StartProduction m_StartFlg; //スタート判定用 // Use this for initialization void Start() { //マップに格納 for (int nCount = 0; nCount < m_TexName.Length; nCount++) { m_MapData.Add(m_TexName[nCount], m_EffectData[nCount]); } //Terrainに使用しているテクスチャデータを取得 m_TexData = m_StageData.terrainData.splatPrototypes; //縦横の割合計算 m_fHeightRatio = m_StageData.terrainData.alphamapTextures[0].height / m_StageData.terrainData.size.x; m_fWidthRatio = m_StageData.terrainData.alphamapTextures[0].width / m_StageData.terrainData.size.z; //キャラクターコントローラー取得 m_CharaCon = gameObject.GetComponent <CharacterController>(); m_PlayerSpeed = gameObject.GetComponent <PlayerMove>(); //スタート判定取得 GameObject StartProduction = GameObject.Find("StartProduction"); if (StartProduction == null) { Debug.Log("StartProductionが見つかりません。"); m_StartFlg = null; } else { m_StartFlg = StartProduction.GetComponent <StartProduction>(); } }
// Use this for initialization void Start() { //取得 StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); SetParticle(false); StartDashCount = GameObject.Find("Player").GetComponent <StartDash>(); }
public ParticleSystem SmokeParticle; //煙パーティクル // Use this for initialization void Start() { //取得 StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); PlayerSpeed = GameObject.Find("Player").GetComponent <PlayerMove>(); Katamari = GameObject.Find("katamari").gameObject.transform; SmokeParticle.Stop(); }
// Use this for initialization void Start() { PlayerSpeed = GameObject.Find("Player").GetComponent <PlayerMove>(); StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); Effect = GetComponent <ParticleSystem>(); CharaCon = GameObject.Find("Player").GetComponent <CharacterController>(); SetEffect(false); }
// Use this for initialization void Start() { StartScript = GameObject.Find("StartProduction").GetComponent <StartProduction>(); Wipe = GetComponent <Camera>(); WipeRect = Wipe.rect; WipeStartTime = 999999; bWipe = true; }
private StartProduction StartFlg; //スタート判定用 // Use this for initialization void Start() { //取得 StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); DashFlg = GameObject.Find("Player").GetComponent <StartDash>(); //初期角度保存 vInitAngle = transform.localEulerAngles; }
private float m_NowMaxVolume; //現在の最大音量 /// <summary> /// スタート関数 /// </summary> void Start() { m_StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); m_PauseFlg = GameObject.Find("PauseCanvas").GetComponent <PauseCanvas>(); m_AudioData = GetComponent <AudioSource>(); m_PlayerSpeed = GetComponent <PlayerMove>(); m_bPlay = true; m_OldFlg = false; //エンジン音再生 m_AudioData.volume = m_MinVolume; m_AudioData.pitch = m_MinPitch; m_AudioData.Play(); //最大速度設定 m_NowMinVolume = m_StartMinVolume; m_NowMaxVolume = m_StartMaxVolume; }
private StartProduction StartFlg; //スタート判定用 /// <summary> /// スタート関数 /// </summary> void Start() { //スタート判定用オブジェクト取得 GameObject StartProduction = GameObject.Find("StartProduction"); //データがあった場合のみ処理をする if (StartProduction == null) { Debug.Log("スタート判定取得失敗"); } else { StartFlg = StartProduction.GetComponent <StartProduction>(); } //キャラクターコントローラー取得 CharaCon = GetComponent <CharacterController>(); //初期値設定 m_fSlopLimit = m_SlopeMin; m_vMoveDirection = transform.forward; }
private StartProduction StartFlg; //スタート判定用 /// <summary> /// スタート関数 /// </summary> void Start() { m_PlayerMove = gameObject.GetComponent <PlayerMove>(); StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); }
private StartProduction StartFlg; //スタート判定用 // Use this for initialization void Start() { PlayerSpeed = GameObject.Find("Player").GetComponent <PlayerMove>(); StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); Effect = GetComponent <ParticleSystem>(); }
// Use this for initialization void Start() { StartFlg = GameObject.Find("StartProduction").GetComponent <StartProduction>(); }