void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Player") { Stage_Loader.LoadSceneSafe(sceneToLoad); } }
private void Start() { //Load save game date /* if (somthing exists with stage data saved within) * { * Load stage data * gameStages = //Loaded data * } */ Stage_Data.Initialise(GameStages); Stage_Loader.InitialiseStageManager(); Stage_Loader.LoadSceneSafe("TitleScreen"); }
public void GotoStage() { string stage = GetComponentInParent <StageDisplay>().GetStage(); Stage_Loader.LoadSceneSafe(stage); }