Пример #1
0
    // Use this for initialization
    void Start()
    {
        rb = GetComponent <Rigidbody2D>();

        // Create some states
        stateFree     = AddState("Free");
        stateCaptured = AddState("Captured");
        stateFlushed  = AddState("Flushed");

        StartState.AddTransition(stateFree).AddTransition(stateCaptured).AddTransition(stateFlushed);

        // Get a list of all audio sources on children
        audioSources = new Dictionary <string, AudioSource> ();
        foreach (AudioSource s in GetComponentsInChildren <AudioSource> ())
        {
            audioSources.Add(s.gameObject.name, s);
        }

        Transition(stateFree);

        // Apply a random velocity to the ball
        rb.velocity = new Vector2(Random.value * 3, Random.value * 3);
        rb.AddTorque(Random.Range(1, 3));
    }