internal State UpdatePlayerState(IRepository <IPlayer> players, IRepository <IBullet> bullets, StarField starfield, GameTime gameTime, State gameState, KeyboardState keyState) { starfield.Speed = 3; State state = gameState; //Clear dead players players.GetAll().RemoveAll(p => p.IsAlive == false); //Set gameover if (players.GetAll().All(p => p.IsAlive == false)) { state = State.GameOver; } if (keyState.IsKeyDown(Keys.P)) { state = State.Pause; } //update players players.GetAll().ForEach(p => p.Update(gameTime)); players.GetAll().ForEach(p => p.InputHandler.Move(p)); players.GetAll().ForEach(p => p.InputHandler.PlayerShoot(bullets, players, p.Id)); starfield.Update(gameTime); return(state); }
public void InitStarsMesh() { StarField Stars = new StarField(); m_starsMesh = new Mesh(); Stars.InitializeStarfield(ref m_starsMesh); }
public GameEngine() { this.starfield = new StarField(); this.inputHandler = new InputHandler(); this.graphics = new GraphicsDeviceManager(this) { IsFullScreen = false, PreferredBackBufferWidth = Globals.MAIN_SCREEN_WIDTH, PreferredBackBufferHeight = Globals.MAIN_SCREEN_HEIGHT }; this.IsMouseVisible = true; this.Window.Title = "Traveling to FARCROTHU"; this.Content.RootDirectory = "Content"; this.mainMenuButtons = new ButtonFactory(); this.pauseMenuButtons = new ButtonFactory(); this.singleLoginButtons = new ButtonFactory(); this.loadButtons = new LoadButtonFactory(new Vector2(900, 300)); this.mainMenuForms = new FormFactory(); this.singleLoginForms = new FormFactory(); this.databaseManager = new SaveAndLoadDbManager(); this.userDbManager = new UserDbManager(); this.usersRepository = new UsersRepository(); this.updateStateManager = new UpdateStateManager(); this.drawObjectsManager = new DrawGameObjectsManager(); this.playManager = new PlayGameManager(); }
protected void InitStarsMesh() { if (this.Stars == null) { this.Stars = new StarField(); } this.starsMesh = this.Stars.InitializeStarfield(); this.starsMesh.hideFlags = HideFlags.DontSave; }
public void init(Transform spaceship, StarField starField) { this.spaceship = spaceship; this.starField = starField; trans = transform; // cameraSizeMax = cameraStandartSize + 4; cameraSizeDefault = (int)Camera.main.orthographicSize; setDirectlyToShip(); }
public ChartBuilder(StarField field, List <Star> eligiblestars, List <Star> elitestars) { _field = field; _eligiblestars = eligiblestars; _elitestars = elitestars; _teststars = eligiblestars; //_teststars = field.Stars // .Where(x => x.MinSNR > GlobalVariables.MinSNR && x.Flags == 0 && x.ValidCatalogMag == true && x.OID == -1) // .ToList(); }
internal State UpdateSingleLoadGameMenu(ButtonFactory singleLoginButtons, StarField starfield, State gameState, GameTime gameTime) { MouseState mouseAfterLogin = Mouse.GetState(); singleLoginButtons.CreateButton(new Vector2(500, 300), State.OnePlayer, "New Game"); singleLoginButtons.CreateButton(new Vector2(500, 400), State.LoadGameMenu, "Load Game"); starfield.Update(gameTime); return(singleLoginButtons.ReturnButtonState(mouseAfterLogin, gameState)); }
protected void InitStarsMesh() { Stars = new StarField(); starsMesh = Stars.InitializeStarfield(); starsMesh.hideFlags = HideFlags.DontSave; if (starsMesh == null) { Debug.Log(" Can't find or read <b>StarsData.bytes</b> file."); } }
