Пример #1
0
 public Directories()
 {
     Standard.Add(RESEARCH);
     Standard.Add(DEVELOPMENT);
     Standard.Add(FINAL);
     Standard.Add(PHOTOGENIC);
 }
Пример #2
0
        static Cards()
        {
            // Fetch all cards.
            var cardLoader = new CardLoader();

            Card[] cards = cardLoader.Load();

            //string json = File.ReadAllText(CardLoader.Path + @"SabberStone\HSProtoSim\Loader\Data\cardData.json");
            //string json = File.ReadAllText(Environment.CurrentDirectory + @"\cardData.json");
            //var cards = JsonConvert.DeserializeObject<IEnumerable<Card>>(Resources.cardDataJson);
            //File.WriteAllText(CardLoader.Path + @"SabberStone\HSProtoSim\Loader\Data\cardDataJson.txt", JsonConvert.SerializeObject(cards, Formatting.Indented));
            // Set as card definitions

            Data = new CardContainer();
            Data.Load(cards);

            //Log.Debug("Standard:");
            //Enum.GetValues(typeof(CardClass)).Cast<CardClass>().ToList().ForEach(heroClass =>
            for (int i = 0; i < HeroClasses.Length; i++)
            {
                CardClass heroClass = HeroClasses[i];
                Standard.Add(heroClass, All.Where(c =>
                                                  c.Collectible &&
                                                  (c.Class == heroClass ||
                                                   c.Class == CardClass.NEUTRAL && c.MultiClassGroup == 0 ||
                                                   c.MultiClassGroup == 1 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.HUNTER ||
                                                                              c.Class == CardClass.PALADIN || c.Class == CardClass.WARRIOR) ||
                                                   c.MultiClassGroup == 2 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.DRUID ||
                                                                              c.Class == CardClass.ROGUE || c.Class == CardClass.SHAMAN) ||
                                                   c.MultiClassGroup == 3 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.MAGE ||
                                                                              c.Class == CardClass.PRIEST || c.Class == CardClass.WARLOCK)) &&
                                                  c.Type != CardType.HERO && StandardSets.Contains(c.Set)).ToList().AsReadOnly());
                //Log.Debug($"-> [{heroClass}] - {Standard[heroClass].Count} cards.");
                //});
            }

            //Log.Debug("AllStandard:");
            AllStandard = All.Where(c => c.Collectible && c.Type != CardType.HERO && StandardSets.Contains(c.Set)).ToList().AsReadOnly();

            //Log.Debug("Wild:");
            Enum.GetValues(typeof(CardClass)).Cast <CardClass>().ToList().ForEach(heroClass =>
            {
                Wild.Add(heroClass, All.Where(c =>
                                              c.Collectible &&
                                              (c.Class == heroClass ||
                                               c.Class == CardClass.NEUTRAL && c.MultiClassGroup == 0 ||
                                               c.MultiClassGroup == 1 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.HUNTER || c.Class == CardClass.PALADIN || c.Class == CardClass.WARRIOR) ||
                                               c.MultiClassGroup == 2 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.DRUID || c.Class == CardClass.ROGUE || c.Class == CardClass.SHAMAN) ||
                                               c.MultiClassGroup == 3 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.MAGE || c.Class == CardClass.PRIEST || c.Class == CardClass.WARLOCK)) &&
                                              c.Type != CardType.HERO).ToList().AsReadOnly());
                //Log.Debug($"-> [{heroClass}] - {Wild[heroClass].Count} cards.");
            });

            //Log.Debug("AllWild:");
            AllWild = All.Where(c => c.Collectible && c.Type != CardType.HERO).ToList().AsReadOnly();

            StandardCostMinionCards = AllStandard.Where(c => c.Type == CardType.MINION).GroupBy(c => c.Cost).ToDictionary(g => g.Key, g => g.ToList());
            WildCostMinionCards     = AllWild.Where(c => c.Type == CardType.MINION).GroupBy(c => c.Cost).ToDictionary(g => g.Key, g => g.ToList());
        }
Пример #3
0
        static Cards()
        {
            var cardLoader = new CardLoader();
            var cards      = cardLoader.Load();

