// Use this for initialization void Start() { globalObj = GameObject.FindGameObjectWithTag("globalObj"); globalObjCode = globalObj.GetComponent<StartEndStuff> (); score = globalObjCode.GetScore (); time = globalObjCode.GetTime (); if (time < 0) { time =0;}// I was getting weird negative outputs wonGame = globalObjCode.GetWon (); if (wonGame) { wonTxt.text = "You Won!"; } else { wonTxt.text = "You Lost!"; } scoreTxt.text = "Score: " + score; timeTxt.text = "Time Left: " + time; }