Пример #1
0
        public void SimulateDirectTravel(StarInfo destination)
        {
            if (destination == null)
            {
                throw new ArgumentNullException(nameof(destination));
            }

            if (!this.game.States.Stars.At.Contains(this.Fleet.Position))
            {
                return;
            }

            this.simulationWaypoints.Clear();
            if (!this.selection.Any(x => x.Value.Quantity > 0))
            {
                this.calcSimulation();
                return;
            }

            var playerProc = this.game.Derivates[this.player];
            var start      = this.game.States.Stars.At[this.Fleet.Position];

            //TODO(later) prevent changing destination midfilght
            this.simulationWaypoints.Add(new WaypointInfo(
                                             start,
                                             destination.Data,
                                             playerProc.VisibleWormholeAt(start, destination.Data, this.game)
                                             ));

            this.calcSimulation();
        }
Пример #2
0
        public FleetController SendDirectly(StarInfo destination)
        {
            if (destination == null)
            {
                throw new ArgumentNullException(nameof(destination));
            }

            if (!this.game.States.Stars.At.Contains(this.Fleet.Position) || !this.selection.Any(x => x.Value.Quantity > 0))
            {
                return(this);
            }

            //TODO(later) prevent changing destination midfilght
            if (this.CanMove && destination.Position != this.Fleet.FleetData.Position)
            {
                return(this.giveOrder(new AMission[] { new MoveMission(
                                                           this.game.States.Stars.At[this.Fleet.Position],
                                                           destination.Data,
                                                           this.game.States.Wormholes.At.GetOrDefault(this.game.States.Stars.At[this.Fleet.Position], destination.Data)
                                                           ) }));
            }
            else if (this.game.States.Stars.At.Contains(this.Fleet.FleetData.Position))
            {
                return(this.giveOrder(new AMission[0]));
            }

            return(this);
        }
        public IActionResult Post(int JournalId, [FromBody] StarInfo starInfo)
        {
            Result result = new Result();
            //-----------------------------------------------
            StarSystem starSystem = new StarSystem(starInfo);
            int        count      = db.StarSystems.Count(s => s.Name == starInfo.name);

            //-----------------------------------------------
            if (count == 0)
            {
                db.StarSystems.Add(starSystem);
                db.SaveChanges();

                db.JournalStarSystems.Add(new JournalStarSystem()
                {
                    JournalId = JournalId, StarSystemId = starSystem.Id
                });
                db.SaveChanges();

                result.SetSuccess("StarSystem " + starSystem.Name + " created successfully and added to journal.", starSystem);
            }
            else
            {
                result.SetFailure("StarSystem already exists.");
            }
            //-----------------------------------------------
            return(Ok(result));
        }
Пример #4
0
        /// <summary>
        /// Retrieves a list of reference stars around a given position.
        /// </summary>
        /// <param name="Center">Location around which to search.</param>
        /// <param name="Radius">Radius (in radians) of the search cone.</param>
        /// <param name="LowMagLimit">Lowest star magnitude to include in results.</param>
        /// <returns>A list of StarInfo containing the data of the reference stars.</returns>
        public static List <StarInfo> GetVizieRObjects(EquatorialPoint Center, double Radius, double LowMagLimit)
        {
            double RadiusArcMin = Radius * 180 * 60 / Math.PI;
            string URL          = VizieRURL + Center.FormatToString(EquatorialPointStringFormatter.Format.MPC) + "&-c.r=" + RadiusArcMin.ToString("0.00");
            string Data         = "";

            using (WebClient client = new WebClient())
                try
                { client.Proxy = null; Data = client.DownloadString(URL); }
                catch (WebException)
                { return(new List <StarInfo>()); }

            string[]        lines = Data.Split('\n');
            int             i;
            List <string[]> objsString = new List <string[]>();

            /* Skip to beginning of table */
            for (i = 0; i < lines.Length; i++)
            {
                if (lines[i].StartsWith("----"))
                {
                    break;
                }
            }
            /* Read each line and split values (table is TSV) */
            for (i++; i < lines.Length; i++)
            {
                objsString.Add(lines[i].Split('\t'));
            }
            List <StarInfo> sti = new List <StarInfo>(objsString.Count);

