public void TestStartingLives() { var trigger = new StartingLives("5"); Assert.AreEqual(5, trigger.Lives); var player = new Player(); GameTrigger.OnGameStarting(); Assert.AreEqual(trigger.Lives, player.LivesLeft); }
public void AddPlayers(List <Player> players) { foreach (var p in players) { var e = new Entity(); var lives = new Text(StartingLives.ToString()); lives.Italicized = true; lives.Size = 18; lives.X = 10; lives.Y = 15; lives.ScrollX = lives.ScrollY = 0; var head = new Image(Library.GetTexture("players/" + p.ImageName + "_head.png")); head.CenterOO(); head.X = -10; head.Y = 25; head.ScrollX = head.ScrollY = 0; var graphics = new Graphiclist(lives, head); graphics.ScrollX = graphics.ScrollY = 0; e.AddComponent(graphics); if (StartingHealth != 0 && PunchDamage != 0) { var health = new Text(string.Format("{0}/{0}", StartingHealth)); health.Bold = true; health.Size = 18; health.X = head.X - head.Width / 2; health.Y = lives.Y + 30; health.ScrollX = health.ScrollY = 0; graphics.Add(health); e.AddResponse(HUD.Message.UpdateDamage, OnDamage(p, health)); } e.AddResponse(Player.Message.Die, OnDeath(p, lives, head)); e.AddResponse(Player.Message.UpgradeAcquired, OnUpgradeAcquired(p, lives, head)); e.AddResponse(Upgrade.Message.Used, OnUpgradeUsed()); Players.Add(e); upgradeIcons.Add(new Stack <Image>()); } }