Пример #1
0
    private void Awake()
    {
        //_queen = GameObject.FindGameObjectWithTag("Queen").GetComponent<QueenMushroom>();

        //GameObject[] mushroom = GameObject.FindGameObjectsWithTag("Guard");
        //_guards = new GuardMushroom[mushroom.Length];

        //for (int i = 0; i < mushroom.Length; i++)
        //{
        //    _guards[i] = mushroom[i].GetComponent<GuardMushroom>();
        //}

        //for (int j = 0; j < _guards.Length; j++)
        //{
        //    if (_GuardMushroom[j].activeSelf)
        //    {
        //        ProbCount++;
        //    }
        //}
        _instance = this;

        foreach (GuardMushroom guard in FindObjectsOfType <GuardMushroom>())
        {
            _guards.Add(guard);
        }

        foreach (QueenMushroom queen in FindObjectsOfType <QueenMushroom>())
        {
            _queens.Add(queen);
        }
    }
Пример #2
0
    private GameObject m_CenterEyeAnchor;                           // Reference to the CenterEyeAnchor on the OVRCameraRig in Scene0



    // Use this for initialization
    void Start()
    {
        if (s_Instance == null)
        {
            s_Instance        = this;
            m_Manager         = IntroSessionManager.s_Instance;
            m_CenterEyeAnchor = m_Manager.GetCenterEyeAnchor();
            m_RaycasterScript = m_CenterEyeAnchor.GetComponent <RaycasterVR>();
            m_LoadingBar      = m_Manager.GetLoadingBar();
            m_Reticle         = m_Manager.GetReticle();

            m_Manager.GetControllerModel().SetActive(false);                                                // Make sure the controller model is hidden since it is shown after this scene.
            m_ArrowsList = new string[4] {
                "ArrowLeft", "ArrowUp", "ArrowRight", "ArrowDown"
            };                                                                                              // The order in which the user is supposed to look at the arrows.
            i_CurrentArrow = 0;                                                                             // Starts at the left arrow
            m_RaycasterScript.m_OverrideDefaultReticleControls = true;                                      // Override the default controls of the reticle
            FaceArrowsToUser();                                                                             // Face the arrows towards the user

            m_Manager.GlobalMessage(m_DialogueInstructions.DialogueElements[0]);
        }
        else
        {
            Destroy(gameObject);
        }
    }
Пример #3
0
        static void Main(string[] args)
        {
            var Matches = Process.GetProcessesByName(args[0]); var Proc = Matches[0];

            System.Console.Out.WriteLine("Injecting Process: " + Proc.ProcessName);
            Stage1.Inject(Proc, String.Join("|", args.Skip(1)));
        }
        public async Task <bool> OnMultiStageFormCreate(Stagedform stagedform)
        {
            // Create a new Stage1, Stage2, and Stage3 form then update the StagedForm
            Stage1 newStage1 = new Stage1();

            newStage1.Name = "";
            _context.Stage1.Add(newStage1);

            Stage2 newStage2 = new Stage2();

            newStage2.Description = "";
            _context.Stage2.Add(newStage2);

            Stage3 newStage3 = new Stage3();

            newStage3.Date = DateTime.Now;
            _context.Stage3.Add(newStage3);

            await _context.SaveChangesAsync();

            stagedform.Stage1       = newStage1.Id;
            stagedform.Stage2       = newStage2.Id;
            stagedform.Stage3       = newStage3.Id;
            stagedform.CurrentStage = (int)MultiStageFormStages.First;
            _context.Update(stagedform);

            await _context.SaveChangesAsync();

            return(true);
        }
        public async Task <IActionResult> Edit(int id, [Bind("Id,Name")] Stage1 stage1)
        {
            if (id != stage1.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(stage1);
                    await _context.SaveChangesAsync();