internal State UpdatePauseMenu(ButtonFactory pauseMenuButtons, State previousState, State gameState, StarField starfield, GameTime gameTime) { pauseMenuButtons.CreateButton(new Vector2(500, 300), State.SaveGame, "Save game"); pauseMenuButtons.CreateButton(new Vector2(500, 400), previousState, "Continue"); pauseMenuButtons.CreateButton(new Vector2(500, 500), State.Quit, "Quit"); MouseState pauseMouse = Mouse.GetState(); starfield.Update(gameTime); starfield.Speed = 1; return(pauseMenuButtons.ReturnButtonState(pauseMouse, gameState)); }
private void init() { Vars.initVars(); Vars.inSpace = true; ItemFactory.itemPrefab = itemPrefab; mainCamera = Camera.main.transform; Imager.initialize(); Player.init(); GameObject.Find("Images Provider").GetComponent <ImagesProvider>().init(); starField = GameObject.Find("StarField").GetComponent <StarField>().init(); star = transform.Find("Star").GetComponent <SpriteRenderer>(); star.gameObject.SetActive(true); ItemDescriptor descriptor = GameObject.Find("Item Descriptor").GetComponent <ItemDescriptor>().init(); statusScreen = GameObject.Find("Status Screen").GetComponent <StatusScreen>().init(this, descriptor); descriptor.playerData = statusScreen.playerData; if (Vars.shipCurrentHealth == -1) { statusScreen.shipData.initializeRandomShip(HullType.ARMAGEDDON); statusScreen.inventory.setCapacity(statusScreen.shipData.hullType.getStorageCapacity()); } else { statusScreen.initFromVars(); } initPlayerShip(); statusScreen.cameraController = cameraController; Vars.userInterface = GameObject.FindGameObjectWithTag("UserInterface").GetComponent <UserInterface>().init(statusScreen, this, playerShip); shieldsPool = GameObject.Find("ShieldsPool").GetComponent <ShieldsPool>(); explosionsManager = GameObject.Find("Explosions Manager").GetComponent <ExplosionsManager>().init(); lootDropper = GameObject.Find("Loot Dropper").GetComponent <LootDropper>().init(statusScreen.inventory, descriptor); spawner = GetComponent <EnemySpawner>().init(Vars.userInterface.minimap, playerShip.transform); loadStarSystem(); gamePaused = false; }
public GameControl(Game game) : base(game) { input = new InputProvider(game); particles = new ParticleProvider(); Stars = new StarField(game, 2, 1, 0.5f); FrontPlotter = new PrimitiveDraw(game); BackPlotter = new PrimitiveDraw(game); Hud = new Hud(game); text = new TextInterface(game, new Vector2(1360, 730)); extensions = new ExtensionsManager(); }
internal void DrawAllGameObjects(GameDatabase db, SpriteBatch spriteBatch, StarField starfield) { starfield.Draw(spriteBatch); db.Enemies.GetAll().ForEach(e => e.Draw(spriteBatch)); db.Bullets.GetAll().ForEach(b => b.Draw(spriteBatch)); db.Asteroids.GetAll().ForEach(a => a.Draw(spriteBatch)); db.Explosions.GetAll().ForEach(e => e.Draw(spriteBatch)); foreach (var item in db.Items.GetAll()) { item.Draw(spriteBatch); } db.Players.GetAll().ForEach(p => p.Draw(spriteBatch)); }
void Awake() { starfield = GameObject.Find("Starfield").GetComponent <StarField>(); customSettingsToggle = GameObject.Find("CustomSettingsToggle"); serverScore = GameObject.Find("ServerScore").GetComponent <ServerScore>(); classicDescription = GameObject.Find("ClassicDescription"); customDescription = GameObject.Find("CustomDescription"); healthSettingLives = GameObject.Find("ToggleLives").GetComponent <Toggle>(); bulletSetting = GameObject.Find("BulletSetting").GetComponent <Toggle>(); collisionSetting = GameObject.Find("CollisionSetting").GetComponent <Toggle>(); starfieldSetting = GameObject.Find("StarfieldSetting").GetComponent <Toggle>(); submitScoreButton = GameObject.Find("SubmitScoreButton").GetComponent <Button>(); submitScoreText = GameObject.Find("SubmitScoreText").GetComponent <Text>(); settingsMenu = GameObject.Find("Settings"); highscoreMenu = GameObject.Find("Highscore"); restartMenu = GameObject.Find("RestartGame"); }
