// Update is called once per frame
    void FixedUpdate()
    {
        m_stressFiller.fillAmount  = m_player.GetStress() / 300.00f;
        m_crimeFiller.fillAmount   = m_player.GetCrime() / 300.00f;
        m_staminaFiller.fillAmount = m_player.GetStamina() / 100.00f;

        m_moneyText.text = m_player.GetMoney().ToString() + " £";
        m_gradeText.text = m_player.GetGrade().ToString() + " %";
    }