            /* Foreach entry */
            foreach (string[] sk in objsString)
            {
                /* Check if it matches the 14-entry format recognized */
                if (sk.Length != 14)
                {
                    continue;
                }
                /* The next 3 should be in order: */
                sk[1]  = sk[1].Trim();                /* RA */
                sk[2]  = sk[2].Trim();                /* Dec */
                sk[12] = sk[12].Trim();               /* R2mag */
                if (string.IsNullOrEmpty(sk[1]) | string.IsNullOrEmpty(sk[2]) | string.IsNullOrEmpty(sk[12]))
                {
                    continue;
                }
                StarInfo        sif = new StarInfo();
                double          RA  = double.Parse(sk[1]) * Math.PI / 180;
                double          Dec = double.Parse(sk[2]) * Math.PI / 180;
                EquatorialPoint EqP = new EquatorialPoint()
                {
                    RA = RA, Dec = Dec
                };
                sif.Coordinate = EqP;
                sif.Magnitude  = double.Parse(sk[12]);
                sti.Add(sif);
            }
            return(sti.Where((x) => x.Magnitude < LowMagLimit).ToList());
        }
Пример #5
0
 private void ShowInfomation()
 {
     // 何も当たらない場合は消す
     if (Input.GetButtonDown ("ShowInfomation") && dialog.activeSelf == false) {
         rayDirection = new Vector3 (transform.position.x, transform.position.y - parent.transform.position.y, transform.position.z);
         if (Physics.Raycast (mainCamera.transform.position, rayDirection, out hitInfo, 1000f)) {
             Debug.DrawLine (mainCamera.transform.position, hitInfo.point, Color.blue, 5);
             // 当たった場合パネルが非表示なら表示させる
             if (mainPanel.activeSelf == false) {
                 mainPanel.SetActive (true);
             }
             // あたったオブジェクトのStarInfo,PlanetInfoのコンポーネントを取得し、名前、説明を代入
             if (hitInfo.collider.tag == "Star") {
                 hitStarInfo = hitInfo.transform.gameObject.GetComponent<StarInfo> ();
                 nameText.text = hitStarInfo.name.ToString ();
                 descriptionText.text = hitStarInfo.description.ToString ();
             } else if (hitInfo.collider.tag == "Planet") {
                 hitPlanetInfo = hitInfo.transform.gameObject.GetComponent<PlanetInfo> ();
                 nameText.text = hitPlanetInfo.name.ToString ();
                 descriptionText.text = hitPlanetInfo.description.ToString ();
             }
         } else {
             if (mainPanel.activeSelf == true) {
                 mainPanel.SetActive (false);
             }
             rayDirection = new Vector3(transform.position.x*100, (transform.position.y - parent.transform.position.y)*100, transform.position.z*100);
             Debug.DrawRay (mainCamera.transform.position, rayDirection, Color.red, 5);
         }
     }
 }
Пример #6
0
    // Use this for initialization
    void Start()
    {
        //solar system mechanics
        rank       = Random.Range(1, 6);
        numPlanets = Random.Range(0, 4);

        for (int i = 0; i < numPlanets; i++)
        {
            planets.Add(new GameObject("planet"));
            planets[planets.Count - 1].transform.parent   = transform;
            planets[planets.Count - 1].transform.position = transform.position;
            planets[planets.Count - 1].AddComponent <PlanetController>();
            planets[planets.Count - 1].GetComponent <PlanetController>().orbitDistance = i + 1;
            planets[planets.Count - 1].GetComponent <PlanetController>().habitable     = (((int)Random.Range(1, 10)) / rank <= 2) ? true : false;
        }

        //star graphics
        sc = GameObject.Find("Sprite Collection").GetComponent <SpriteCollection>();
        g  = gameObject.AddComponent <SpriteRenderer>();
        g.transform.localScale = new Vector3(starScale, starScale, starScale);
        starSprite             = sc.getStar();

