public void Render() { var renderHelper = new RenderHelper(scorePanel); double currentNoteTime = 0; double currentDevisions = 0; var staffs = new Staffs(renderHelper); staffs.Add(new Staff(renderHelper, ScoreLayoutDetails.LineSpacing_Y, ScoreLayoutDetails.Staff1_FristLineY)); staffs.Add(new Staff(renderHelper, ScoreLayoutDetails.LineSpacing_Y, ScoreLayoutDetails.Staff2_FristLineY)); staffs.AddBarLine(currentNoteTime); foreach (Part part in score.Parts) foreach (Measure measure in part.Measures) { MeasureAttributes attributes = measure.Attributes; if (attributes != null) { if (attributes.Divisions != -1) currentDevisions = attributes.Divisions; UpdateMeasureAttributes(attributes, staffs, currentNoteTime); } double lastNoteDuration = 0; foreach (Note note in measure.Notes) { //If the current note is part of a chord, we need to revert to the previous NoteTime if (note.IsChord) currentNoteTime -= lastNoteDuration / currentDevisions; Staff staff = GetStaffFromNote(staffs, note); if (staff != null && note.IsDrawableEntity) { staff.AddNote(note, currentDevisions, currentNoteTime); } //After current note drawn, handle keeping track of noteTime in the piece switch (note.NoteType) { case Note.NoteTypes.Backup: currentNoteTime -= note.Duration / currentDevisions; break; case Note.NoteTypes.Forward: currentNoteTime += note.Duration / currentDevisions; break; default: currentNoteTime += note.Duration / currentDevisions; break; } lastNoteDuration = note.Duration; } staffs.AddBarLine(currentNoteTime); } double finalX = renderHelper.RenderItems(ScoreLayoutDetails.DefaultMargin_X); foreach (var staff in staffs) staff.DrawStaffLines(ScoreLayoutDetails.DefaultMargin_X, finalX); }
public static int InsertStaff(Staff staff) { if (staff.Id == 0) { staff.Id = GetNewStaffId(); Staffs.Add(staff); } return(staff.Id); }
private async Task AddStaffs() { var viewModel = new StaffDetailViewModel(new StaffTableViewModel(), _staffStore, _pageService); viewModel.StaffAdded += (source, staff) => { Staffs.Add(new StaffTableViewModel(staff)); }; await _pageService.PushModalAsync(new StaffDetailPage(viewModel)); }
/// <summary> /// Добовление сотрудника /// </summary> /// <param name="staff">Передать обьект для добовления</param> public void AddStaff(Staff staff) { if (Staffs == null) { Staffs = new ObservableCollection <Staff>(); //Если коллекция не создана, создаем ее. } if (staff is Managers && ThereManager) { throw new Exception("Уже есть начальник депортамента"); } Staffs.Add(staff); }
public ViewModelFirst(IAdapter adapter, IUserDialogs userDialogs, IApiClient apiClient) : base(adapter) { OnStartInventoryButtonCommand = new Command(StartInventoryClick); OnClearButtonCommand = new Command(ClearClick); OnSaveButtonCommand = new Command(SaveClick); _userDialogs = userDialogs; this.apiClient = apiClient; GetDataFromServer(); InventorySetting(); Staffs.Add(new Starff() { Name = "Nam", Code = "Nam" }); Staffs.Add(new Starff() { Name = "Quốc", Code = "Quốc" }); Staffs.Add(new Starff() { Name = "Lan", Code = "Lan" }); Staffs.Add(new Starff() { Name = "Ngọc", Code = "Ngọc" }); Customers.Add(new Customer() { Name = "A.Khoa", Code = "A.Khoa" }); Customers.Add(new Customer() { Name = "C.Cúc", Code = "C.Cúc" }); Customers.Add(new Customer() { Name = "Thương", Code = "Thương" }); }
private async Task LoadData() { if (_isDataLoaded) { return; } _isDataLoaded = true; var staff = await _staffStore.GetStaffsAsync(); foreach (var s in staff) { Staffs.Add(new StaffTableViewModel(s)); } }
public Staff(string texture, int originX, int originY, int useTime, float knockBack, string prefix, float shootSpeed = 8f, bool front = false, float manaMultiplier = 1f, int critBonus = 0, int iterations = 1, bool autoSwing = true) { Type = Staffs.Count + 1; if (Main.netMode != NetmodeID.Server) { Texture = ModLoader.GetMod(Constants.ModName).GetTexture("Content/GFX/Items/Staves/" + texture); } Origin = new Vector2(originX, originY); UseTime = useTime; KnockBack = knockBack; Iterations = iterations; Prefix = prefix; Mana = manaMultiplier; CritBonus = critBonus; AutoSwing = autoSwing; ShootSpeed = shootSpeed; Front = front; if (!Staffs.ContainsKey(Type)) { Staffs.Add(Type, this); } }
/// <summary> /// 新規担当者を追加 /// </summary> /// <param name="staff">担当者情報</param> public void AddStaff(Staff staff) { Staffs.Add(staff); }
public void CreateNewStaff() { Staff staff = new Staff(defaultRelativeOctave); Staffs.Add(staff); }