Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     stageState          = STAGE_STATE.START;
     stageSpawner        = StageInfo.GetComponent <StageSpawner>();
     playerControllerObj = playerController.GetComponent <PlayerController>();
     worktime            = waittime;
     shootworktime       = shoottime;
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     for (int i = 0; i < 4; ++i)
     {
         images[i].enabled = true;
     }
     stageSpawnerObj        = stageSpawner.GetComponent <StageSpawner>();
     playerControllerObj    = playerController.GetComponent <PlayerController>();
     Readyimages[0].enabled = false;
     Readyimages[1].enabled = false;
     if (StageData.GetPlayerNum() == 1)
     {
         for (int i = 2; i < 4; ++i)
         {
             images[i].color = Color.red;
         }
     }
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     stageSpawnerObj = stageSpawner.GetComponent <StageSpawner>();
     SpriteChange    = AnimationSpeed;
 }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     StageInfo    = GameObject.Find("StageSpawner");
     stageSpawner = StageInfo.GetComponent <StageSpawner>();
     state        = stageState.GetComponent <StageState>();
 }