageChange > 0 ? "+" : string.Empty;
                            Color  color = stats.MinimumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Minimum Damage {0}{1}", sign, stats.MinimumDamageChange)));
                        }
                        if (stats.MaximumDamageChange != 0)
                        {
                            string sign  = stats.MaximumDamageChange > 0 ? "+" : string.Empty;
                            Color  color = stats.MaximumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Maximum Damage {0}{1}", sign, stats.MaximumDamageChange)));
                        }

                        //PLACEHOLDER
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact has the following effects: "));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, "Passive 1: Kills with this item equipped generate 100 gold."));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Passive 2: Enemies will not flee (LOCKED)"));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Passive 3: Tiles stepped on turn to lava for 5 turns (LOCKED)"));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Bonus: ??? (Kill 40 more enemies with this item to unlock)"));
                        break;

                    case ItemType.CONSUMABLE:
                        //Draw command info on left panel
                        spriteBatch.DrawString(messageFont, "Commands: ", new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Scrap, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Drop, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);

                        //Collect info for middle panel
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        ItemFunctionsComponent consumableInfo = spaceComponents.ItemFunctionsComponents[menu.SelectedItem];
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("This item has {0} uses left.", consumableInfo.Uses)));
                        if (consumableInfo.Uses > 1)
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("This item loses {0} value each use.", consumableInfo.CostToUse)));
                        }
                        if (consumableInfo.Ranged)
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("This item is cast at a range.")));
                        }
                        else
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("This item is used where you stand.")));
                        }
                        break;
                    }

                    //Print out all the info
                    foreach (Tuple <Color, string> message in centerMessages)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(messageFont, message.Item2, panelWidth - 30 - DevConstants.Grid.TileSpriteSize);

                        float textHeight = messageFont.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(messageFont, text, new Vector2(messageSpacing * 2 + panelWidth, (int)beginningHeight + (int)textHeight + 10 + (messageNumberMiddle * messageSpacing)), message.Item1);
                        messageNumberMiddle += Regex.Matches(text, System.Environment.NewLine).Count;
                        messageNumberMiddle += 1;
                    }
                    foreach (Tuple <Color, string> message in rightMessages)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(messageFont, message.Item2, panelWidth - 30 - DevConstants.Grid.TileSpriteSize);

                        float textHeight = messageFont.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(messageFont, text, new Vector2(messageSpacing * 3 + panelWidth * 2, (int)beginningHeight + (int)textHeight + 10 + (messageNumberRight * messageSpacing)), message.Item1);
                        if (text != System.Environment.NewLine)
                        {
                            messageNumberRight += Regex.Matches(text, System.Environment.NewLine).Count;
                        }
                        messageNumberRight += 1;
                    }
                }
            }
        }
Пример #3
0
        public static void PrintObserver(StateSpaceComponents spaceComponents, SpriteFont font, SpriteBatch spriteBatch, DungeonTile[,] dungeonGrid, Camera camera, Texture2D UITexture)
        {
            ObserverComponent observer     = spaceComponents.ObserverComponent;
            Entity            observerInfo = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Observer) == ComponentMasks.Observer).FirstOrDefault();

            if (observerInfo != null)
            {
                //Find out where the observer is
                PositionComponent observerPosition = spaceComponents.PositionComponents[observerInfo.Id];

                //Obtain the list of entities from the observer component
                List <Entity> observedItems = new List <Entity>();
                foreach (Guid id in observer.Observed)
                {
                    Entity entity = spaceComponents.Entities.Where(x => x.Id == id).FirstOrDefault();
                    if (entity != null)
                    {
                        observedItems.Add(entity);
                    }
                }

                //Set the initial variables
                int messageSpacing = (int)font.MeasureString("g").Y + 1;
                int messageLeft    = 0;
                int messageRight   = 0;
                int panelWidth     = (int)((camera.DungeonViewport.Width / 2) - (DevConstants.Grid.CellSize * 2));
                List <Tuple <Color, string> > leftFindings  = new List <Tuple <Color, string> >();
                List <Tuple <Color, string> > rightFindings = new List <Tuple <Color, string> >();