        //collider stuff
        c = gameObject.AddComponent <CircleCollider2D>();

        starInfo = new StarInfo("" + transform.position.ToString(), rank, planets.ToArray());
    }
Пример #7
0
    private void mockSpawnStars()
    {
        int    index      = 0;
        string starSeedId = null;

        for (; index < 42; index++)
        {
            StarInfo starInfo = new StarInfo();
            starInfo.randomizeInfo();

            spawnStar(starInfo);

            // set seed star as visited
            if (starSeedId == null)
            {
                starSeedId = starInfo.starId;

                NStar starSeed = null;
                if (starMap.TryGetValue(starSeedId, out starSeed))
                {
                    starSeed.setVisited();
                }
            }
        }
    }
Пример #8
0
        public void Case3()
        {
            StarInfo        star;
            List <StarInfo> stars = new List <StarInfo>();

            star = new StarInfo("Sirius", 8.6d);
            stars.Add(star);
            star = new StarInfo("Rigel", 1400d);
            stars.Add(star);
            star = new StarInfo("Castor", 49d);
            stars.Add(star);
            star = new StarInfo("Antares", 520d);
            stars.Add(star);

            stars.Sort();

            foreach (StarInfo sortedStar in stars)
            {
                Console.WriteLine(sortedStar);
            }
            // The example displays the following output:
            //       Sirius     (50,568,000,000,000)
            //       Castor     (288,120,000,000,000)
            //       Antares    (3,057,600,000,000,000)
            //       Rigel      (8,232,000,000,000,000)
        }
Пример #9
0
        public void SimulateTravel(StarInfo destination)
        {
            if (!this.game.States.Stars.At.Contains(this.Fleet.Position))
            {
                return;
            }

            this.simulationWaypoints.Clear();
            if (!this.selection.Any(x => x.Value.Quantity > 0))
            {
                this.calcSimulation();
                return;
            }

            var playerProc = this.game.Derivates[this.player];

            //TODO(later) prevent changing destination midfilght
            this.simulationWaypoints.AddRange(
                playerProc.ShortestPathTo(this.game.States.Stars.At[this.Fleet.Position], destination.Data, this.baseTravelSpeed(), this.game).
                Select(x => new WaypointInfo(
                           x.ToNode,
                           playerProc.VisibleWormholeAt(x.FromNode, x.ToNode, this.game)
                           ))
                );

            this.calcSimulation();
        }
Пример #10
0
            static void ConnectStars()
            {
                // 結ぶことのできる最長の距離はここを調整
                float connectableMaxDistance = 0.1f;

                // -------------------------------------

                GameObject[] stars      = GameObject.FindGameObjectsWithTag("Star");
                Vector2      canvasSize = GameObject.Find("Canvas").GetComponent <RectTransform>().sizeDelta;

                foreach (GameObject star in stars)
                {
                    StarInfo starInfo = star.GetComponent <StarInfo>();
                    starInfo.connectableStars.Clear();
                    Vector2 starAnchoredPosition = star.GetComponent <RectTransform>().anchoredPosition; // 星のUI上の座標を取得(アンカー位置が原点)
                    Vector2 starPos = starAnchoredPosition / canvasSize;                                 // Canvas全体を(1,1)に補正

                    foreach (GameObject pairStar in stars)
                    {
                        if (star == pairStar)
                        {
                            continue;
                        }

                        Vector2 pairStarAnchoredPosition = pairStar.GetComponent <RectTransform>().anchoredPosition; // 星のUI上の座標を取得(アンカー位置が原点)
                        Vector2 pairStarPos = pairStarAnchoredPosition / canvasSize;                                 // Canvas全体を(1,1)に補正
                        float   distance    = Vector2.Distance(starPos, pairStarPos);                                // 2つの星の距離を取得

                        if (distance < connectableMaxDistance)
                        {
                            starInfo.connectableStars.Add(pairStar);       // inspectorにアタッチ
                        }
                    }
                }
            }
Пример #11
0
        public FleetController Send(StarInfo destination)
        {
            if (destination == null)
            {
                throw new ArgumentNullException(nameof(destination));
            }