                    // Update the form to the second stage
                    MultiStageFormWorkflow multiStageFormWorkflow = new MultiStageFormWorkflow(_context);
                    await multiStageFormWorkflow.MoveFormToStage(stage1, MultiStageFormStages.Second);
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!Stage1Exists(stage1.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }

                return(RedirectToAction(nameof(Index)));
            }
            return(View(stage1));
        }
Пример #6
0
        public void ExploreDesign()
        {
            //IEnumerable<char> fromReader
            var stage = new Stage1();
            var map   = stage.LoadMap();

            Assert.True(map.CanMoveTo(2, 2));
        }
Пример #7
0
 protected void StageOneAnalysis(double AmountStage1)
 {
     if (AmountStage1 > Stage1High)
     {
         STAGE1 = Stage1.Increased;
     }
     else
     {
         STAGE1 = Stage1.Normal;
     }
 }
Пример #8
0
        /// <summary>
        /// Converts the provided value back by running it through both converters backwards
        /// </summary>
        protected override object ConvertBackEx(object value, object parameter, System.Globalization.CultureInfo culture)
        {
            if (this.Stage1 == null || this.Stage2 == null)
            {
                throw new InvalidOperationException("The Stage1 and Stage2 properties cannot be null");
            }

            var interm = Stage2.ConvertBack(value, typeof(object), parameter, culture);

            return(Stage1.ConvertBack(interm, typeof(object), parameter, culture));
        }
        public async Task <IActionResult> Create([Bind("Id,Name")] Stage1 stage1)
        {
            if (ModelState.IsValid)
            {
                _context.Add(stage1);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(stage1));
        }
Пример #10
0
    public void init()
    {
        working = true;
        core    = GetComponent <Core>();
        action  = 1;

        pivot_c = GameObject.Find("Pivot").GetComponent <Pivot_code>();

        s1 = new Stage1(pivot_c, core);
        s2 = new Stage2(pivot_c, core);
        s3 = new Stage3(pivot_c, core);
    }
Пример #11
0
        public WhenProcessingInput()
        {
            _input = new InputDouble();
            var map = new Stage1().LoadMap();

            _renderer             = new Renderer(map);
            _renderer.ClearScreen = () => { };
            _player = new Player(new Location(5, 5));

            _engine = new GameEngineBuilder()
                      .WithInput(_input)
                      .WithRenderer(_renderer)
                      .WithPlayer(_player)
                      .Build();
        }
Пример #12
0
        /// <summary>
        /// Updates the state of the game. This method checks the GameScreen.IsActive
        /// property, so the game will stop updating when the pause menu is active,
        /// or if you tab away to a different application.
        /// </summary>
        public override void Update(GameTime gameTime, bool otherScreenHasFocus,
                                    bool coveredByOtherScreen)
        {
            Stage1 s = (Stage1)stage;

            if (s.getBoss() != null)
            {
                Collisions.checkSpecialCollisions(player1, s.getBoss(), viewportRect);
            }
            base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
            if (stage.end && IsActive)
            {
                // Temporary Test
                ScreenManager.AddScreen(new BackgroundScreen(), null);
                ScreenManager.AddScreen(new StageEndScreen(player1, true, 0), ControllingPlayer);
                stage.stopTimers();
            }
        }
Пример #13
0
        public void ThenItRendersThePlayer()
        {
            var map      = new Stage1().LoadMap();
            var renderer = new RendererDouble(map);

            var engine = new GameEngineBuilder()
                         .WithRenderer(renderer)
                         .WithPlayer(new Player(map.SpawnLocation()))
                         .Build();

            engine.Draw();

            int  zeroBasedRow         = map.SpawnLocation().Row - 1;
            int  zeroBasedColumn      = map.SpawnLocation().Column - 1;
            char cellForSpawnLocation = renderer.Output[zeroBasedRow][zeroBasedColumn];

            cellForSpawnLocation.Should().Be(RenderableFactory.PLAYER_REPRESENTATION);
        }
    void Awake()
    {
        instance = this;

        background = GetComponent <SpriteRenderer>();

        // Stages
        stage1 = GetComponent <Stage1>();

