public static void SendStartSkillEvent(StartSkillInfo info) { DateTime dateTime = new DateTime(UnitsSnapReporter.Instance.SyncTicks); byte[] args = SerializeHelper.Serialize <StartSkillInfo>(info); SendMsgManager.Instance.SendPvpMsg(PvpCode.C2P_StartSkill, args); }
protected override void OnSendStart() { if (Singleton <PvpManager> .Instance.IsInPvp && PvpServerStartSkillHeroList.IsStartByServer(base.unit.npc_id)) { return; } StartSkillInfo startSkillInfo = new StartSkillInfo(); startSkillInfo.unitId = base.unit.unique_id; startSkillInfo.skillId = this.skillKey.SkillID; Vector3?targetPosition = this.targetPosition; if (targetPosition.HasValue) { startSkillInfo.targetPosition = MoveController.Vector3ToSVector3(this.targetPosition.Value); } List <short> list = null; if (this.targetUnits != null) { list = new List <short>(); for (int i = 0; i < this.targetUnits.Count; i++) { list.Add((short)this.targetUnits[i].unique_id); } } startSkillInfo.targetUnits = list; PvpEvent.SendStartSkillEvent(startSkillInfo); }