// Start is called before the first frame update void Start() { bool cleared = StageAchievement.IsCleared(requiredAchievement, 0); GetComponent <StageSelectable>().clickable = cleared; lockObject.SetActive(!cleared); }
// Start is called before the first frame update void Start() { var sname = SceneSelector.GetCurrentSceneName(); if (sname != null) { var laststage = StageAchievement.GetLastStageSceneName(sname); { if (laststage != null) { foreach (Transform worldstage in transform) { var stageSelectable = worldstage.GetComponentInChildren <StageSelectable>(); var stage = stageSelectable?.stage; if (stage != null) { if (laststage == stage.sceneName) { current = stageSelectable; current?.GetComponent <Selectable>()?.Select(); return; } } } } if (transform.childCount > 0) { var stageSelectable = transform.GetChild(0).GetComponentInChildren <StageSelectable>(); current = stageSelectable; current?.GetComponent <Selectable>()?.Select(); } } } }
public void OnSelect(BaseEventData eventData) { var sname = SceneSelector.GetCurrentSceneName(); if (stage != null && !(sname.Contains("World") && stage.SceneName.Contains("World"))) { StageAchievement.SetLastStage(sname, stage); } SelectDirector.Get(transform).SetSelected(stage); SelectDirector.Get(transform).SetSelected(gameObject); }
public void StartGameStory() { StageAchievement.isCreativeMode = false; if (!StageAchievement.IsCleared(firstStage, 0)) { StageSelector.Get().LoadStage(firstStage); StageSelector.Get().lastWorldMap = new SceneStage("World1"); } else { StageSelector.Get().LoadStage(selectScene, SceneSelector.SceneChangeType.CHANGE_MOVE); } TitleEffect(false); }
public void OnSelect(BaseEventData eventData) { var stageCurrent = GetComponentInParent <SelectCurrent>()?.current; var sta = GetComponent <StageSelectable>(); //if (stageCurrent == sta) { var stageSelectable = GetComponent <StageSelectable>(); this.Delay(.5f, () => { if (stageSelectable != null && stageSelectable.stage != null) { StageAchievement.SetLastStage(stageSelectable.stage.sceneName, destinationStage); } stageSelectable?.OnClick(); }); } }
// Start is called before the first frame update void Start() { var stageSelectable = GetComponentInChildren <StageSelectable>(); if (stageSelectable != null) { Handshake(); if (stageSelectable.stage != null) { clearLevel = StageAchievement.GetCleared(stageSelectable.stage, defaultClearLevels); } else if (stageSelectable.GetComponentInParent <StagePointController>()?.defaultClearLevels > 0) { SetLineCleared(stageSelectable, 3); } } }
// Update is called once per frame void Update() { if (target) { var pos = Vector2.Lerp(target.transform.position, transform.position, speedRatio); target.transform.position = new Vector3(pos.x, pos.y, transform.position.z); if (Vector2.Distance(target.transform.position, transform.position) < range) { audioSource.volume = Mathf.Clamp(audioSource.volume - Time.deltaTime / (durationA + durationB), 0, 1); if (!emitted) { emitted = true; var pointManager = GameDirector.Get(transform)?.pointManager; int level = 1; if (pointManager?.IsGotAllImportantPoints() ?? false) { level++; if (pointManager?.IsGotAllPoints() ?? false) { level++; } } if (SceneSelector.Get() != null) { StageAchievement.SetCleared(SceneSelector.Get().CurrentScene, level); } StageDirector.Get()?.StageClearEffect(true, level); // エフェクトを出す GetComponentInChildren <ParticleSystem>().Play(); //target.GetComponentsInChildren<ParticleSystem>().ToList().ForEach(e => e.Play()); this.Delay(durationA, () => { CameraController.Get().Targetter.SetTarget(goalTarget); var achieved = pointManager?.IsGotAllImportantPoints() ?? false; if (achieved) { this.Delay(durationB, () => { StageDirector.Get()?.StageAchieveEffect(true); if (goalSprite) { goalSprite.GetComponent <Animator>().SetBool("Enabled", true); } }); } this.Delay(durationC + (achieved ? durationB : 0), () => { StageDirector.Get()?.StageClearEffect(false, level); StageDirector.Get()?.StageAchieveEffect(false); GameDirector.Get(transform).EndGame(); }); }); } } } }