public override void Initialize() { CombatData combat = this._app.Game.CombatData.GetCombat(this._app.GameDatabase, this._combatID, this._systemID, this._turn); PlayerCombatData player = combat.GetPlayer(this._app.LocalPlayer.ID); if (player == null) { this._app.UI.CloseDialog((Dialog)this, true); } else { this._app.GameDatabase.GetPlayerInfos(); StarSystemInfo starSystemInfo = this._app.GameDatabase.GetStarSystemInfo(combat.SystemID); string str = App.Localize("@ADMIRAL_LOCATION_DEEP_SPACE"); if (starSystemInfo != (StarSystemInfo)null) { str = starSystemInfo.Name; } this._app.UI.SetPropertyString("title", "text", "Combat - " + player.VictoryStatus.ToString() + " at " + str); this.syncCombatantsLists(); this.SyncPlayerSide(player.PlayerID); if (this.EnemyPlayers.Any <int>()) { this.SyncEnemySide(this.EnemyPlayers.First <int>()); } StarSystemMapUI.Sync(this._app, this._systemID, "systemMapContent", false); } }
public StellarBody.Params GetStellarBodyParams(GameSession game, int orbitalId) { OrbitalObjectInfo orbitalObjectInfo = game.GameDatabase.GetOrbitalObjectInfo(orbitalId); ColonyInfo colonyInfoForPlanet = game.GameDatabase.GetColonyInfoForPlanet(orbitalId); PlanetInfo planetInfo = game.GameDatabase.GetPlanetInfo(orbitalId); SystemColonyType colonyType = SystemColonyType.Normal; int num; double population; PlayerInfo povPlayerInfo; if (colonyInfoForPlanet != null) { num = colonyInfoForPlanet.PlayerID; population = colonyInfoForPlanet.ImperialPop; povPlayerInfo = game.GameDatabase.GetPlayerInfo(num); if (orbitalObjectInfo != null && povPlayerInfo != null) { HomeworldInfo homeworldInfo = game.GameDatabase.GetHomeworlds().FirstOrDefault <HomeworldInfo>((Func <HomeworldInfo, bool>)(x => x.SystemID == orbitalObjectInfo.StarSystemID)); if (homeworldInfo != null && homeworldInfo.SystemID != 0 && homeworldInfo.PlayerID == povPlayerInfo.ID) { colonyType = SystemColonyType.Home; } else if (game.GameDatabase.GetProvinceInfos().Any <ProvinceInfo>((Func <ProvinceInfo, bool>)(x => { if (x.CapitalSystemID != orbitalObjectInfo.StarSystemID || x.PlayerID != povPlayerInfo.ID) { return(false); } int capitalSystemId = x.CapitalSystemID; int?homeworld = povPlayerInfo.Homeworld; if (capitalSystemId == homeworld.GetValueOrDefault()) { return(!homeworld.HasValue); } return(true); }))) { colonyType = SystemColonyType.Capital; } } } else { num = 0; population = 0.0; povPlayerInfo = game.GameDatabase.GetPlayerInfo(game.LocalPlayer.ID); } FactionInfo factionInfo = game.GameDatabase.GetFactionInfo(povPlayerInfo.FactionID); float hazard = Math.Abs(planetInfo.Suitability - factionInfo.IdealSuitability); float stratModifier = (float)game.App.GetStratModifier <int>(StratModifiers.MaxColonizableHazard, povPlayerInfo.ID); float radius = StarSystemVars.Instance.SizeToRadius(planetInfo.Size); Matrix transform = orbitalObjectInfo.OrbitalPath.GetTransform(0.0); return(this.GetStellarBodyParams(StarSystemMapUI.SelectIcon(planetInfo, game.GameDatabase.GetStarSystemOrbitalObjectInfos(orbitalObjectInfo.StarSystemID), (IEnumerable <PlanetInfo>)game.GameDatabase.GetStarSystemPlanetInfos(orbitalObjectInfo.StarSystemID)), transform.Position, radius, orbitalId, num, planetInfo.Type, hazard, stratModifier, factionInfo.Name, (float)planetInfo.Biosphere, population, new int?(), Colony.GetColonyStage(game.GameDatabase, num, (double)hazard), colonyType)); }