            //TODO(later) prevent changing immediate destination midfilght but allow to change final destination
            if (!this.game.States.Stars.At.Contains(this.Fleet.Position) || !this.selection.Any(x => x.Value.Quantity > 0))
            {
                return(this);
            }

            if (this.CanMove && destination.Position != this.Fleet.FleetData.Position)
            {
                return(this.giveOrder(
                           this.game.Derivates[this.player].
                           ShortestPathTo(this.game.States.Stars.At[this.Fleet.Position], destination.Data, this.carriedSelection, this.game).
                           Select(x => new MoveMission(x.FromNode, x.ToNode, this.game.States.Wormholes.At.GetOrDefault(x.FromNode, x.ToNode))).
                           ToList()
                           ));
            }
            else if (this.game.States.Stars.At.Contains(this.Fleet.FleetData.Position))
            {
                return(this.giveOrder(new AMission[0]));
            }

            return(this);
        }
Пример #12
0
    Vector2 GetMagnitudes(StarInfo star, float minMag, float maxMag, float minAbsMag, float maxAbsMag)
    {
        float mag = (star.magnitude - minMag) / (maxMag - minMag);
        //float mag = (star.magnitude / maxMag);
        float absMag = (star.absoluteMagnitude - minAbsMag) / (maxAbsMag - minAbsMag);

        return(new Vector2(mag, absMag));
    }
Пример #13
0
 public void Setup(StarInfo starInfo)
 {
     id          = starInfo.id;
     location    = starInfo.location;
     isNeighbour = false;
     GetComponentInChildren <SpriteRenderer>().color = defaultColor;
     SetState(StarState.DEFAULT);
 }
Пример #14
0
        public bool IsStarVisited(StarInfo star)
        {
            if (star == null)
            {
                throw new ArgumentNullException(nameof(star));
            }

            return(this.PlayerInstance(this.gameInstance).Intelligence.About(star.Data).IsVisited);
        }
Пример #15
0
    /// <summary>
    /// Initializes spawner object using information 
    /// gathered from database.
    /// </summary>
    /// <param name="starID">Document ID of the star.</param>
    public void GetStar(ICouchDatabase dbObject, string starID)
    {
        starInfo = dbObject.GetDocument<StarInfo>(starID);

        // Planets inside the solar system.
        foreach (var planet in starInfo.planets) {
            Planet uPlanet = gameObject.AddComponent<Planet>();
            uPlanet.planetInfo = planet;
            planets.Add(uPlanet);
        }
    }
Пример #16
0
        public StarSystemController OpenStarSystem(StarInfo star)
        {
            var game = this.gameInstance;

            if (!game.States.Stars.Contains(star.Data))
            {
                throw new ArgumentException("Star doesn't exist");
            }

            return(new StarSystemController(game, star.Data, game.IsReadOnly, this));
        }
Пример #17
0
    void OnSceneGUI()
    {
        StarInfo go = target as StarInfo;

        if (Selection.Contains(go.gameObject))
        {
        }
        else
        {
            Handles.ArrowCap(0, go.transform.position, go.transform.rotation, 1);
        }
    }
Пример #18
0
    public void InitMeteor()
    {
        for (int ct = 0; ct < meteorNum; ct++)
        {
            StarInfo starInfo = new StarInfo(StarType.Meteor);

            MeteorEntity objGen = Instantiate(pfbMeteor).GetComponent <MeteorEntity>();
            objGen.transform.SetParent(entityGroup);
            objGen.transform.localPosition = new Vector3(starInfo.sPos.x * scaleRate, starInfo.sPos.y * scaleRate, 0);
            objGen.Regist(starInfo, matMeteors[Random.Range(0, matMeteors.Count)], Random.Range(0.5f, 1.5F));
        }
    }
Пример #19
0
        public IEnumerable <ColonyInfo> KnownColonies(StarInfo star)
        {
            var game          = this.gameInstance;
            var starKnowledge = this.PlayerInstance(game).Intelligence.About(star.Data);

            foreach (var colony in game.States.Colonies.AtStar[star.Data])
            {
                if (starKnowledge.Planets[colony.Location.Planet].LastVisited != PlanetIntelligence.NeverVisited)
                {
                    yield return(new ColonyInfo(colony, game.Derivates[colony]));
                }
            }
        }
Пример #20
0
        private void showStarInfo(StarInfo star)
        {
            var starSystem = this.currentPlayer.OpenStarSystem(star);