private void BuildBackground(IStateMachine <string, INetworkGameScreen> machine) { var asteroidField = new RandomAsteroidField(SpaceBackgroundConfiguration.AsteroidsCount); asteroidField.Initialize(); machine.SharedContext.Add(nameof(RandomAsteroidField), asteroidField); var debrisField = new RandomDebrisField(SpaceBackgroundConfiguration.DebrisFieldCount); debrisField.Initialize(); machine.SharedContext.Add(nameof(RandomDebrisField), debrisField); var starField = new StarField(SpaceBackgroundConfiguration.StarsFieldCount); starField.Initialize(); machine.SharedContext.Add(nameof(StarField), starField); }
public void StartGame() { _starField = new StarField(StarCount, _starVelocity, new TileSheet(_spriteSheet, _starTextureSourceRectangle, Star.AnimationFrames), ScreenBounds); _asteroidManager = new AsteroidManager(AsteroidCount, new TileSheet(_spriteSheet, _initalAsteroidFrame, Asteroid.AsteroidFrames), ScreenBounds); _shotManager = new ShotManager(new TileSheet(_spriteSheet, _shotTextureInitialFrame, Shot.AnimationFrames), ScreenBounds); _enemyManager = new EnemyManager(new TileSheet(_spriteSheet, _enemyInitialFrame, Enemy.AnimationFrames), ScreenBounds); _pieceExplosionManager = new ExplosionParticleSystem(new TileSheet(_spriteSheet, _explosionPieceSpriteFrame, ExplosionParticleSystem.PieceAnimationFrames), ExplosionParticleSystem.ParticleType.Piece); _pointExplosionManager = new ExplosionParticleSystem(new TileSheet(_spriteSheet, _explosionPointSpriteFrame, ExplosionParticleSystem.PointAnimationFrames), ExplosionParticleSystem.ParticleType.Point); _asteroidManager.OnAsteroidDestroy += (s, e) => _collisionEngine.RemoveEntity((GameEntity)s); _shotManager.OnShotDestroy += (s, e) => _collisionEngine.RemoveEntity((GameEntity)s); _enemyManager.OnEnemyDestroyed += HandleOnEnemyDestroy; _enemyManager.ShotFired += EnemyManagerShotFired; SpawnPlayer(); _playerScore = 0; _gameOver = false; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); starField = new StarField(Window.ClientBounds.Width, Window.ClientBounds.Height, 200, new Vector2(0, 30), spriteSheet, new Rectangle(0, 450, 2, 2)); asteroidManager = new AsteroidManager(10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, Window.ClientBounds.Width, Window.ClientBounds.Height); playerManager = new PlayerManager(spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height)); enemyManager = new EnemyManager(spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height)); explosionManager = new ExplosionManager(spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager(asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); }
