public ArcherBarManager() : base() { _instance = this; Focus = new ArcherFocusTracker(); Stance = new StanceTracker <ArcherStance>(); LoadSpecialSkills(); CurrentClassManager = this; }
public WarriorBarManager() : base() { _instance = this; CurrentClassManager = this; EdgeCounter = new Counter(10, true); Stance = new StanceTracker <WarriorStance>(); //LoadSkills("warrior-skills.xml", Class.Warrior); LoadSpecialSkills(); }
private void UserControl_Loaded(object sender, RoutedEventArgs e) { if (DesignerProperties.GetIsInDesignMode(this)) { return; } _context = (StanceTracker <WarriorStance>)DataContext; _context.PropertyChanged += _context_PropertyChanged; }
//public StatTracker TempestAura { get; set; } public WarriorBarManager() { EdgeCounter = new Counter(10, true); TraverseCut = new StatTracker { Max = 13, Val = 0 }; //TempestAura = new StatTracker { Max = 50, Val = 0 }; Stance = new StanceTracker <WarriorStance>(); AbnormalityTracker = new WarriorAbnormalityTracker(); }