            //TODO(later) update owner check when multiple stellarises can exist at the same star
            if (starSystem.StarsAdministration() != null && starSystem.StarsAdministration().Owner == this.currentPlayer.Info)
            {
                this.starInfo.SetView(this.currentPlayer.OpenStarSystem(this.selectedStar).StellarisController());
                this.showBottomView(this.starInfo);
            }
            else
            {
                this.hideBottomView();
            }
        }
Пример #21
0
        private void AddOrRemoveStarLine()
        {
            //没有星星 直接返回
            if (_stars == null)
            {
                return;
            }

            //生成星星间的连线
            for (int i = 0; i < _starCount - 1; i++)
            {
                for (int j = i + 1; j < _starCount; j++)
                {
                    StarInfo star1     = _stars[i];
                    double   x1        = star1.X + star1.StarRef.Width / 2;
                    double   y1        = star1.Y + star1.StarRef.Height / 2;
                    StarInfo star2     = _stars[j];
                    double   x2        = star2.X + star2.StarRef.Width / 2;
                    double   y2        = star2.Y + star2.StarRef.Height / 2;
                    double   s         = Math.Sqrt((y2 - y1) * (y2 - y1) + (x2 - x1) * (x2 - x1));//两个星星间的距离
                    double   threshold = star1.StarRef.Width * _lineRate + star2.StarRef.Width * _lineRate;
                    if (s <= threshold)
                    {
                        if (!star1.StarLines.ContainsKey(star2))
                        {
                            Line line = new Line()
                            {
                                X1     = x1,
                                Y1     = y1,
                                X2     = x2,
                                Y2     = y2,
                                Stroke = GetStarLineBrush(star1.StarRef, star2.StarRef)
                            };
                            star1.StarLines.Add(star2, line);
                            grid_lineContainer.Children.Add(line);
                        }
                    }
                    else
                    {
                        if (star1.StarLines.ContainsKey(star2))
                        {
                            grid_lineContainer.Children.Remove(star1.StarLines[star2]);
                            star1.StarLines.Remove(star2);
                        }
                    }
                }
            }
        }
Пример #22
0
    private void ShowStar()
    {
        StarInfo starInfo = MapModel.Instance.starInfo;

        starButton.GetComponentInChildren <Text>().text = starInfo.crtStar + "/" + starInfo.openMapFullStar;
        starTipAnim.Stop();

        List <config_chapter_item> datas = ResModel.Instance.config_chapter.data;
        int totalChapterCount            = datas.Count;
        int i;

        for (i = 0; i < totalChapterCount; i++)
        {
            config_chapter_item config_chapter = datas[i];
            List <int>          mapIds         = config_chapter.GetMapIds();

            if (mapIds.Count > 0)
            {
                int allStars = 0;
                int fullStar = 0;
                int j;
                for (j = 0; j < mapIds.Count; j++)
                {
                    config_map_item config_map = (config_map_item)ResModel.Instance.config_map.GetItem(mapIds[j]);

                    MapInfo mapInfo = MapModel.Instance.GetMapInfo(config_map.id);

                    if (mapInfo != null)
                    {
                        allStars += mapInfo.star;
                    }

                    fullStar += 3;
                }

                if (allStars >= fullStar)
                {
                    ChapterInfo chapter = MapModel.Instance.GetChapterInfo(config_chapter.id);

                    if (chapter == null || chapter.reward == false)
                    {
                        starTipAnim.Play();
                        return;
                    }
                }
            }
        }
    }
Пример #23
0
    private void OnOkClick(GameObject go)
    {
        config_map_item mapConfig = BattleModel.Instance.crtConfig;
        IVInfo          starLimit = mapConfig.GetStarLimit();

        if (starLimit.id > 0)
        {
            StarInfo starInfo = MapModel.Instance.starInfo;

            if (starLimit.id > starInfo.crtStar)           // star short
            {
                MapInfo mapInfo = MapModel.Instance.GetMapInfo(mapConfig.id);
                if (mapInfo.buyPassed == false)               // no buy
                {
                    ModuleModel.Instance.AddUIModule((int)ModuleEnum.MAPLOCK);
                    return;
                }
            }
        }