void Start() { win = false; victory = false; gameOver = false; restart = false; respawn = false; fullrestart = false; restartText.text = ""; gameOverText.text = ""; score = 0; lives = 3; UpdateScore(); UpdateLives(); StartCoroutine(SpawnWaves()); GameObject backgroundObject = GameObject.FindWithTag("Background"); if (backgroundObject != null) { background = backgroundObject.GetComponent <BG_Scroller>(); } GameObject starsObject = GameObject.FindWithTag("StarField"); if (starsObject != null) { stars = starsObject.GetComponent <StarField>(); } GameObject farstarsObject = GameObject.FindWithTag("FarStarField"); if (farstarsObject != null) { farstars = farstarsObject.GetComponent <FarStarField>(); } }
void Start() { Place (); starField = FindObjectOfType<StarField> (); UpdateGlobals (); }
static void Main(string[] args) { if (GlobalVariables.ParseCommands(args) == false) { return; } if (GlobalVariables.BuildStarDatabase == true) { StarCatalog.BuildPPMCatalog(GlobalVariables.PPMCatalogSource); StarCatalog.BuildVSXCatalog(GlobalVariables.VSXCatalogSource); return; } using (var db = new StarCatalogContext()) { if (GlobalVariables.LoadFrames == true) { FrameManager.GetFrameInfo(GlobalVariables.InputDirectory, db); return; } if (GlobalVariables.LoadResults == true) { string chartname = new ChartManager().LoadChart(GlobalVariables.InputDirectory, db); new SampleManager().LoadStarField(GlobalVariables.InputDirectory, chartname, db); return; } var field = StarField.LoadStarField(GlobalVariables.Chart, db); // Apply quality filter. field.Stars = field.Stars.OrderByDescending(x => x.AvgInstrumentalMag).Where(x => x.MinSNR > GlobalVariables.MinSNR && x.Flags < 16).ToList(); field.DoPhotometricReduction(); // Output results StringBuilder candidates = new StringBuilder(); candidates.AppendLine(String.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12}", "Star", "RMag", "C-VMag", "C-VMag-E", "VMag", "C-ColorIndex", "ColorIndex", "Label", "Known Variable", "Uncertainty", "Score", "Flags", "URL")); StringBuilder timeseries = new StringBuilder(); timeseries.AppendLine(String.Format("{0},{1},{2},{3},{4},{5}", "Score", "Star", "ObsDate", "VMag", "TFAMag", "Uncertainty")); StringBuilder aavsolog = new StringBuilder(); aavsolog.AppendLine("#TYPE=EXTENDED"); aavsolog.AppendLine("#OBSCODE=" + GlobalVariables.ObsCode); aavsolog.AppendLine("#SOFTWARE=VSA V" + Assembly.GetEntryAssembly().GetName().Version); aavsolog.AppendLine("#DELIM=,"); aavsolog.AppendLine("#DATE=JD"); aavsolog.AppendLine("#OBSTYPE=DSLR"); aavsolog.AppendLine("#NAME,DATE,MAG,MERR,FILT,TRANS,MTYPE,CNAME,CMAG,KNAME,KMAG,AMASS,GROUP,CHART,NOTES"); Console.WriteLine("Outputing results."); foreach (Star star in field.Stars) { D_VSXEntry entry = StarCatalog.GetVSXEntry((double)star.RA, (double)star.DEC); string variabletype = ""; if (entry != null && entry.VFlag < 2) { Console.WriteLine("Found variable star: " + entry.Name); variabletype = "http://www.aavso.org/vsx/index.php?view=detail.top&oid=" + entry.OID.Trim(); string ensemble = "Custom ensemble of " + (star.Comparables.Count() - 1).ToString() + " due to low chart count."; if (field.ChartComparables.Count > 1) { ensemble = field.ChartComparables[1].Label; for (int f = 2; f < field.ChartComparables.Count; f++) { ensemble += "/" + field.ChartComparables[f].Label; } } // Query to get auid. string auid = StarCatalog.GetAUID(entry); if (auid != null) { aavsolog.AppendLine(String.