/// <summary>
 /// Adds reward and destroys the target object. Also adds to score for visual representation.
 /// </summary>
 /// <param name="other">The target</param>
 public void OnTriggerEnter(Collider other)
 {
     Debug.Log("Triggered by: " + other);
     AddReward(2f);
     score++;
     scoreText.text = tag + ": " + score;
     stageGenerator.RespawnTarget();
     targetPos = stageGenerator.TargetLocation;
 }