        // Stage bounds
        bottomLeft = Camera.main.ScreenToWorldPoint(new Vector3(32, 16, 0));
        topRight   = Camera.main.ScreenToWorldPoint(new Vector3(32 + 384, 16 + 448, 0));
        center     = new Vector2((bottomLeft.x + topRight.x) / 2, (bottomLeft.y + topRight.y) / 2);
        size       = new Vector2(Mathf.Abs(bottomLeft.x - topRight.x), Mathf.Abs(bottomLeft.y - topRight.y));
        pixelSize  = new Vector2(384, 448);

        transform.position = center;
    }
Пример #15
0
        public void ThenItRendersThePlayer()
        {
            var map      = new Stage1().LoadMap();
            var input    = new InputDouble();
            var renderer = new RendererDouble(map);

            var engine = new GameEngineBuilder()
                         .WithInput(input)
                         .WithRenderer(renderer)
                         .WithPlayer(new Player(5, 5))
                         .Build();

            input.SendInput(InputResult.East);

            renderer
            .Output[4]
            .Should()
            .Contain(RenderableFactory.PLAYER_REPRESENTATION.ToString());
        }
Пример #16
0
        static void Main(string[] args)
        {
            var input  = new Input.Input();
            var player = new Player(5, 5);

            var stageOne = new Stage1();
            var map      = stageOne.LoadMap();
            var renderer = new Renderer.Renderer(map);

            var continuePlaying = true;
            var engine          = new GameEngine(input, player, renderer, map, new RenderableFactory());

            engine.Finished += (sender, eventArgs) => continuePlaying = false;

            while (continuePlaying)
            {
                input.PollForInput();
            }
        }
Пример #17
0
        /// <summary>
        /// 初期化処理(起動時、コンストラクタの後に1度だけ呼ばれる)
        /// </summary>
        protected override void Initialize()
        {
            gameDevice = GameDevice.Instance(Content, GraphicsDevice);

            // この下にロジックを記述
            sceneManager = new SceneManager();
            sceneManager.Add(Scene.Scene.Title, new ScenFader(new Title()));
            IScene addScene = new Stage1();

            sceneManager.Add(Scene.Scene.Stage1, addScene);
            sceneManager.Add(Scene.Scene.Stage2, new Stage2(addScene));
            sceneManager.Add(Scene.Scene.TutorialStage, new TutorialStage(addScene));
            sceneManager.Add(Scene.Scene.Ending, new ScenFader(new Ending(addScene)));
            sceneManager.Add(Scene.Scene.CheckScene, new CheckScene(addScene));
            sceneManager.Add(Scene.Scene.GoodEnding, new GoodEnding(addScene));
            sceneManager.Change(Scene.Scene.Title);

            // この上にロジックを記述
            base.Initialize();// 親クラスの初期化処理呼び出し。絶対に消すな!!
        }
Пример #18
0
        /// <summary>
        /// Authenticate the client.
        /// </summary>
        /// <param name="username">Your username.</param>
        /// <param name="password">Your password.</param>
        /// <param name="birthday">Your birthday.</param>
        /// <param name="securityNumbe">Your security number.</param>
        /// <returns></returns>
        public async Task AuthenticateAsync(string username, string password, DateTime birthday, string securityNumbe)
        {
            // Start stage 1
            Stage1 s1 = new Stage1(_requestor,
                                   username,
                                   birthday);

            // Run stage 1
            await s1.RunAsync().ConfigureAwait(false);

            // Start stage 2
            Stage2 s2 = new Stage2(_requestor,
                                   password,
                                   securityNumbe);

            // Run stage 2
            await s2.RunAsync().ConfigureAwait(false);