        WealthInfo energyInfo = PlayerModel.Instance.GetWealth((int)WealthTypeEnum.Energy);

        if (energyInfo.count >= GameModel.Instance.GetGameConfig(1001))
        {
            PlayerModel.Instance.updateWealthsEvent -= UpdateView;
            energyInfo.count -= (int)GameModel.Instance.GetGameConfig(1001);
            PlayerModel.Instance.SaveWealths();
            PlayerModel.Instance.CheckEnergyRecover(false);

            SkillModel.Instance.InitSeeds();
            SkillModel.Instance.InitFightingEntitys();
            SkillModel.Instance.crt_entity = null;

            PropModel.Instance.InitProps();

            CollectModel.Instance.Clear();

            BattleModel.Instance.play_mapId = BattleModel.Instance.crtBattle.mapId;
            BattleModel.Instance.ready_map  = 0;
            ModuleModel.Instance.AddUIModule((int)ModuleEnum.FIGHT);
        }
        else
        {
            PlayerModel.Instance.ExchangeWealth((int)WealthTypeEnum.Energy, (int)GameModel.Instance.GetGameConfig(1001) - energyInfo.count, GotoFight);
            PromptModel.Instance.Pop(LanguageUtil.GetTxt(11901), false, (int)WealthTypeEnum.Energy);
        }
    }
Пример #24
0
        private Color starNameColor(StarInfo star)
        {
            if (this.currentPlayer.IsStarVisited(star))
            {
                var colonies = this.currentPlayer.KnownColonies(star);

                if (colonies.Any())
                {
                    var dominantPlayer = colonies.GroupBy(x => x.Owner).OrderByDescending(x => x.Count()).First().Key;
                    return(dominantPlayer.Color);
                }

                return(Color.LightGray);
            }

            return(Color.FromArgb(64, 64, 64));
        }
Пример #25
0
        private void updateStarInfo(StarInfo star)
        {
            var starSystem = this.currentPlayer.OpenStarSystem(star);

            this.galaxyViewListener.SystemSelected(starSystem);

            //TODO(later) update owner check when multiple stellarises can exist at the same star
            if (starSystem.StarsAdministration() != null && starSystem.StarsAdministration().Owner == this.currentPlayer.Info)
            {
                this.starInfo.SetView(this.currentPlayer.OpenStarSystem(this.lastSelectedStar).StellarisController());
                this.ShowElement(this.starInfo);
            }
            else
            {
                this.HideElement(this.starInfo);
            }
        }
Пример #26
0
        //计算每个星球的关卡进度
        public StarInfo GetStarInfo(int starID, int completeMissionID)
        {
            StarInfo starInfo = new StarInfo()
            {
                CompleteMissionCount = 0, TotalMissionCount = 0
            };
            List <WorldInfo> worldInfos = this.MissionConfig.GetAllWorlds();

            if (worldInfos == null || worldInfos.Count == 0 ||
                !worldInfos.Exists(t => t.ID == starID) || this.MissionConfig.GetStarIDByMissionID(completeMissionID) != starID)
            {
                Debug.LogWarningFormat("<><MissionDataManager.GetStarInfo>worldInfos is null or not exists star: {0}", starID);
                starInfo.TotalMissionCount = this.MissionConfig.GetMissionCount(starID);
                return(starInfo);
            }

