public void Set_Language(Languages new_Language) { Current_Language = new_Language; Standard_Messages = new Standard_Messages(Current_Language, AppDomain.CurrentDomain.BaseDirectory + @"Library\Language_Library"); MainWindow.Set_Texts_Turntable(Standard_Messages); MainWindow.Push_GUI_Recalculation(); }
public static void ViewAll(int roomid, List<string> data) { foreach (string element in data) { Standard_Messages.DisplayAll(element); } CommandInput(roomid); }
public static void ControlMap(int roomid, string function, string obj) { switch (function) { //Displays a list of rooms case "room": case "rooms": Standard_Messages.DisplayThis("rooms"); ViewAll(roomid, Options.SetRooms()); break; //Displays a list of weapons case "weapon": case "weapons": List<string> weaponsList = Options.SetWeapons(); weaponsList.Sort(); Standard_Messages.DisplayThis("weapons"); ViewAll(roomid, weaponsList); break; case "potion": case "potions": Standard_Messages.DisplayThis("potions"); ViewAll(roomid, Options.SetPotions()); break; default: break; } CommandInput(roomid); }
internal void Set_Text(Standard_Messages standard_Messages) { _Bindable_Resources.Set_Text(standard_Messages); }
/// <summary> /// Gets instatiated Add_New_Comma_Type_Control. /// </summary> internal Add_New_Comma_Type_List_Item Get_Add_New_Comma_Type() { return(new Add_New_Comma_Type_List_Item(Standard_Messages.Translate("Add_New_Comma"), Comma_Type_List_Context)); }
void IMainWindow_Children.Push_Set_Text(Standard_Messages standard_Messages) { _Bindable_Resources.Set_Text(standard_Messages); Set_Text(standard_Messages); }