public void StarFactory_Create_With_No_Name_Throws() { var sf = new StarFactory(MinAge, MaxAge); sf.Create(""); }
public NodeController(StarFactory starFactory) => _starFactory = starFactory;
private static void Main(String[] args) { //Environment.SetEnvironmentVariable("DOTNET_SYSTEM_GLOBALIZATION_INVARIANT", "1"); XTrace.UseConsole(); var star = new StarFactory(null, null, null); DefaultTracer.Instance = star?.Tracer; //(star.Tracer as StarTracer).AttachGlobal(); #if DEBUG XTrace.Debug = true; XTrace.Log.Level = LogLevel.All; var set = NewLife.Setting.Current; set.Debug = true; set.LogLevel = LogLevel.All; //new LogEventListener(new[] { // "System.Runtime", // "System.Diagnostics.Eventing.FrameworkEventSource", // "System.Transactions.TransactionsEventSource", // "Microsoft-Windows-DotNETRuntime", // //"Private.InternalDiagnostics.System.Net.Sockets", // "System.Net.NameResolution", // //"Private.InternalDiagnostics.System.Net.NameResolution", // "System.Net.Sockets", // //"Private.InternalDiagnostics.System.Net.Http", // "System.Net.Http", // //"System.Data.DataCommonEventSource", // //"Microsoft-Diagnostics-DiagnosticSource", //}); var set2 = XCode.Setting.Current; set2.Debug = true; #endif while (true) { var sw = Stopwatch.StartNew(); #if !DEBUG try { #endif Test35(); #if !DEBUG } catch (Exception ex) { XTrace.WriteException(ex?.GetTrue()); } #endif sw.Stop(); Console.WriteLine("OK! 耗时 {0}", sw.Elapsed); //Thread.Sleep(5000); GC.Collect(); GC.WaitForPendingFinalizers(); var key = Console.ReadKey(true); if (key.Key != ConsoleKey.C) { break; } } }
public void DestroyAllObjects() { StarFactory.DestroyAll(Scene); BombFactory.DestroyAll(Scene); }
public AppDeployNodeController(StarFactory starFactory) => _starFactory = starFactory;
static EntityFactories() { PlanetFactory = new PlanetFactory(); StarFactory = new StarFactory(); }
/// <summary> /// Load content. /// </summary> public void LoadContent() { // Store graphics device this.graphicsDevice = core.GraphicsDevice; // Load rendering effects clearBufferEffect = core.ContentManager.Load <Effect>("Effects/ClearGBuffer"); finalCombineEffect = core.ContentManager.Load <Effect>("Effects/CombineFinal"); directionalLightEffect = core.ContentManager.Load <Effect>("Effects/DirectionalLight"); pointLightEffect = core.ContentManager.Load <Effect>("Effects/PointLight"); emissiveLightEffect = core.ContentManager.Load <Effect>("Effects/EmissiveLight"); renderBillboards = core.ContentManager.Load <Effect>("Effects/RenderBillboards"); fxaaAntialiasing = core.ContentManager.Load <Effect>("FXAA/fxaa"); // Get render billboards parameters renderBillboards_Texture = renderBillboards.Parameters["Texture"]; renderBillboards_Position = renderBillboards.Parameters["Position"]; renderBillboards_Size = renderBillboards.Parameters["Size"]; // Get point light parameters pointLight_colorMap = pointLightEffect.Parameters["ColorMap"]; pointLight_normalMap = pointLightEffect.Parameters["NormalMap"]; pointLight_depthMap = pointLightEffect.Parameters["DepthMap"]; pointLight_worldMatrix = pointLightEffect.Parameters["World"]; pointLight_viewMatrix = pointLightEffect.Parameters["View"]; pointLight_projectionMatrix = pointLightEffect.Parameters["Projection"]; pointLight_lightPosition = pointLightEffect.Parameters["LightPosition"]; pointLight_lightColor = pointLightEffect.Parameters["Color"]; pointLight_lightRadius = pointLightEffect.Parameters["LightRadius"]; pointLight_lightIntensity = pointLightEffect.Parameters["LightIntensity"]; pointLight_cameraPosition = pointLightEffect.Parameters["CameraPosition"]; pointLight_invertViewProjection = pointLightEffect.Parameters["InvertViewProjection"]; pointLight_halfPixel = pointLightEffect.Parameters["HalfPixel"]; // Get directional light paramters directionalLight_colorMap = directionalLightEffect.Parameters["ColorMap"]; directionalLight_normalMap = directionalLightEffect.Parameters["NormalMap"]; directionalLight_depthMap = directionalLightEffect.Parameters["DepthMap"]; directionalLight_lightDirection = directionalLightEffect.Parameters["LightDirection"]; directionalLight_lightColor = directionalLightEffect.Parameters["Color"]; directionalLight_lightIntensity = directionalLightEffect.Parameters["LightIntensity"]; directionalLight_cameraPosition = directionalLightEffect.Parameters["CameraPosition"]; directionalLight_invertViewProjection = directionalLightEffect.Parameters["InvertViewProjection"]; directionalLight_gBufferTextureSize = directionalLightEffect.Parameters["GBufferTextureSize"]; // Get emissive light parameters emissiveLight_ColorMap = emissiveLightEffect.Parameters["colorMap"]; emissiveLight_gBufferTextureSize = emissiveLightEffect.Parameters["GBufferTextureSize"]; // Load light geometry pointLightGeometry = core.ContentManager.Load <Model>("Models/PointLightGeometry"); spotLightGeometry = core.ContentManager.Load <Model>("Models/SpotLightGeometry"); // Load light textures spotLightCookie = core.ContentManager.Load <Texture2D>("Textures/SpotLightCookie"); // Create billboard template CreateDaggerfallBillboardTemplate(); // Create rendering classes fullScreenQuad = new FullScreenQuad(graphicsDevice); gBuffer = new GBuffer(core); bloomProcessor = new BloomProcessor(core); // Load content skyDomeEffect = core.ContentManager.Load <Effect>("Effects/SkyDomeEffect"); skyDomeModel = core.ContentManager.Load <Model>("Models/SkyDomeModel"); skyDomeModel.Meshes[0].MeshParts[0].Effect = skyDomeEffect.Clone(); // Create factories cloudFactory = new CloudFactory(core); starFactory = new StarFactory(core); // Wire up GraphicsDevice events graphicsDevice.DeviceReset += new EventHandler <EventArgs>(GraphicsDevice_DeviceReset); graphicsDevice.DeviceLost += new EventHandler <EventArgs>(GraphicsDevice_DeviceLost); }
void Update() { if (rend == null) { rend = transform.GetChild(0).GetComponent <SpriteRenderer>(); } if (!UiInitDone) { InitUI(); } Vector2 v = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2d v2 = new Vector2d(v.x, v.y); bool currentlyHovering = false; for (int i = 0; i < Stars.Length; i++) { if ((Stars[i].Position - v2).sqrMagnitude <= (0.5 * 0.5)) { HoveredStar = i; currentlyHovering ^= true; TooltipNameText.text = Stars[i].Name; TooltipTypeText.text = StarFactory.ESpectralTypeToString(Stars[i].SpectralType) + StarFactory.ELuminosityTypeToString(Stars[i].LuminosityType); TooltipPositionText.text = Stars[i].Position.ToString(); if (!Tooltip.gameObject.activeSelf) { Tooltip.gameObject.SetActive(true); } if (!CursorHover.gameObject.activeSelf) { CursorHover.gameObject.SetActive(true); } CursorHover.localPosition = new Vector2((float)Stars[HoveredStar].Position.x + 0.27f, (float)Stars[HoveredStar].Position.y + 0.25f); break; } } if (!currentlyHovering) { HoveredStar = -1; if (Tooltip.gameObject.activeSelf) { Tooltip.gameObject.SetActive(false); } if (CursorHover.gameObject.activeSelf) { CursorHover.gameObject.SetActive(false); } } if (Input.GetMouseButtonDown(0) && HoveredStar != -1) { SelectedStar = HoveredStar; TooltipMoreNameText.text = Stars[SelectedStar].Name; TooltipMoreRadiusText.text = Stars[SelectedStar].RadiusSuns.ToString(); TooltipMoreMassText.text = Stars[SelectedStar].MassSuns.ToString(); TooltipMoreLuminosityText.text = Stars[SelectedStar].LuminositySuns.ToString(); TooltipMoreLifetimeText.text = Stars[SelectedStar].LifetimeMyears.ToString() == "-1" ? "Infinite" : Stars[SelectedStar].LifetimeMyears.ToString(); TooltipMoreHabitableZoneText.text = Stars[SelectedStar].HabitableZoneAU.ToString(); TooltipMoreTemperatureText.text = Stars[SelectedStar].TemperatureKelvin.ToString(); if (!CursorLock.gameObject.activeSelf) { CursorLock.gameObject.SetActive(true); } CursorLock.localPosition = new Vector2((float)Stars[SelectedStar].Position.x + 0.27f, (float)Stars[SelectedStar].Position.y + 0.25f); if (!TooltipMore.gameObject.activeSelf) { TooltipMore.gameObject.SetActive(true); } } else if (Input.GetMouseButtonDown(0) && HoveredStar == -1) { if (TooltipMore.gameObject.activeSelf) { TooltipMore.gameObject.SetActive(false); } if (CursorLock.gameObject.activeSelf) { CursorLock.gameObject.SetActive(false); } } }