            _isAuthenticated = true;
        }
Пример #19
0
        private bool UnpackBuffer(int l)
        {
            //int n = 0;
            //int i = 0;//, size;
            int value, p;

            if (ackTimer != null)
            {
                ackTimer.Enabled = false;
                ackTimer.Dispose();
            }
            if (m_stage == Stage.STAGE0_NONE)
            {
                // new connection recognized:
                Stage1 msg1 = GetMsg1(m_buffer);
                if ((msg1.m_Header != 0xA1) && (msg1.m_Header != 0xA6) && (msg1.m_Header != 0xBA))
                {
                    return(false);
                }
//                AddText(c, string.Format("sizeof Stage1 is: {0}", sizeof(msg1)));
                AddText(richTextBox1, string.Format("batery: {0}, rssi: {1} Version: ", msg1.m_battery, (int)msg1.m_rssi));
                AddText(richTextBox1, string.Format("Mac Address: {0}", msg1.m_MacAddr));
                ResetAllTexts();
                if (msg1.m_Header == 0xBA)
                {
                    AddText(richTextBox1, "Check 4 updates ");
                    return(false);
                }
                else
                {
                    AddText(richTextBox1, "New Generation Unit Ask for ID ");
                }
                value = msg1.m_battery;
                SetText(textBat, value.ToString());
                SetText(labelMac, string.Format("Mac Address: {0}", msg1.m_MacAddr.ToString()));

                //index += 2;
                if ((value < 3000))// && (DbgMode != 1))
                {
                    AddText(richTextBox1, string.Format("Battery too low. Quit process. ({0}) ", value));
                    //return false;
                }
                m_RomVer = BitConverter.GetBytes(msg1.m_version);
                ParseVersion(1);
                if (m_nType == TYPE_HUB)
                {
                    if (m_sHubVer != textVersion.Text)
                    {
                        AddText(richTextBox1, "Software version doesn't match required one. Quit process. ");
                        //return false;
                    }
                }
                else
                if ((textVersion.Text != m_sSWVer) && (DbgMode != 3))
                {
                    AddText(richTextBox1, "Software version doesn't match required one. Quit process. ");
                    //return false;
                }
                p = ((int)msg1.m_rssi - 260) / 2;
                //(m_buffer[10] - 260) / 2;
                SetText(textPin, p.ToString());
                if (p < m_nMaxpIn)
                {
                    AddText(richTextBox1, "Pin too low. Quit process. ");
                    //return false;
                }

                if (m_nType == TYPE_HUB)
                {
                    m_stage = Stage.STAGE2_ID;
                    return(true);
                }
                else
                {
                    m_stage = Stage.STAGE1_TYPE;
                    AddText(richTextBox1, "sending to sensor the Type ");
                }
                //serialPort1.DataReceived -= new SerialDataReceivedEventHandler(serialPort1_DataReceived_1);
                //nEventCntr--;
            }
            else
            if (m_stage == Stage.STAGE1_TYPE)
            {
                Stage2 s2 = GetMsg2(m_buffer);
                if (s2.m_Header != 0xA3)
                {
                    AddText(richTextBox1, "Header doesnt fit" + s2.m_Header.ToString());
                    //m_bInProcess = 0;
                    //return false;
                }
                if (s2.m_typeEcho != m_nType)
                {
                    AddText(richTextBox1, "type doesnt fit");
                    //m_bInProcess = 0;
                    //return false;
                }
                value = s2.m_data;//BitConverter.ToInt16(m_buffer, 4);
                SetText(textValue, value.ToString());
                AddText(richTextBox1, "Got measure from sensor ");
                //AddText(richTextBox1, Buff2Log(true, length));
                if ((value < TypesArray[m_selIndex].m_iMinValue) || (value > TypesArray[m_selIndex].m_iMaxValue))
                {
                    AddText(richTextBox1, "Measurement is out of expected range. Quit process.  ");
                    //                   m_stage = Stage.STAGE0_NONE;
                    return(false);
                }
                // for FI#=3 - calc calibration and send it before ID