            //string json = File.ReadAllText(CardLoader.Path + @"SabberStone\HSProtoSim\Loader\Data\cardData.json");
            //string json = File.ReadAllText(Environment.CurrentDirectory + @"\cardData.json");
            //var cards = JsonConvert.DeserializeObject<IEnumerable<Card>>(Resources.cardDataJson);
            //File.WriteAllText(CardLoader.Path + @"SabberStone\HSProtoSim\Loader\Data\cardDataJson.txt", JsonConvert.SerializeObject(cards, Formatting.Indented));
            // Set as card definitions

            Data = new CardDefinitions();
            Data.Load(cards);

            //Log.Info($"Loaded {All.Count()} cards.");

            // Wild
            //Log.Debug("Wild:");
            foreach (var heroClass in Enum.GetValues(typeof(CardClass)).Cast <CardClass>())
            {
                Wild.Add(heroClass, All.Where(c =>
                                              c.Collectible &&
                                              (c.Class == heroClass ||
                                               c.Class == CardClass.NEUTRAL && c.MultiClassGroup == 0 ||
                                               c.MultiClassGroup == 1 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.HUNTER || c.Class == CardClass.PALADIN || c.Class == CardClass.WARRIOR) ||
                                               c.MultiClassGroup == 2 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.DRUID || c.Class == CardClass.ROGUE || c.Class == CardClass.SHAMAN) ||
                                               c.MultiClassGroup == 3 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.MAGE || c.Class == CardClass.PRIEST || c.Class == CardClass.WARLOCK)) &&
                                              c.Type != CardType.HERO).ToList());
                //Log.Debug($"-> [{heroClass}] - {Wild[heroClass].Count} cards.");
            }

            //Log.Debug("Standard:");
            foreach (var heroClass in Enum.GetValues(typeof(CardClass)).Cast <CardClass>())
            {
                Standard.Add(heroClass, All.Where(c =>
                                                  c.Collectible &&
                                                  (c.Class == heroClass ||
                                                   c.Class == CardClass.NEUTRAL && c.MultiClassGroup == 0 ||
                                                   c.MultiClassGroup == 1 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.HUNTER || c.Class == CardClass.PALADIN || c.Class == CardClass.WARRIOR) ||
                                                   c.MultiClassGroup == 2 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.DRUID || c.Class == CardClass.ROGUE || c.Class == CardClass.SHAMAN) ||
                                                   c.MultiClassGroup == 3 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.MAGE || c.Class == CardClass.PRIEST || c.Class == CardClass.WARLOCK)) &&
                                                  c.Type != CardType.HERO && StandardSets.Contains(c.Set)
                                                  ).ToList());
                //Log.Debug($"-> [{heroClass}] - {Standard[heroClass].Count} cards.");
            }

            //Log.Debug("AllStandard:");
            AllStandard = All.Where(c => c.Collectible && c.Type != CardType.HERO && StandardSets.Contains(c.Set)).ToList();

            //Log.Debug("AllWild:");
            AllWild = All.Where(c => c.Collectible && c.Type != CardType.HERO).ToList();
        }
Пример #4
0
        public static void Initialize()
        {
            if (mLUT != null)
            {
                return;
            }

            Standard.Add(Alanine);
            Standard.Add(Cysteine);
            Standard.Add(Aspartic);
            Standard.Add(Glutamic);
            Standard.Add(Phenylalanine);
            Standard.Add(Glycine);
            Standard.Add(Histidine);
            Standard.Add(Isoleucine);
            Standard.Add(Lysine);
            Standard.Add(Leucine);
            Standard.Add(Methionine);
            Standard.Add(Asparagine);
            Standard.Add(Pyrrolysine);
            Standard.Add(Proline);
            Standard.Add(Glutamine);
            Standard.Add(Arginine);
            Standard.Add(Serine);
            Standard.Add(Threonine);
            Standard.Add(Selenocysteine);
            Standard.Add(Valine);
            Standard.Add(Tryptophan);
            Standard.Add(Tyrosine);

            int n = 'z' - 'a';

            mLUT = new AminoAcid[n];
            foreach (AminoAcid aa in Standard)
            {
                mLUT[aa.Letter - 'A'] = aa;
                mMap.Add(aa.Abbrev, aa);
            }
        }
Пример #5
0
            public static void Create()
            {
                float headr = HeadR / W;

