// Start is called before the first frame update void Start() { stageState = STAGE_STATE.START; stageSpawner = StageInfo.GetComponent <StageSpawner>(); playerControllerObj = playerController.GetComponent <PlayerController>(); worktime = waittime; shootworktime = shoottime; }
// Start is called before the first frame update void Start() { for (int i = 0; i < 4; ++i) { images[i].enabled = true; } stageSpawnerObj = stageSpawner.GetComponent <StageSpawner>(); playerControllerObj = playerController.GetComponent <PlayerController>(); Readyimages[0].enabled = false; Readyimages[1].enabled = false; if (StageData.GetPlayerNum() == 1) { for (int i = 2; i < 4; ++i) { images[i].color = Color.red; } } }
// Start is called before the first frame update void Start() { stageSpawnerObj = stageSpawner.GetComponent <StageSpawner>(); SpriteChange = AnimationSpeed; }
// Start is called before the first frame update void Start() { StageInfo = GameObject.Find("StageSpawner"); stageSpawner = StageInfo.GetComponent <StageSpawner>(); state = stageState.GetComponent <StageState>(); }