private int m_TargetsAlive = 3; // Keep count of targets that have not been destroyed // Use this for initialization void Start() { if (s_Instance == null) { s_Instance = this; m_Manager = IntroSessionManager.s_Instance; m_Manager.ChangeMusic(1); Run(); } else { Destroy(gameObject); } }
public AudioSource ButtonVoice; //玩家按鍵的聲音 void Start() { Screen.showCursor = false; //設定滑鼠關閉 CurrenSense = "start"; //目前出現的介面為Start people2 = transform.GetComponent <People2>(); //載入People2腳本 panel3 = transform.GetComponent <Panel3>(); //載入Panel3腳本 stage6 = GetComponent <Stage6>(); //載入Stage6腳本 Start1.SetActive(true); //開啟start1的介面 People2.SetActive(false); //關閉選人數的介面 Panel3.SetActive(false); //關閉選角介面 Stage6.SetActive(false); //關閉場景介面 stage6.enabled = false; //關閉選場景介面 _Stage6Interval = Stage6Interval; _Panel3Interval = Panel3Interval; //讓_Panel3Interval載入Panel3Interval數字 }
public void Print(int stage) { if (stage == 1) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); } else if (stage == 2) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); } else if (stage == 3) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); } else if (stage == 4) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); } else if (stage == 5) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); } else if (stage == 6) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); } else if (stage == 7) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide(); } else if (stage == 8) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide(); Stage7.Hide(); } else if (stage == 9) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide(); Stage7.Hide(); Stage8.Hide(); } else if (stage == 10) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide(); Stage7.Hide(); Stage8.Hide(); Stage9.Hide(); } else if (stage == 11) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide(); Stage7.Hide(); Stage8.Hide(); Stage9.Hide(); Stage10.Hide(); } else if (stage == 12) { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide(); Stage7.Hide(); Stage8.Hide(); Stage9.Hide(); Stage10.Hide(); Stage11.Hide(); } else if (stage == 100) // 숙련자 { pictureBox1.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide(); Stage7.Hide(); Stage8.Hide(); Stage9.Hide(); Stage10.Hide(); Stage11.Hide(); Stage12.Hide(); } else { textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide(); Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide(); Stage7.Hide(); Stage8.Hide(); Stage9.Hide(); Stage10.Hide(); Stage11.Hide(); Stage12.Hide(); } }
public static void Main(string[] args) { //var test = new Test1(); //Console.ReadKey(); bool serv = false; //string s1 = niceString("123123", "sdfsdf", "sdfsdf", 50, 50); //Console.WriteLine(s1); //string s2 = niceString("1231sdfsdfsdf23", "sdfsaaaadf", "sdfsdf", 50, 50); //Console.WriteLine(s2); //Console.ReadKey(); //return; string procName = Process.GetCurrentProcess().ProcessName; if (Process.GetProcessesByName(procName).Length != 1) { Console.WriteLine("УЖЕ ЕСТЬ ЕЩЕ ОДИН ЭКЗЕМПЛЯР ПРОГРАММЫ"); Console.WriteLine("Press any key to continue..."); Console.ReadKey(); return; } // Console.SetWindowSize(Console.LargestWindowWidth, Console.LargestWindowHeight); // ShowWindow(ThisConsole, MAXIMIZE); //ShowWindow(ThisConsole, MAXIMIZE); //Thread.Sleep(1000); //Console.SetWindowSize(Console.WindowWidth, Console.LargestWindowHeight-1); var stage1 = new Stage1("ПРОВЕРКА"); var stage2 = new Stage2("ДОБАВЛЯЕМ"); var stage3 = new Stage3("ОБРАБОКА ФОТОГРАФИЙ"); var stage4 = new Stage4("СОЗДАНИЕ МОДЕЛЕЙ"); var stage5 = new Stage5("WORKOUT CREATING..."); var stage6 = new Stage6("FRIENDS CREATING..."); var stage7 = new Stage7("DOGANDCAT CREATING..."); var stage8 = new Stage8("SPORT CREATING..."); var stage9 = new Stage9("FOOD CREATING..."); var stage10 = new Stagef10("TRAVEL CREATING..."); var stage11 = new Stage11("CONTACT CREATING..."); var stage12 = new Stage12("INDEX CREATING..."); var stage13 = new Stage13("REPORT CREATING..."); var stage14 = new Stage14("RANDOMOPENER CREATE..."); var stage15 = new Stage15("BOOK CREATE..."); Console.WriteLine(""); Console.WriteLine(DateTime.Now.ToString()); Console.WriteLine(""); Console.WriteLine(""); Console.WriteLine(""); Stopwatch stopwatch = new Stopwatch(); // Begin timing. stopwatch.Start(); PATH.INIT(); CONST.INIT(); PATH.checking(); FILEWORK.SIZE(); stage1.EXECUTE(); stage2.EXECUTE(); stage3.EXECUTE(); stage4.EXECUTE(); if (serv) { var serv1 = new Service1(); serv1.EXECUTE(); Console.WriteLine("Press any key to continue..."); Console.ReadKey(); return; } stage15.EXECUTE(); stage14.EXECUTE(); stage5.EXECUTE(); stage6.EXECUTE(); stage7.EXECUTE(); stage8.EXECUTE(); stage9.EXECUTE(); stage15.EXECUTE(); stage10.EXECUTE(); stage11.EXECUTE(); stage12.EXECUTE(); stage13.EXECUTE(); COUNTER.count(); // Stop timing. stopwatch.Stop(); //var wo = new WORKOUT(); //Console.WriteLine(wo._type); // Write result. Console.WriteLine("Time elapsed: {0}", stopwatch.Elapsed); Console.WriteLine("Press any key to continue..."); Console.ReadKey(); }