Пример #1
0
        public void PlacePlayer(Player player)
        {
            Random random  = new Random();
            int    _placed = 0;

            do
            {
                int _randX = random.Next(0, MapSizeX);
                int _randY = random.Next(0, MapSizeY);

                Tile CurrentTile = (Tile)GameMap[_randX, _randY];
                bool _iswalkable = CurrentTile.IsWalkable;
                bool _ishallway  = CurrentTile.IsHallway;

                if (_iswalkable && _placed == 0 && !_ishallway)
                {
                    CurrentTile.Icon       = PlayerIcon;
                    CurrentTile.IsWalkable = false;

                    player.X = _randX;
                    player.Y = _randY;
                    _placed  = 1;
                }
            } while (_placed == 0);

            StatBar.Display(player);
        }
Пример #2
0
 public void NextTileIsWalkable(Tile CurrentTile, Tile NextTile, Player player, string _direction)
 {
     CurrentTile.Icon       = FloorIcon;
     CurrentTile.IsWalkable = true;
     NextTile.Icon          = PlayerIcon;
     NextTile.IsWalkable    = false;
     player.X = NextTile.X;
     player.Y = NextTile.Y;
     StatBar.Display(player);
     ActivityLog.AddToLog("You move " + _direction + ".");
 }
Пример #3
0
 public void CurrentTileIsItem(Tile CurrentTile, Tile NextTile, List <Item> activeItems, Player player, string _direction)
 {
     for (int i = 0; i < activeItems.Count; i++)
     {
         if (activeItems[i].X == CurrentTile.X && activeItems[i].Y == CurrentTile.Y)
         {
             CurrentTile.Icon       = activeItems[i].Icon;
             CurrentTile.IsWalkable = true;
             NextTile.Icon          = PlayerIcon;
             NextTile.IsWalkable    = false;
             player.X = NextTile.X;
             player.Y = NextTile.Y;
             StatBar.Display(player);
             ActivityLog.AddToLog("You move " + _direction + ".");
         }
     }
 }