            Debug.LogFormat("<><MissionDataManager.GetStarInfo>StarID: {0}, CompleteMissionID: {1}", starID, completeMissionID);
            int       completeCount = 0, totalCount = 0;
            WorldInfo worldInfo = worldInfos.Find(t => t.ID == starID);

            if (worldInfos == null)
            {
                return(starInfo);
            }

            foreach (var sceneInfo in worldInfo.SceneInfos)
            {
                foreach (var missionInfo in sceneInfo.missionInfos)
                {
                    if (missionInfo.missionId == PlayerData.sleepMission)
                    {
                        continue;
                    }

                    totalCount += 1;
                    if (this.GetMisionState(missionInfo.missionId) != MissionState.eLock)
                    {
                        completeCount += 1;
                    }
                }
            }
            starInfo.CompleteMissionCount = completeCount;
            starInfo.TotalMissionCount    = totalCount;
            Debug.LogFormat("<><MissionDataManager.GetStarInfo>MissionCompleteCount: {0}, MissionTotalCount: {1}", completeCount, totalCount);
            return(starInfo);
        }
Пример #27
0
    public void join(NStar parent, StarInfo starInfo)
    {
        this.starInfo        = starInfo;
        starPositionInBubble = Random.Range(0, 360);

        // one time setup of parent
        if (parentStar == null && parent != null)
        {
            parentStar = parent;
        }

        if (parentStar != null)
        {
            parentStar.clearSelected();
            parentStar.setChild(this);
        }
    }
Пример #28
0
    void Update()
    {
    #if DEBUG
        if (Input.GetKeyUp(KeyCode.S) || Input.GetKey(KeyCode.B))
        {
            StarInfo starInfo = new StarInfo();
            starInfo.randomizeInfo();
            spawnStar(starInfo);
            starPopulation.text = "# of stars: [" + starMap.Count.ToString() + "]";
        }
        else if (Input.GetMouseButtonDown(0))
        {
            createNewStellarSytem();
        }

        if (Input.GetKeyUp(KeyCode.R))
        {
            prepareNewStellarSystem();
        }

        if (Input.GetKeyUp(KeyCode.V))
        {
            getSelected().setVisited();
        }

        if (Input.GetKeyUp(KeyCode.C))
        {
            string currentStarId = getSelected().getStarId();
            setCurrentStar(currentStarId);
        }

        if (Input.GetKeyUp(KeyCode.Space))
        {
            mockSpawnStars();
            starPopulation.text = "# of stars: [" + starMap.Count.ToString() + "]";
            prepareNewStellarSystem();
        }
    #endif

        updateUniverseBoundaryMeta();

    #if DEBUG
        updateUniverseBoundMarker();
    #endif
    }
Пример #29
0
        // GET: Item
        public ActionResult Detail(string linkName)
        {
            var item = _context.Items.SingleOrDefault(i => i.LinkName == linkName);

            if (item == null)
            {
                return(View("Detail"));
            }

            var itemDetailModel = new ItemDetailModel();

            itemDetailModel.Item = item;
            itemDetailModel.ItemSpecifications      = getItemSpecificationsModel(item);
            itemDetailModel.ItemSpecificationGroups = getItemSpecificationGroups(itemDetailModel.ItemSpecifications);

            itemDetailModel.Reviews = _context.ItemReviews
                                      .Where(ir => ir.ItemId == item.Id)
                                      .Include(ir => ir.Customer)
                                      .Include(ir => ir.Customer.ApplicationUser)
                                      .OrderBy(ir => ir.Date)
                                      .ToArray();

            itemDetailModel.Features = _context.ItemFeatures
                                       .Where(i => i.ItemId == item.Id)
                                       .ToArray();

            var starInfos = new List <StarInfo>();

            for (int i = 1; i < 6; i++)
            {
                var starInfo = new StarInfo();
                starInfo.Value = i;
                starInfo.Count = itemDetailModel.Reviews.Count(r => r.Note == i);
                starInfo.Ratio = itemDetailModel.Reviews.Count() > 0 ? (decimal)starInfo.Count / itemDetailModel.Reviews.Count() : 0;
                starInfos.Add(starInfo);
            }
            itemDetailModel.Stars      = starInfos.ToArray();
            itemDetailModel.OtherItems = _context.ItemLinks
                                         .Where(i => i.MainItemId == item.Id)
                                         .Include(i => i.OtherItem)
                                         .Select(i => i.OtherItem)
                                         .ToArray();