                //remove next 7 lines just for test
                if (m_nType == TYPE_FI3)
                {
                    m_nCalibVal = CALICRATION_FI3 - value;
                    AddText(richTextBox1, "Calibration Value is:" + m_nCalibVal.ToString() + " ");
                    m_stage = Stage.STAGE4_CLBR;
                }
                else
                {
                    m_stage = Stage.STAGE2_ID;
                    AddText(richTextBox1, "sending to sensor the new ID and Type ");
                }
            }
            else
            if (m_stage == Stage.STAGE2_ID)
            {
                CheckACK();
            }
            else
            if (m_stage == Stage.STAGE4_CLBR)
            {
                AddText(richTextBox1, "Got calib from sensor ");
                AddText(richTextBox1, Buff2Log(true, length));
                if (GetCheckSum(6) != m_buffer[6])
                {
                    return(false);
                }
                //removenext 10 linesonly for fi check
                value = BitConverter.ToInt16(m_buffer, 2);
                if (value != m_nCalibVal)
                {
                    AddText(richTextBox1, "Calibration value is wrong ");
//                        m_stage = Stage.STAGE0_NONE;
                    return(false);
                }
                value = BitConverter.ToInt16(m_buffer, 4);
                if (value != CALICRATION_FI3)
                {
                    AddText(richTextBox1, "Final value is wrong ");
                    //                       m_stage = Stage.STAGE0_NONE;
                    return(false);
                }
                AddText(richTextBox1, "value after Calibration is:" + value + " ");
                m_stage = Stage.STAGE2_ID;
                AddText(richTextBox1, "sending to sensor the new ID and Type ");
            }

//            SendCommand();
//            SetTimer4Ack();

            return(true);
        }
Пример #20
0
 public override string GetResults(Stage1 stage1, Stage2 s2, SWS sws, REM rem)
 {
     Debug.Assert(false, "This is not used for default");
     return("");
 }
        /// <summary>
        /// Moves the form to the indicated stage.
        /// </summary>
        /// <returns>The form to stage.</returns>
        /// <param name="stage1">Stage1.</param>
        /// <param name="stage">Stage.</param>
        public async Task <bool> MoveFormToStage(Stage1 stage1, MultiStageFormStages stage)
        {
            Stagedform stagedform = await _context.Stagedform.SingleOrDefaultAsync(s => s.Stage1 == stage1.Id);

            return(await MoveFormToStage(stagedform, stage));
        }
Пример #22
0
        public static void Main(string[] args)
        {
            //var test = new Test1();
            //Console.ReadKey();
            bool serv = false;
            //string s1 = niceString("123123", "sdfsdf", "sdfsdf", 50, 50);
            //Console.WriteLine(s1);
            //string s2 = niceString("1231sdfsdfsdf23", "sdfsaaaadf", "sdfsdf", 50, 50);
            //Console.WriteLine(s2);
            //Console.ReadKey();
            //return;
            string procName = Process.GetCurrentProcess().ProcessName;

            if (Process.GetProcessesByName(procName).Length != 1)
            {
                Console.WriteLine("УЖЕ ЕСТЬ ЕЩЕ ОДИН ЭКЗЕМПЛЯР ПРОГРАММЫ");
                Console.WriteLine("Press any key to continue...");
                Console.ReadKey();
                return;
            }
            // Console.SetWindowSize(Console.LargestWindowWidth, Console.LargestWindowHeight);
            // ShowWindow(ThisConsole, MAXIMIZE);
            //ShowWindow(ThisConsole, MAXIMIZE);
            //Thread.Sleep(1000);
            //Console.SetWindowSize(Console.WindowWidth, Console.LargestWindowHeight-1);
            var stage1 = new Stage1("ПРОВЕРКА");

            var stage2 = new Stage2("ДОБАВЛЯЕМ");

            var stage3 = new Stage3("ОБРАБОКА ФОТОГРАФИЙ");

            var stage4 = new Stage4("СОЗДАНИЕ МОДЕЛЕЙ");

            var stage5 = new Stage5("WORKOUT CREATING...");

            var stage6 = new Stage6("FRIENDS CREATING...");

            var stage7 = new Stage7("DOGANDCAT CREATING...");

            var stage8 = new Stage8("SPORT CREATING...");

            var stage9 = new Stage9("FOOD CREATING...");

            var stage10 = new Stagef10("TRAVEL CREATING...");

            var stage11 = new Stage11("CONTACT CREATING...");

            var stage12 = new Stage12("INDEX CREATING...");

            var stage13 = new Stage13("REPORT CREATING...");

            var stage14 = new Stage14("RANDOMOPENER CREATE...");

            var stage15 = new Stage15("BOOK CREATE...");


