void Die(int killer) { if (!canMove || shielded) { return; } StatManager.AddPoint(killer, playerId, 1); Debug.Log(" DIE : " + gameObject.name); canMove = false; rb.isKinematic = true; oldColor = GetComponent <Renderer>().material.color; GetComponent <Renderer>().material.color = Color.black; GameObject.Find("GameMode").SendMessage("Death", this, SendMessageOptions.DontRequireReceiver); }