void CastRay() { /* int targetLayer = 1 << layerMask; * if (hitEveryOtherLayer) { * targetLayer = ~layerMask; * }*/ int targetLayer = layerMask; RaycastHit hit; if (Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out hit, 100, targetLayer)) { //Debug.Log ("Hit something!"); targetAgent.SetDestination(hit.point); startMoveEvent.Invoke(targetAgent, hit.point); if (clickToMoveObject != null) { clickToMoveObject.GetComponent <Animator> ().SetBool("Active", true); clickToMoveObject.SetActive(true); clickToMoveObject.transform.position = hit.point; } //Invoke ("LateStartMove", 0.1f); isMoving = true; } else { if (clickToMoveFailedObject != null) { //clickToMoveFailedObject.GetComponent<Animator> ().SetBool ("Active", true); clickToMoveFailedObject.SetActive(true); clickToMoveFailedObject.transform.position = (Vector2)Camera.main.ScreenToWorldPoint(Input.mousePosition); //clickToMoveFailedObject.transform.position = new Vector3 (clickToMoveFailedObject.transform.position.x, clickToMoveFailedObject.transform.transform.position.y, 0f); Invoke("DisableClickLocation", 0.5f); } //Debug.Log ("hit nothing!"); } }
public void OnStartMove() { StartMove?.Invoke(); }
protected void OnStartMove() { StartMove?.Invoke(); }