Пример #1
0
 void SetBool()
 {
     isEasy        = StageDate.GetBool(StageDate.easyKey, false);
     isNormal      = StageDate.GetBool(StageDate.normalKey, false);
     isHard        = StageDate.GetBool(StageDate.hardKey, false);
     isExtra       = StageDate.GetBool(StageDate.extraKey, false);
     isExtraUnlock = StageDate.GetBool(StageDate.extraUnlockKey, false);
     isHardUnlock  = StageDate.GetBool(StageDate.hardUnlockKey, false);
 }
Пример #2
0
 void Awake()
 {
     isDelete = StageDate.GetBool(StageDate.deleteKey, false);
     if (!isDelete)
     {
         PlayerPrefs.DeleteAll();
         StageDate.SetBool(StageDate.deleteKey, true);
     }
 }
Пример #3
0
 // Update is called once per frame
 void Update()
 {
     status = StageDate.GetBool(StageDate.clearKey, false);
     FreezImage();
     SelectMove();
     mixer.SetFloat("SE", SE);
     mixer.SetFloat("BGM", BGM);
     if ((Input.GetKey(KeyCode.Space) || Input.GetButtonDown("Jump")) && !isPush)
     {
         isPush = true;
         audio.PlayOneShot(selectSE);
         if (selectNum == 0)
         {
             Quit();
         }
         else if (selectNum == 1)
         {
             fade.StartFadeIn("Option", true);
         }
         else if (selectNum == 2)
         {
             if (status)
             {
                 fade.StartFadeIn("RankingSelect", true);
             }
             else
             {
                 isPush = false;
             }
         }
         else
         {
             fade.StartFadeIn("StageSelect", true);
         }
     }
 }