            Console.WriteLine("");
            Console.WriteLine(DateTime.Now.ToString());
            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("");
            Stopwatch stopwatch = new Stopwatch();

            // Begin timing.
            stopwatch.Start();
            PATH.INIT();
            CONST.INIT();
            PATH.checking();
            FILEWORK.SIZE();

            stage1.EXECUTE();

            stage2.EXECUTE();

            stage3.EXECUTE();

            stage4.EXECUTE();


            if (serv)
            {
                var serv1 = new Service1();
                serv1.EXECUTE();
                Console.WriteLine("Press any key to continue...");
                Console.ReadKey();
                return;
            }

            stage15.EXECUTE();

            stage14.EXECUTE();

            stage5.EXECUTE();

            stage6.EXECUTE();

            stage7.EXECUTE();

            stage8.EXECUTE();

            stage9.EXECUTE();

            stage15.EXECUTE();

            stage10.EXECUTE();

            stage11.EXECUTE();

            stage12.EXECUTE();


            stage13.EXECUTE();

            COUNTER.count();
            // Stop timing.
            stopwatch.Stop();
            //var wo = new WORKOUT();
            //Console.WriteLine(wo._type);

            // Write result.
            Console.WriteLine("Time elapsed: {0}", stopwatch.Elapsed);
            Console.WriteLine("Press any key to continue...");
            Console.ReadKey();
        }
Пример #23
0
        //This is used to get different types of results through inheritance


        public abstract string GetResults(
            Stage1 s1,
            SWS slowWaveSleep,
            REM REMsleep);
Пример #24
0
 void Start()
 {
     stage1 = GetComponent <Stage1>();
     error.gameObject.SetActive(false);
     averageCalc = ball.GetComponent <AverageCalc>();
 }
Пример #25
0
 public void Print(int stage)
 {
     if (stage == 1)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
     }
     else if (stage == 2)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide();
     }
     else if (stage == 3)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide();
     }
     else if (stage == 4)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide();
     }
     else if (stage == 5)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide();
     }
     else if (stage == 6)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide();
     }
     else if (stage == 7)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide();
     }
     else if (stage == 8)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide();
         Stage7.Hide();
     }
     else if (stage == 9)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide();
         Stage7.Hide(); Stage8.Hide();
     }
     else if (stage == 10)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide();
         Stage7.Hide(); Stage8.Hide(); Stage9.Hide();
     }
     else if (stage == 11)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide();
         Stage7.Hide(); Stage8.Hide(); Stage9.Hide(); Stage10.Hide();
     }
     else if (stage == 12)
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide();
         Stage7.Hide(); Stage8.Hide(); Stage9.Hide(); Stage10.Hide(); Stage11.Hide();
     }
     else if (stage == 100) // 숙련자
     {
         pictureBox1.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide();
         Stage7.Hide(); Stage8.Hide(); Stage9.Hide(); Stage10.Hide(); Stage11.Hide(); Stage12.Hide();
     }
     else
     {
         textBox1.Hide(); Ex_Input.Hide(); pictureBox2.Hide();
         Stage1.Hide(); Stage2.Hide(); Stage3.Hide(); Stage4.Hide(); Stage5.Hide(); Stage6.Hide();
         Stage7.Hide(); Stage8.Hide(); Stage9.Hide(); Stage10.Hide(); Stage11.Hide(); Stage12.Hide();
     }
 }
Пример #26
0
        public override string GetResults(Stage1 stage1, SWS slowWaveSleep, REM REMsleep)
        {
            var index = resultsTable[(int)stage1, (int)slowWaveSleep, (int)REMsleep];

            return(results[index]);
        }
Пример #27
0
 public virtual void Start()
 {
     aStart = speed;
     player = GameObject.FindGameObjectWithTag("Player").transform;
     s1     = this.gameObject.GetComponent <Stage1>();
 }