public void CloseHighlight(int heroId, StanceEnum stanceEnum) { for (int i = 0; i < platformItemList.Count; i++) { platformItemList[i].CloseHighlight(); } int price = HeroConfig.GetHeroPrice(heroId); if (coin < price) { return; } Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); pos.z = 10; for (int i = 0; i < platformItemList.Count; i++) { if (platformItemList[i].hero == null && platformItemList[i].stance == stanceEnum) { if (Vector3.Distance(platformItemList[i].transform.position, pos) < 1) { platformItemList[i].InstantiateHero(GetHeroPrefab(heroId)); CoinChange(-price); return; } } } }
public void ShowHighlight(StanceEnum stanceEnum) { for (int i = 0; i < platformItemList.Count; i++) { if (platformItemList[i].hero == null && platformItemList[i].stance == stanceEnum) { platformItemList[i].ShowHighlight(); } } }
public static StanceBase GetStance(StanceEnum stance) { StanceBase res = null; for (int i = 0; i < ConfigData.StanceEnumList.Length; i++) { if (ConfigData.StanceEnumList[i].Type == stance) { res = ConfigData.StanceEnumList[i]; break; } } return(res); }
public void Move(bool state, int heroId, StanceEnum stanceEnum) { if (state) { _dragObj = FightMgr.instance.GetHeroModel(heroId); FightMgr.instance.ShowHighlight(stanceEnum); } else { FightMgr.instance.CloseHighlight(heroId, stanceEnum); _dragObj.SetActive(false); _dragObj = null; } }
public MonsterData(int id, string roleName, int maxLife, float attackDistance, int attack, int defense, float attackInterval, StanceEnum stance, float speed) { AttackTarget = AttackTargetEnum.Player; RoleName = roleName; Id = id; Ascription = AscriptionEnum.Monster; Life = maxLife; MaxLife = maxLife; Alive = true; AttackDistance = attackDistance; Attack = attack; Defense = defense; AttackInterval = attackInterval; CurrentAttackInterval = 0; this.Stance = stance; this.speed = speed; }
public HeroData(int id, string roleName, AttackTargetEnum attackTargetEnum, int maxLife, int maxEnergy, int attack, int defense, float attackDistance, float attackInterval, OccupationEnum occupation, StanceEnum stance) { Alive = true; Id = id; RoleName = roleName; AttackTarget = attackTargetEnum; MaxLife = maxLife; Life = maxLife; MaxEnergy = maxEnergy; Energy = 0; Attack = attack; Defense = defense; AttackDistance = attackDistance; AttackInterval = attackInterval; Occupation = occupation; Stance = stance; Ascription = AscriptionEnum.Player; CurrentAttackInterval = 0; }
public MonsterControl GetMonsterTarget(Vector3 pos, float distance, StanceEnum stanceEnum) { if (sceneMonsterList.Count <= 0) { return(null); } for (int i = 0; i < sceneMonsterList.Count; i++) { if (Vector3.Distance(pos, sceneMonsterList[i].transform.position) < distance) { if (stanceEnum == StanceEnum.None || stanceEnum == sceneMonsterList[i].data.Stance) { if (sceneMonsterList[i].data.Alive) { return(sceneMonsterList[i]); } } } } return(null); }
public HeroControl GetHeroTarget(Vector3 pos, float distance, StanceEnum stanceEnum) { for (int i = 0; i < platformItemList.Count; i++) { if (platformItemList[i].stance != stanceEnum) { continue; } if (platformItemList[i].CheckoutHero()) { if (Vector3.Distance(pos, platformItemList[i].transform.position) < distance) { if (platformItemList[i].heroControl.data.Alive) { return(platformItemList[i].heroControl); } } } } return(null); }
public static float GetReinforce(StanceEnum stance1, StanceEnum stance2) { return(DataUtils.GetStance(stance1).ReinForce[stance2]); }
public void StanceChange(BaseCharacter target, StanceEnum stance) { RenderMessage("{0} changed its stance to {1}", new object[] { target.Name, stance }); target.Stance = (int)stance; }