Пример #1
0
        public virtual void Start(StarEffectType type)
        {
            int seed = (int)DateTime.Now.Ticks;

            for (int i = 0; i < GlobalValue.Dots_NUM; i++)
            {
                double size      = GlobalValue.SIZE_MIN + (GlobalValue.SIZE_MAX - GlobalValue.SIZE_MIN) * GlobalValue.random.NextDouble();
                double xVelocity = GlobalValue.X_VELOCITY - 2 * GlobalValue.X_VELOCITY * GlobalValue.random.NextDouble();
                double yVelocity = -GlobalValue.Y_VELOCITY * GlobalValue.random.NextDouble();
                Star   star      = null;

                switch (type)
                {
                case StarEffectType.YellowStar:
                    star = new Star(GlobalValue.YellowStarImage, size);
                    break;

                case StarEffectType.RedStar:
                    star = new Star(GlobalValue.RedStarImage, size);
                    break;

                case StarEffectType.ColorfullPiece:
                    star = new Star(size);
                    break;

                default:
                    break;
                }

                star.Gravity   = GlobalValue.GRAVITY;
                star.VelocityX = xVelocity;
                star.VelocityY = yVelocity;
                star.X         = 22.5;
                star.Y         = 22.5;
                _dotGroup.Add(star);
                Children.Insert(0, star);
                star.RunLoop();
            }
        }
Пример #2
0
        public virtual void Start(StarEffectType type)
        {
            int seed = (int)DateTime.Now.Ticks;

            for (int i = 0; i < GlobalValue.Dots_NUM; i++)
            {
                double size = GlobalValue.SIZE_MIN + (GlobalValue.SIZE_MAX - GlobalValue.SIZE_MIN) * GlobalValue.random.NextDouble();
                double xVelocity = GlobalValue.X_VELOCITY - 2 * GlobalValue.X_VELOCITY * GlobalValue.random.NextDouble();
                double yVelocity = -GlobalValue.Y_VELOCITY * GlobalValue.random.NextDouble();
                Star star = null;

                switch (type)
                {
                    case StarEffectType.YellowStar:
                        star = new Star(GlobalValue.YellowStarImage, size);
                        break;
                    case StarEffectType.RedStar:
                        star = new Star(GlobalValue.RedStarImage, size);
                        break;
                    case StarEffectType.ColorfullPiece:
                        star = new Star(size);
                        break;
                    default:
                        break;
                }

                star.Gravity = GlobalValue.GRAVITY;
                star.VelocityX = xVelocity;
                star.VelocityY = yVelocity;
                star.X = 22.5;
                star.Y = 22.5;
                _dotGroup.Add(star);
                Children.Insert(0, star);
                star.RunLoop();
            }
        }