Пример #1
0
        /// <summary>
        /// Generate the Joker, Faker, or "eXercise" character.
        /// </summary>
        /// <param name="symbolCode">
        /// The symbol code for which to generate the large character string.
        /// </param>
        /// <param name="labels">
        /// A dictionary of the labels to be drawn.
        /// </param>
        /// <param name="style">
        /// The style to apply to the labels.
        /// </param>
        /// <returns>
        /// The TextBlock that incorporates the labels.
        /// </returns>
        internal static TextBlock GenerateJokerFakerExercise(string symbolCode, IDictionary <string, string> labels, Style style)
        {
            // Check for matching code
            char theChar = StandardIdentity.GetExerciseAmplifyingDescriptor(symbolCode);

            if (theChar == (char)0)
            {
                return(null);
            }
#if WINDOWS_UWP
            string theString = theChar.ToString();
#else
            string theString = theChar.ToString(Culture);
#endif
            if (labels != null && labels.ContainsKey("F"))
            {
                theString += " " + labels["F"];
            }

            Rect r  = SymbolData.GetBounds(symbolCode);
            var  tb = new TextBlock
            {
                Style = style, // BigLabels,
                Text  = theString
            };
            tb.FindTextExtent();
            tb.SetValue(Canvas.TopProperty, r.Top - tb.Height);
            tb.SetValue(Canvas.LeftProperty, r.Right);
            return(tb);
        }
Пример #2
0
        /// <summary>
        /// Generate the right labels for the symbol.
        /// </summary>
        /// <param name="symbolCode">
        /// The symbol code for which to generate the labels.
        /// </param>
        /// <param name="labels">
        /// The dictionary of labels to generate.
        /// </param>
        /// <param name="style">
        /// The style with which to render the labels.
        /// </param>
        /// <returns>
        /// A TextBlock that represents the rendered labels.
        /// </returns>
        internal static TextBlock GenerateRight(string symbolCode, IDictionary <string, string> labels, Style style)
        {
            // Pick off the left-oriented strings and write them out
            if (labels == null)
            {
                return(null);
            }

            var right = new TextBlock {
                Style = style                         /*RightLabels*/
            };
            bool gotLine = false;

            // If we have an X, J, or K modifier character, skip label F because it is already written out.
            if (StandardIdentity.GetExerciseAmplifyingDescriptor(symbolCode) != (char)0)
            {
                ProcessLabels(labels, false, new[] { string.Empty }, right, ref gotLine);
            }
            else
            {
                ProcessLabels(labels, false, new[] { "F" }, right, ref gotLine);
            }

            var height = gotLine ? (double)right.GetValue(TextBlock.LineHeightProperty) : 0.0;

            // At this point we need to process the remaining labels as if each row has a label.
            // Otherwise some label lines may appear in the wrong position
            // if other label lines are empty.
            // Setting "gotLine" to true forces a new line for each of the label lines.
            // More complicated logic might consider the height of the text block, prior to
            // the elimination of the empty lines.
            gotLine = true;

            ProcessLabels(labels, false, new[] { "G" }, right, ref gotLine);
            ProcessLabels(labels, false, new[] { "H" }, right, ref gotLine);
            ProcessLabels(labels, false, new[] { "M" }, right, ref gotLine);
            ProcessLabels(labels, true, new[] { "J", "K", "L", "N", "P" }, right, ref gotLine);
            TruncateNewLines(right);

            Rect b = SymbolData.GetBounds(symbolCode);

            SetTopLeft(right, b.Right + (height / 5.0), b.Top - height);
            return(right);
        }