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12},{13},{14}", auid, Math.Round(field.Frames[0].Time, 4), Math.Round(star.VMag, 3).ToString().PadLeft(7, ' '), Math.Round(star.e_VMag, 3), "V", "YES", "STD", "ENSEMBLE", "na", field.ChartComparables[0].Label.Replace("[CHECK]", "").Trim(), Math.Round(field.ChartComparables[0].VMag, 3).ToString().PadLeft(7, ' '), "na", "na", field.Frames[0].Chart, String.Format("MAG=avg {0} img|MERR=StdDe|ENSEMBLE={1}", star.Samples.Count(), ensemble))); } } string label = ""; if (field.ChartComparables.Contains(star)) { label = star.Label; } candidates.Append(String.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11}", star.Name, star.CatalogEntry.Rmag, star.VMag, star.e_VMag, star.CatalogEntry.Vmag, star.CalculatedColorIndex, star.ColorIndex, label, variabletype, star.EnsembleError, star.Score, Convert.ToString(star.Flags, 2).PadLeft(5, '0'))); // Output the calculated differential magnitude with the comparable star. int i = 0; foreach (SampleData sample in star.Samples) { timeseries.AppendLine(String.Format("{0},{1},{2},{3},{4},{5}", star.Score, star.Name, field.Frames[i].Time, sample.ApparentVMag - star.VMag, sample.TFAVMag - star.VMag, sample.Uncertainty)); i++; } candidates.Append(String.Format(",http://simbad.u-strasbg.fr/simbad/sim-coo?Coord={0}%20{1}%20{2}%20{3}%20{4}%20{5}&Radius=2&Radius.unit=arcsec&", star.Name.Substring(0, 2), star.Name.Substring(2, 2), star.Name.Substring(4, 4), star.Name.Substring(8, 3), star.Name.Substring(11, 2), star.Name.Substring(13, 2))); candidates.AppendLine(); } File.WriteAllText(GlobalVariables.GetOutput(".\\AAVSO\\" + field.Frames[0].Chart + ".txt"), aavsolog.ToString()); File.WriteAllText(GlobalVariables.GetOutput(".\\candidates_out.csv"), candidates.ToString()); File.WriteAllText(GlobalVariables.GetOutput(".\\timeseries_out.csv"), timeseries.ToString()); } }
internal State UpdateLoadGameMenu(LoadButtonFactory loadButtons, SaveAndLoadDbManager databaseManager, UsersRepository usersRepository, InputHandler inputHandler, IRepository <IPlayer> players, IRepository <IEnemy> enemies, IRepository <IAsteroid> asteroids, StarField starfield, GameTime gameTime) { int gameId = 0; MouseState mouseLoadGame = Mouse.GetState(); loadButtons.CreateButtons(databaseManager.GetUserGamesId(usersRepository.GetAll())); gameId = loadButtons.ReturnGameId(mouseLoadGame); starfield.Update(gameTime); return(databaseManager.LoadGame(players, enemies, asteroids, inputHandler, usersRepository, gameId)); }
internal State UpdateSingleLoginMenu(FormFactory singleLoginForms, ButtonFactory singleLoginButtons, State gameState, UsersRepository usersRepository, StarField starfield, GameTime gameTime) { MouseState mouseLogin = Mouse.GetState(); singleLoginForms.UpdateForms(mouseLogin); singleLoginButtons.CreateButton(new Vector2(900, 426), State.SingleLoadGameMenu, "LogIn"); gameState = singleLoginButtons.ReturnButtonState(mouseLogin, gameState); if (gameState == State.SingleLoadGameMenu) { usersRepository.AddUser(singleLoginForms); } starfield.Update(gameTime); return(gameState); }
internal State UpdateRegisterState(UserDbManager userDbManager, FormFactory mainMenuForms, StarField starfield, GameTime gameTime) { MouseState mouseRegister = Mouse.GetState(); userDbManager.RegisterUser(mainMenuForms.GetAllForms()); Thread.Sleep(50); starfield.Update(gameTime); mainMenuForms.EraseForms(); return(State.Menu); }
// Use this for initialization void Awake() { followTarget = true; //createCamera (); //createTextCanvas (); starField = gameObject.AddComponent<StarField>(); currentPos = Camera.main.transform.position; oldPos = currentPos; }