                Standard.Add(new Orbit(.1f, .2f, 1f / 13));
                Standard.Add(new Orbit(.367f, .2f, 1f / 13));
                Standard.Add(new Orbit(.633f, .2f, 1f / 13));
                Standard.Add(new Orbit(.9f, .2f, 1f / 13));
                Standard.Add(new Orbit(2f / 9, .5f, 1f / 13));
                Standard.Add(new Orbit(.5f, .5f, 1f / 13));
                Standard.Add(new Orbit(7f / 9, .5f, 1f / 13));
                Standard.Add(new Orbit(.1f, .8f, 1f / 13));
                Standard.Add(new Orbit(.367f, .8f, 1f / 13));
                Standard.Add(new Orbit(.633f, .8f, 1f / 13f));
                Standard.Add(new Orbit(.9f, .8f, 1f / 13));

                First.Add(new Orbit(1 / 12f, 1 / 6f, 1 / 21f));
                First.Add(new Orbit(11 / 12f, 1 / 6f, 1 / 21f));
                First.Add(new Orbit(1 / 12f, 5 / 6f, 1 / 21f));
                First.Add(new Orbit(11 / 12f, 5 / 6f, 1 / 21f));
                First.Add(new Orbit(.5f, .5f, 3 / 16f));
                First.Add(new Orbit(1 / 6f, .5f, 3 / 32f));
                First.Add(new Orbit(5 / 6f, .5f, 3 / 32f));
                First.Add(new Orbit(1 / 4f, 1 / 5f, 1 / 28f));
                First.Add(new Orbit(3 / 4f, 1 / 5f, 1 / 28f));
                First.Add(new Orbit(1 / 4f, 4 / 5f, 1 / 28f));
                First.Add(new Orbit(3 / 4f, 4 / 5f, 1 / 28f));

