void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         Stage_Loader.LoadSceneSafe(sceneToLoad);
     }
 }
    private void Start()
    {
        //Load save game date

        /* if (somthing exists with stage data saved within)
         * {
         *      Load stage data
         *      gameStages = //Loaded data
         * }
         */

        Stage_Data.Initialise(GameStages);
        Stage_Loader.InitialiseStageManager();
        Stage_Loader.LoadSceneSafe("TitleScreen");
    }
    public void GotoStage()
    {
        string stage = GetComponentInParent <StageDisplay>().GetStage();

        Stage_Loader.LoadSceneSafe(stage);
    }