                //Gather information for the left side
                if (!dungeonGrid[(int)observerPosition.Position.X, (int)observerPosition.Position.Y].Found)
                {
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, Messages.Observer.NotFound));
                }
                else
                {
                    if (dungeonGrid[(int)observerPosition.Position.X, (int)observerPosition.Position.Y].InRange)
                    {
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, Messages.Observer.InRange));
                    }
                    else
                    {
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, Messages.Observer.OutOfRange));
                    }
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    switch (dungeonGrid[(int)observerPosition.Position.X, (int)observerPosition.Position.Y].Type)
                    {
                    case TileType.TILE_FLOOR:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Floor));
                        break;

                    case TileType.TILE_WALL:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Wall));
                        break;

                    case TileType.TILE_ROCK:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Rock));
                        break;

                    case TileType.TILE_WATER:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Water));
                        break;

                    case TileType.TILE_TALLGRASS:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.TallGrass));
                        break;

                    case TileType.TILE_FLATTENEDGRASS:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.FlatGrass));
                        break;

                    case TileType.TILE_FIRE:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Fire));
                        break;

                    case TileType.TILE_ASH:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Ash));
                        break;
                    }
                }

                if (observer.SeeUnknown)
                {
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Unknown));
                }

                if (observer.Observed.Count > 0)
                {
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "From here you can see the following: "));
                }
                //Gather observed names for the left side
                foreach (Entity en in observedItems)
                {
                    string prepend = (en.Id == observer.SelectedItem) ? "> " : string.Empty;
                    Color  color   = (en.Id == observer.SelectedItem) ? Colors.Messages.LootPickup : Colors.Messages.Normal;
                    leftFindings.Add(new Tuple <Color, string>(color, prepend + spaceComponents.NameComponents[en.Id].Name));
                }

                //Gather information for right side
                Entity selectedEntity = spaceComponents.Entities.Where(x => x.Id == observer.SelectedItem).FirstOrDefault();
                if (selectedEntity != null)
                {
                    if (spaceComponents.NameComponents[selectedEntity.Id].Name == "You")
                    {
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("You see yourself here.")));
                    }
                    else
                    {
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, spaceComponents.NameComponents[selectedEntity.Id].Name));
                    }
                    rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, spaceComponents.NameComponents[selectedEntity.Id].Description));

                    //If the finding is an AI, gather the information for it
                    if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableAI) == ComponentMasks.ObservableAI)
                    {
                        AIState              state     = spaceComponents.AIStateComponents[selectedEntity.Id];
                        AIAlignment          alignment = spaceComponents.AIAlignmentComponents[selectedEntity.Id];
                        SkillLevelsComponent skills    = spaceComponents.SkillLevelsComponents[selectedEntity.Id];

                        switch (alignment.Alignment)
                        {
                        case AIAlignments.ALIGNMENT_NONE:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "Neutral"));
                            break;

                        case AIAlignments.ALIGNMENT_HOSTILE:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Hostile"));
                            break;

                        case AIAlignments.ALIGNMENT_FRIENDLY:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, "Friendly"));
                            break;
                        }
                        switch (state.State)
                        {
                        case AIStates.STATE_SLEEPING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Sleeping"));
                            break;

                        case AIStates.STATE_ROAMING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Roaming"));
                            break;

                        case AIStates.STATE_ATTACKING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Attacking"));
                            break;

                        case AIStates.STATE_FLEEING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Fleeing"));
                            break;
                        }
                        //Status Effects:
                        Statuses statuses = StatusSystem.GetStatusEffectsOfEntity(spaceComponents, selectedEntity.Id, dungeonGrid);
                        if (statuses == Statuses.NONE)
                        {
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.StatusMessages.Normal));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        }
                        //If there are status effects on the player..
                        else
                        {
                            if ((statuses & Statuses.BURNING) == Statuses.BURNING)
                            {
                                BurningComponent burning = spaceComponents.BurningComponents[selectedEntity.Id];
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format(Messages.StatusMessages.Burning, burning.MinDamage, burning.MaxDamage, burning.TurnsLeft)));
                            }
                            if ((statuses & Statuses.UNDERWATER) == Statuses.UNDERWATER)
                            {
                                rightFindings.Add(new Tuple <Color, string>(Colors.Caves.WaterInRange, Messages.StatusMessages.Underwater));
                            }
                            if ((statuses & Statuses.HEALTHREGEN) == Statuses.HEALTHREGEN)
                            {
                                HealthRegenerationComponent healthRegen = spaceComponents.HealthRegenerationComponents[selectedEntity.Id];
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format(Messages.StatusMessages.HealthRegen, healthRegen.HealthRegain, healthRegen.RegenerateTurnRate)));
                            }
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        }


                        Entity player = spaceComponents.Entities.Where(x => (x.ComponentFlags & Component.COMPONENT_PLAYER) == Component.COMPONENT_PLAYER).First();
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Health: {0} / {1}", skills.CurrentHealth, skills.Health)));
                        if (alignment.Alignment != AIAlignments.ALIGNMENT_FRIENDLY)
                        {
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("You have a {0}% chance to hit.", Math.Ceiling(CombatSystem.CalculateAccuracy(spaceComponents, spaceComponents.SkillLevelsComponents[player.Id], player.Id, skills, selectedEntity.Id)))));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("It has a {0}% chance of hitting you for a maximum of {1}.", Math.Ceiling(CombatSystem.CalculateAccuracy(spaceComponents, skills, selectedEntity.Id, spaceComponents.SkillLevelsComponents[player.Id], player.Id)), skills.MaximumDamage)));
                        }
                    }