                Dense.Add(new Orbit(1 / 12f, 1 / 8f, 1 / 25f));
                Dense.Add(new Orbit(1 / 12f, 3 / 8f, 1 / 25f));
                Dense.Add(new Orbit(1 / 12f, 5 / 8f, 1 / 25f));
                Dense.Add(new Orbit(1 / 12f, 7 / 8f, 1 / 25f));
                Dense.Add(new Orbit(1 / 6f, 1 / 4f, 1 / 25f));
                Dense.Add(new Orbit(1 / 6f, 1 / 2f, 1 / 25f));
                Dense.Add(new Orbit(1 / 6f, 3 / 4f, 1 / 25f));
                Dense.Add(new Orbit(1 / 4f, 1 / 8f, 1 / 25f));
                Dense.Add(new Orbit(1 / 4f, 3 / 8f, 1 / 25f));
                Dense.Add(new Orbit(1 / 4f, 5 / 8f, 1 / 25f));
                Dense.Add(new Orbit(1 / 4f, 7 / 8f, 1 / 25f));
                Dense.Add(new Orbit(1 / 3f, 1 / 4f, 1 / 25f));
                Dense.Add(new Orbit(1 / 3f, 1 / 2f, 1 / 25f));
                Dense.Add(new Orbit(1 / 3f, 3 / 4f, 1 / 25f));
                Dense.Add(new Orbit(5 / 12f, 1 / 8f, 1 / 25f));
                Dense.Add(new Orbit(5 / 12f, 3 / 8f, 1 / 25f));
                Dense.Add(new Orbit(5 / 12f, 5 / 8f, 1 / 25f));
                Dense.Add(new Orbit(5 / 12f, 7 / 8f, 1 / 25f));
                Dense.Add(new Orbit(1 / 2f, 1 / 4f, 1 / 25f));
                Dense.Add(new Orbit(1 / 2f, 1 / 2f, 1 / 25f));
                Dense.Add(new Orbit(1 / 2f, 3 / 4f, 1 / 25f));
                Dense.Add(new Orbit(7 / 12f, 1 / 8f, 1 / 25f));
                Dense.Add(new Orbit(7 / 12f, 3 / 8f, 1 / 25f));
                Dense.Add(new Orbit(7 / 12f, 5 / 8f, 1 / 25f));
                Dense.Add(new Orbit(7 / 12f, 7 / 8f, 1 / 25f));
                Dense.Add(new Orbit(2 / 3f, 1 / 4f, 1 / 25f));
                Dense.Add(new Orbit(2 / 3f, 1 / 2f, 1 / 25f));
                Dense.Add(new Orbit(2 / 3f, 3 / 4f, 1 / 25f));
                Dense.Add(new Orbit(3 / 4f, 1 / 8f, 1 / 25f));
                Dense.Add(new Orbit(3 / 4f, 3 / 8f, 1 / 25f));
                Dense.Add(new Orbit(3 / 4f, 5 / 8f, 1 / 25f));
                Dense.Add(new Orbit(3 / 4f, 7 / 8f, 1 / 25f));
                Dense.Add(new Orbit(5 / 6f, 1 / 4f, 1 / 25f));
                Dense.Add(new Orbit(5 / 6f, 1 / 2f, 1 / 25f));
                Dense.Add(new Orbit(5 / 6f, 3 / 4f, 1 / 25f));
                Dense.Add(new Orbit(11 / 12f, 1 / 8f, 1 / 25f));
                Dense.Add(new Orbit(11 / 12f, 3 / 8f, 1 / 25f));
                Dense.Add(new Orbit(11 / 12f, 5 / 8f, 1 / 25f));
                Dense.Add(new Orbit(11 / 12f, 7 / 8f, 1 / 25f));

                Simple.Add(new Orbit(1 / 4f, .5f, .2f));
                Simple.Add(new Orbit(3 / 4f, .5f, .2f));
                Simple.Add(new Orbit(.5f, 1 / 6f, .05f));
                Simple.Add(new Orbit(.5f, 5 / 6f, .05f));

                Steps.Add(new Orbit(.12f + headr, .24f + headr * 2, .12f));
                Steps.Add(new Orbit(1 / 3f, .6f, .1f));
                Steps.Add(new Orbit(.5f, 14 / 16f - headr * 2, 1 / 16f));
                Steps.Add(new Orbit(2 / 3f, .6f, .1f));
                Steps.Add(new Orbit(.88f - headr, .24f + headr * 2, .12f));

                Isles.Add(new Orbit(1 / 12f + headr, 3 / 5f, 1 / 12f));
                Isles.Add(new Orbit(3 / 12f, 1 / 6f + headr * 2, 1 / 12f));
                Isles.Add(new Orbit(5 / 12f, 5 / 6f - headr * 2, 1 / 12f));
                Isles.Add(new Orbit(7 / 12f, 1 / 6f + headr * 2, 1 / 12f));
                Isles.Add(new Orbit(9 / 12f, 5 / 6f - headr * 2, 1 / 12f));
                Isles.Add(new Orbit(11 / 12f - headr, 2 / 5f, 1 / 12f));

                Moon.Add(new Orbit(1 / 4f, .3f + headr * 2, .15f));
                Moon.Add(new Orbit(.42f, .87f, 1 / 30f));
                Moon.Add(new Orbit(.3f, .5f, 1 / 30f));
                Moon.Add(new Orbit(.72381f, .18924f, 1 / 32f));
                Moon.Add(new Orbit(.62348f, .54328f, 1 / 18f));
                Moon.Add(new Orbit(.76483f, .43617f, 1 / 32f));
                Moon.Add(new Orbit(.32732f, .32711f, 1 / 26f));
                Moon.Add(new Orbit(.17231f, .79801f, 1 / 24f));
                Moon.Add(new Orbit(.79782f, .79701f, 1 / 20f));
                Moon.Add(new Orbit(.87982f, .33241f, 1 / 22f));
                Moon.Add(new Orbit(.54311f, .12411f, 1 / 28f));
                Moon.Add(new Orbit(.06251f, .56781f, 1 / 30f));
                Moon.Add(new Orbit(.52879f, .78232f, 1 / 34f));

