Пример #1
0
    // After delay seconds: Kill all enemies and convert all enemy bullets to score pickups, then collect them
    private IEnumerator BombEffect(float delay)
    {
        yield return(new WaitForSeconds(delay));

        StageHandler.KillAllEnemies();
        BulletHandler.BulletsToScore();
        StageHandler.CollectAllPickups(useConstantScore: true);
    }