                    //If the observed item is an item, gather that information instead
                    if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableItem) == ComponentMasks.ObservableItem)
                    {
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        PickupComponent pickup = spaceComponents.PickupComponents[selectedEntity.Id];
                        switch (pickup.PickupType)
                        {
                        case ItemType.GOLD:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Special, "Gold"));
                            break;

                        case ItemType.CONSUMABLE:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, "Consumable"));
                            break;

                        case ItemType.ARTIFACT:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, "Artifact"));
                            break;
                        }

                        if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableValue) == ComponentMasks.ObservableValue && pickup.PickupType != ItemType.DOWNSTAIRS)
                        {
                            ValueComponent value = spaceComponents.ValueComponents[selectedEntity.Id];
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("This item is worth {0} gold.", value.Gold)));
                        }

                        if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableSkillModifications) == ComponentMasks.ObservableSkillModifications)
                        {
                            StatModificationComponent stats = spaceComponents.StatModificationComponents[selectedEntity.Id];
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact affects the following stats: "));
                            if (stats.AccuracyChange != 0)
                            {
                                string sign  = stats.AccuracyChange > 0 ? "+" : string.Empty;
                                Color  color = stats.AccuracyChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Accuracy {0}{1}", sign, stats.AccuracyChange)));
                            }
                            if (stats.DefenseChange != 0)
                            {
                                string sign  = stats.DefenseChange > 0 ? "+" : string.Empty;
                                Color  color = stats.DefenseChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Defense {0}{1}", sign, stats.DefenseChange)));
                            }
                            if (stats.HealthChange != 0)
                            {
                                string sign  = stats.HealthChange > 0 ? "+" : string.Empty;
                                Color  color = stats.HealthChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Maximum Health {0}{1}", sign, stats.HealthChange)));
                            }
                            if (stats.DieNumberChange != 0)
                            {
                                string sign  = stats.DieNumberChange > 0 ? "+" : string.Empty;
                                Color  color = stats.DieNumberChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Dice Number on Attack {0}{1}", sign, stats.DieNumberChange)));
                            }
                            if (stats.MinimumDamageChange != 0)
                            {
                                string sign  = stats.MinimumDamageChange > 0 ? "+" : string.Empty;
                                Color  color = stats.MinimumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Minimum Damage {0}{1}", sign, stats.MinimumDamageChange)));
                            }
                            if (stats.MaximumDamageChange != 0)
                            {
                                string sign  = stats.MaximumDamageChange > 0 ? "+" : string.Empty;
                                Color  color = stats.MaximumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Maximum Damage {0}{1}", sign, stats.MaximumDamageChange)));
                            }
                        }

                        if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableUsage) == ComponentMasks.ObservableUsage)
                        {
                            ItemFunctionsComponent funcs = spaceComponents.ItemFunctionsComponents[selectedEntity.Id];
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("This item has {0} uses left.", funcs.Uses)));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("This item loses {0} value per use.", funcs.CostToUse)));
                            if (funcs.Ranged)
                            {
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This item is cast at a range."));
                            }
                            else
                            {
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This item is used where you stand."));
                            }
                        }
                    }
                }

                //Draw sections
                //Left section
                spriteBatch.Draw(UITexture, new Rectangle(0, 0, panelWidth, (int)camera.DungeonViewport.Height), Color.Black * .5f);
                foreach (Tuple <Color, string> message in leftFindings)
                {
                    if (string.IsNullOrEmpty(message.Item2))
                    {
                        continue;
                    }
                    string text = MessageDisplaySystem.WordWrap(font, message.Item2, panelWidth - messageSpacing);

                    float textHeight = font.MeasureString(message.Item2).Y;
                    spriteBatch.DrawString(font, text, new Vector2(messageSpacing, messageSpacing + (messageLeft * messageSpacing)), message.Item1);
                    messageLeft += Regex.Matches(text, System.Environment.NewLine).Count;
                    messageLeft += 1;
                }
                //Right section
                if (observer.Observed.Count > 0)
                {
                    spriteBatch.Draw(UITexture, new Rectangle((int)camera.DungeonViewport.Bounds.Right - panelWidth, 0, panelWidth, (int)camera.DungeonViewport.Height), Color.Black * .5f);
                    foreach (Tuple <Color, string> message in rightFindings)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(font, message.Item2, panelWidth - messageSpacing);

                        float textHeight = font.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(font, text, new Vector2((int)camera.DungeonViewport.Bounds.Right - panelWidth + messageSpacing, messageSpacing + (messageRight * messageSpacing)), message.Item1);
                        messageRight += Regex.Matches(text, System.Environment.NewLine).Count;
                        messageRight += 1;
                    }
                }
            }
        }