Пример #1
0
    void spawnSFS(int num, Vector3 vec, int source)
    {
        sfs[num] = Instantiate(StarFS, vec, Quaternion.identity) as GameObject;
        StarFSScript sfsscript = sfs[num].GetComponent <StarFSScript>();

        sfsscript.source     = source;
        sfsscript.screenstop = screenstop;
        if (num == atter)
        {
            sfsscript.attacker = true;
        }
        sfsscript.spawner  = this;
        sfsscript.num      = num;
        cams.enemiesAlive += 1;
    }
Пример #2
0
    void SFSdied(int num)
    {
        Destroy(sfs[num]);
        cams.enemiesAlive -= 1;
        enemiesAlive      -= 1;
        cams.points       += 1;
        sfs[num]           = null;
        bool neednew = false;

        if (atter == num)
        {
            neednew = true;
        }
        if (neednew && enemiesAlive > 0)
        {
            bool going = true;
            bool gone  = false;
            while (going)
            {
                num++;
                if (numEn >= num)
                {
                    if (sfs[num] != null)
                    {
                        StarFSScript nsscript = sfs[num].GetComponent <StarFSScript>();
                        nsscript.attacker = true;
                        atter             = num;
                        going             = false;
                    }
                }
                else
                {
                    gone = true;
                    num  = 0;
                }
            }
        }
        else if (neednew && stage != 4)
        {
            atter = stage + 1;
        }
        if (enemiesAlive == 0 && done1 == true && done2 == false)
        {
            go2   = true;
            atter = 1;
        }
    }