                Ring.Add(new Orbit(3 / 13f, 1 / 9f + headr * 2, 1 / 18f));
                Ring.Add(new Orbit(5 / 13f, 1 / 9f + headr * 2, 1 / 18f));
                Ring.Add(new Orbit(7 / 13f, 1 / 9f + headr * 2, 1 / 18f));
                Ring.Add(new Orbit(9 / 13f, 1 / 9f + headr * 2, 1 / 18f));
                Ring.Add(new Orbit(4 / 13f, 8 / 9f - headr * 2, 1 / 18f));
                Ring.Add(new Orbit(6 / 13f, 8 / 9f - headr * 2, 1 / 18f));
                Ring.Add(new Orbit(8 / 13f, 8 / 9f - headr * 2, 1 / 18f));
                Ring.Add(new Orbit(10 / 13f, 8 / 9f - headr * 2, 1 / 18f));
                Ring.Add(new Orbit(1 / 15f + headr, 1 / 3f, 1 / 15f));
                Ring.Add(new Orbit(14 / 15f - headr, 2 / 3f, 1 / 15f));
                //Ring.Add(new Orbit(1/18f+headr, 1/8f, 1/18f));
                //Ring.Add(new Orbit(17/18f-headr, 7/8f, 1/18f));
                Ring.Add(new Orbit(.1f + headr, .8f - headr * 2, .1f));
                Ring.Add(new Orbit(.9f - headr, .2f + headr * 2, .1f));

                Wave.Add(new Orbit(1 / 6f, 2 / 9f + headr * 2, 1 / 9f));
                Wave.Add(new Orbit(2 / 6f, 7 / 9f - headr * 2, 1 / 9f));
                Wave.Add(new Orbit(3 / 6f, 2 / 9f + headr * 2, 1 / 9f));
                Wave.Add(new Orbit(4 / 6f, 7 / 9f - headr * 2, 1 / 9f));
                Wave.Add(new Orbit(5 / 6f, 2 / 9f + headr * 2, 1 / 9f));

                /*
                 * Me.Add(new Orbit(1/4f, 1/4f, .12f));
                 * Me.Add(new Orbit(1/4f, 3/4f, .12f));
                 * Me.Add(new Orbit(.52f, .155f, .06f));
                 * Me.Add(new Orbit(.67f, .155f, .06f));
                 * Me.Add(new Orbit(.82f, .155f, .06f));
                 * Me.Add(new Orbit(.595f, .5f, .12f));
                 * Me.Add(new Orbit(.52f, .85f, .06f));
                 * Me.Add(new Orbit(.875f, .85f, .05f));
                 */

                Me.Add(new Orbit(1 / 11f + headr, 9 / 11f - 2 * headr, 1 / 11f));
                Me.Add(new Orbit(13 / 44f + headr / 2, 29 / 44f - headr, 1 / 11f));
                Me.Add(new Orbit(.5f, .5f, 1 / 11f));
                Me.Add(new Orbit(31 / 44f - headr / 2, 15 / 44f + headr, 1 / 11f));
                Me.Add(new Orbit(10 / 11f - headr, 2 / 11f + 2 * headr, 1 / 11f));
            }
Пример #6
0
        static Cards()
        {
            // Fetch all cards.
            var cardLoader = new CardLoader();

            Card[] cards = cardLoader.Load();

            //string json = File.ReadAllText(CardLoader.Path + @"SabberStone\HSProtoSim\Loader\Data\cardData.json");
            //string json = File.ReadAllText(Environment.CurrentDirectory + @"\cardData.json");
            //var cards = JsonConvert.DeserializeObject<IEnumerable<Card>>(Resources.cardDataJson);
            //File.WriteAllText(CardLoader.Path + @"SabberStone\HSProtoSim\Loader\Data\cardDataJson.txt", JsonConvert.SerializeObject(cards, Formatting.Indented));
            // Set as card definitions

