Пример #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.CompareTag("Player") && !isReceive)
        {
            isReceive = true;
            StatCharacter stat = collision.gameObject.GetComponent <StatCharacter>();

            if (stat != null)
            {
                stat.ChangeStat(typeItem);
            }

            Destroy(gameObject);
        }
    }
Пример #2
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 public Jhin() : base()
 {
     StructInfo = new StatCharacter("Shan", 100, 50, 200);
 }
Пример #3
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 public Orc() : base()
 {
     CharacterStructInfo = new StatCharacter("Enemy : Kthuluh", 300, 100, 25);
 }
Пример #4
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 public He_Man() : base()
 {
     StructInfo = new StatCharacter("Wat", 100, 50, 200);
 }
Пример #5
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 public Troll() : base()
 {
     CharacterStructInfo = new StatCharacter("Enemy : Buraat", 500, 200, 50);
 }
Пример #6
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 public Goblin() : base()
 {
     CharacterStructInfo = new StatCharacter("Enemy : Farrath", 150, 50, 75);
 }
Пример #7
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 public Bruno() : base()
 {
     StructInfo = new StatCharacter("Bucciarati", 100, 50, 200);
 }
Пример #8
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 public Warlock() : base()
 {
     CharacterStructInfo = new StatCharacter("Hero : Eriana", 100, 100, 200);
 }
Пример #9
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 public Knight() : base()
 {
     CharacterStructInfo = new StatCharacter("Hero : Hajax", 250, 125, 100);
 }
Пример #10
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 public Archer() : base()
 {
     CharacterStructInfo = new StatCharacter("Hero : Legolas", 150, 75, 125);
 }