            return(View("Detail", itemDetailModel));
        }
Пример #30
0
    public void DrawStarInfo(StarInfo info)
    {
        //update StarInfoGUI objects according to given StarInfo
        StarInfoPrefab.SetActive(true);
        StarNameField.text = info.name;
        RankNum.text       = "" + info.rank;

        for (int i = 0; i < info.planets.Length; i++)
        {
            PlanetController pc        = info.planets[i].GetComponent <PlanetController>();
            GameObject       planetGUI = PlanetInfoPrefabs[i];
            planetGUI.SetActive(true);
            planetGUI.transform.FindChild("Name Field").GetComponent <Text>().text   = pc.planetInfo.name;
            planetGUI.transform.FindChild("Factory num").GetComponent <Text>().text  = "" + pc.planetInfo.factories;
            planetGUI.transform.FindChild("Refinery num").GetComponent <Text>().text = "" + pc.planetInfo.refineries;
            planetGUI.transform.FindChild("habitable").GetComponent <Toggle>().isOn  = pc.planetInfo.habitable;
        }
    }
Пример #31
0
        public StarSystemController OpenStarSystem(StarInfo star)
        {
            if (star == null)
            {
                throw new ArgumentNullException(nameof(star));
            }

            var game = this.gameInstance;

            if (!game.States.Stars.Contains(star.Data))
#pragma warning disable CA1303 // Do not pass literals as localized parameters
            {
                throw new ArgumentException("Star doesn't exist");
            }
#pragma warning restore CA1303 // Do not pass literals as localized parameters

            return(new StarSystemController(game, star.Data, game.IsReadOnly, this));
        }
    List <string[]> starList = new List <string[]>(); // The list of String arrays containing info for each star
                                                      // Use this for initialization



    void Start()
    {
        StarData s = new StarData();

        starList = s.getStarList();  // Sets the starList to the one obtained from reading the database

        StarInfo k = new StarInfo();



        for (int i = 0; i < starList.Count; i++)
        {
            string properName = starList[i][0];                                   //Name to be displayed (Not yet implemented)
            double magnitude  = k.Magntitude(starList[i][1]);                     //Not yet used but is the visibility of star in sky
            double angle      = k.ConvertAngle(starList[i][2], starList[i][3]);   //Gets vertical angle at which to spawn the star in deg
            double azimuth    = k.ConvertAzimuth(starList[i][2], starList[i][3]); //Gets azimuth (horizontal position) at which to spawn star in deg

            Debug.Log("Name" + properName);
            Debug.Log("angle:" + angle);
            Debug.Log("azimth:" + azimuth);
            Debug.Log("Mag:" + magnitude);



            //Spawn sphere to use as star
            GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);


            //Set name
            sphere.name = properName;

            //Sets distance from origin/ camera position
            sphere.transform.position = new Vector3(6f, 1.5f, 100f);

            //Sets size
            sphere.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);

            // Sets the  vertical position
            sphere.transform.RotateAround(Vector3.zero, Vector3.right, Convert.ToSingle(angle));

            // Sets the horizontal position
            sphere.transform.RotateAround(Vector3.zero, Vector3.up, Convert.ToSingle(azimuth));
        }
    }
Пример #33
0
    /// <summary>
	/// Initializes a new instance of the <see cref="Star"/> class.
	/// </summary>
	/// <param name="obj">Original Star object.</param>
	public Star(StarInfo obj)
    {
		starInfo = obj;
        planets = new List<Planet>();
    }
Пример #34
0
 /// <summary>
 /// Default constructor for Star object.
 /// Information data should be initialized before
 /// spawning the object. Defult constructor only 
 /// creates an empty instance of the object.
 /// </summary>
 public Star()
 {
     starInfo = new StarInfo();
     planets = new List<Planet>();
 }