void StarChangedHandler(object sender, StarChangedEventArgs e)
 {
     if (e.Removed)
     {
         StarControl starControl = _stars[e.StarThatChanged];
         _stars.Remove(e.StarThatChanged);
         _fadedStars.Add(starControl);
         starControl.FadeOut();
     }
     else
     {
         StarControl newStar;
         if (_stars.ContainsKey(e.StarThatChanged))
         {
             newStar = _stars[e.StarThatChanged];
         }
         else
         {
             newStar = new StarControl();
             _stars[e.StarThatChanged] = newStar;
             newStar.FadeIn();
             BeeStarHelper.SendToBack(newStar);
             _sprites.Add(newStar);
         }
         BeeStarHelper.SetCanvasLocation(newStar, e.StarThatChanged.Location.X, e.StarThatChanged.Location.Y);
     }
 }
Пример #2
0
 void StarChangedHandler(object sender, StarChangedEventArgs e)
 {
     if (e.Removed)//if removed than move to faded stars collection
     {
         StarControl starControl = _stars[e.StarThatChanged];
         _stars.Remove(e.StarThatChanged);
         _fadedStars.Add(starControl);
         starControl.FadeOut();
     }
     else
     {//if exsits then take reference
         StarControl newStar;
         if (_stars.ContainsKey(e.StarThatChanged))
         {
             newStar = _stars[e.StarThatChanged];
         }
         else//else create one and add to sprites collection
         {
             newStar = new StarControl();
             _stars[e.StarThatChanged] = newStar;
             newStar.Fadein();
             Helper.SendToBack(newStar);
             _sprites.Add(newStar);
         }
         Helper.SetCanvasLocation(newStar, e.StarThatChanged.Location.X, e.StarThatChanged.Location.Y);
     }
 }
Пример #3
0
        private void _model_StarChanged(object sender, StarChangedEventArgs e)
        {
            if (e.Removed && _stars.ContainsKey(e.StarThatChanged))
            {
                StarControl starRemoved = _stars[e.StarThatChanged];
                _fadedStars.Add(starRemoved);
                _stars.Remove(e.StarThatChanged);
                starRemoved.FadeOut();
            }
            else
            {
                StarControl starToBeShown;
                if (_stars.ContainsKey(e.StarThatChanged))
                {
                    starToBeShown = _stars[e.StarThatChanged];
                }
                else
                {
                    starToBeShown = new StarControl();
                    starToBeShown.FadeIn();
                    _sprites.Add(starToBeShown);
                    BeeStarHelper.SentToBack(starToBeShown);
                }

                BeeStarHelper.SetCanvasLocation(starToBeShown, e.StarThatChanged.Location.X, e.StarThatChanged.Location.Y);
            }
        }
Пример #4
0
        private void StarChangedHandler(object sender, StarChangedEventArgs e)
        {
            Point star = e.StarThatChanged;

            if (e.Removed)
            {
                if (_starDictionary.ContainsKey(e.StarThatChanged))
                {
                    StarControl starControl = _starDictionary[e.StarThatChanged];
                    _starDictionary.Remove(e.StarThatChanged);
                    _fadedStars.Add(starControl, DateTime.Now);
                    starControl.FadeOut();
                    //// not sure where to put this resize element method
                    //InvadersHelper.ResizeElement(starControl, e.StarThatChanged.X * Scale, e.StarThatChanged.Y * Scale,
                    //    e.StarThatChanged.X * Scale, e.StarThatChanged.Y * Scale, Scale);
                }
            }
            else
            {
                StarControl newStar;
                if (_starDictionary.ContainsKey(e.StarThatChanged))
                {
                    newStar = _starDictionary[e.StarThatChanged];
                }
                else
                {
                    newStar = InvadersHelper.StarControlFactory(star, Scale) as StarControl;
                    _starDictionary[e.StarThatChanged] = newStar;
                    newStar.FadeIn();
                    _sprites.Add(newStar);
                }
                //InvadersHelper.SetCanvasLocation(newStar, e.StarThatChanged.X, e.StarThatChanged.Y, Scale);
                //// not sure where to put this resize element method
                //InvadersHelper.ResizeElement(newStar, e.StarThatChanged.X * Scale, e.StarThatChanged.Y * Scale,
                //    e.StarThatChanged.X * Scale, e.StarThatChanged.Y * Scale, Scale);
            }
        }