            Data = new CardContainer();
            Data.Load(cards);

            //Log.Debug("Standard:");
            //Enum.GetValues(typeof(CardClass)).Cast<CardClass>().ToList().ForEach(heroClass =>
            for (int i = 0; i < HeroClasses.Length; i++)
            {
                CardClass heroClass = HeroClasses[i];
                Standard.Add(heroClass, All.Where(c =>
                                                  c.Collectible &&
                                                  (c.Class == heroClass ||
                                                   c.Class == CardClass.NEUTRAL && c.MultiClassGroup == 0 ||
                                                   c.MultiClassGroup == 1 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.HUNTER ||
                                                                              c.Class == CardClass.PALADIN || c.Class == CardClass.WARRIOR) ||
                                                   c.MultiClassGroup == 2 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.DRUID ||
                                                                              c.Class == CardClass.ROGUE || c.Class == CardClass.SHAMAN) ||
                                                   c.MultiClassGroup == 3 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.MAGE ||
                                                                              c.Class == CardClass.PRIEST || c.Class == CardClass.WARLOCK)) &&
                                                  c.Type != CardType.HERO && StandardSets.Contains(c.Set)).ToList().AsReadOnly());
                //Log.Debug($"-> [{heroClass}] - {Standard[heroClass].Count} cards.");
                //});
            }

            //Log.Debug("AllStandard:");
            AllStandard = All.Where(c => c.Collectible && c.Type != CardType.HERO && StandardSets.Contains(c.Set)).ToList().AsReadOnly();

            //Log.Debug("Wild:");
            Enum.GetValues(typeof(CardClass)).Cast <CardClass>().ToList().ForEach(heroClass =>
            {
                Wild.Add(heroClass, All.Where(c =>
                                              c.Collectible &&
                                              (c.Class == heroClass ||
                                               c.Class == CardClass.NEUTRAL && c.MultiClassGroup == 0 ||
                                               c.MultiClassGroup == 1 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.HUNTER || c.Class == CardClass.PALADIN || c.Class == CardClass.WARRIOR) ||
                                               c.MultiClassGroup == 2 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.DRUID || c.Class == CardClass.ROGUE || c.Class == CardClass.SHAMAN) ||
                                               c.MultiClassGroup == 3 && (c.Class == CardClass.NEUTRAL || c.Class == CardClass.MAGE || c.Class == CardClass.PRIEST || c.Class == CardClass.WARLOCK)) &&
                                              c.Type != CardType.HERO).ToList().AsReadOnly());
                //Log.Debug($"-> [{heroClass}] - {Wild[heroClass].Count} cards.");
            });

            //Log.Debug("AllWild:");
            AllWild = All.Where(c => c.Collectible && c.Type != CardType.HERO).ToList().AsReadOnly();

            StandardCostMinionCards = AllStandard.Where(c => c.Type == CardType.MINION).GroupBy(c => c.Cost).ToDictionary(g => g.Key, g => g.ToList());
            WildCostMinionCards     = AllWild.Where(c => c.Type == CardType.MINION).GroupBy(c => c.Cost).ToDictionary(g => g.Key, g => g.ToList());

            // Temporary fix for Lotus Assassin
            Data.Cards["CFM_634"].Stealth = true;
            Data.Cards["CFM_634"].Tags.Add(GameTag.STEALTH, 1);

            // Basic Totems
            BasicTotems = new[]
            {
                FromId("NEW1_009"),                     // Healing Totem
                FromId("CS2_050"),                      // Searing Totem
                FromId("CS2_051"),                      // Stoneclaw Totem
                FromId("CS2_052")                       // Wraith of Air Totem
            };

            // filtered out cards ... cosmetic purpose
            Data.Cards.Remove("HERO_01c");             // HERO Deathwing
        }