Пример #1
0
 // 引っ付いたときの処理
 public override void HandleAttached(StarController star, GameObject from)
 {
     if (from == connectionA)
     {
         if (star.prevJoint != connectionA && star.prevJoint != connectionB)
         {
             star.AttachToJoint(connectionB);
             GetComponent <AudioSource>().Play();
         }
     }
 }