Пример #1
0
 public void Use()
 {
     if (ShopManager.Singleton.actionBought >= 5)
     {
         ShopManager.Singleton.actionBought -= 5;
         my_SM.currentStamina += 5;
         my_SM.ShowStamina();
         my_SM.CheckActualStamina();
         canvasDefeatStamina.SetActive(false);
         canvasBuyAction.SetActive(false);
         canvasBonus.SetActive(false);
         canvasBoutique.SetActive(false);
         pauseButton.SetActive(true);
         Time.timeScale = 1f;
     }
 }
Пример #2
0
    IEnumerator WaitForKill()
    {
        yield return(new WaitForSeconds(0.3f));

        my_StaminaManager.currentStamina = -1;
        my_StaminaManager.ShowStamina();
        my_StaminaManager.CheckActualStamina();
        shopButton.SetActive(false);
        lifeButton.SetActive(true);
    }
Пример #3
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player" && !playerTriggered)
     {
         myDM.PlayAieSound();
         playerTriggered = true;
         electricTrapAnim.SetActive(true);
         //my_SM.PlayTrapSound();
         my_StaminaManager.currentStamina -= LoseStamina;
         my_StaminaManager.ShowStamina();
         my_StaminaManager.CheckActualStamina();
     }
 }