Пример #1
0
 protected override void OnInitialize(object enterInformation)
 {
     base.OnInitialize(enterInformation);
     _inputMenu = new StackedMenu(Game)
     {
         Title = "Input"
     };
     _inputMenu.AppendMenuItem(new EnumMenuItem(Game, "Player", new[] { "1", "2", "3", "4" }));
     _inputMenu.AppendMenuItem(new EnumMenuItem(Game, "Device", new[] { "Keyboard", "GamePad" }));
     _inputMenu.AppendMenuItem(new ActionMenuItem(Game, "Configure", () => { }));
     _inputMenu.AppendMenuItem(new ActionMenuItem(Game, "Back", HandleBack, ActionTriggerKind.IsCancel));
 }
Пример #2
0
        protected override void OnInitialize(object enterInformation)
        {
            base.OnInitialize(enterInformation);

            _optionsMenu = new StackedMenu(Game)
            {
                Title = "Options"
            };
            _optionsMenu.AppendMenuItem(new InputMenuItem(Game, "Port", 5, InputType.Numeric)
            {
                InputText = Game.GetPropertyIntOrDefault(MultiPlayerPortPropertyName, 1170).ToString(CultureInfo.InvariantCulture)
            });
            _optionsMenu.AppendMenuItem(new BoolMenuItem(Game, "Sound", DecisionType.OnOff, Game.GetPropertyBoolOrDefault(SoundPropertyName)));
            _optionsMenu.AppendMenuItem(new BoolMenuItem(Game, "FullScreen", DecisionType.YesNo, Game.GetPropertyBoolOrDefault(GameProperty.GameIsFullScreenProperty)));
            _optionsMenu.AppendMenuItem(new EnumMenuItem(Game, "Game Mode", new[] { "2D", "3D" }, Game.GetPropertyStringOrDefault(GameModePropertyName, "2D")));
            _optionsMenu.AppendMenuItem(new EnumMenuItem(Game, "Resolution", GetResolutions(), GetCurrentResultion()));
            _optionsMenu.AppendMenuItem(new ActionMenuItem(Game, "Configure Inputs", HandleConfigureInput));
            _optionsMenu.AppendMenuItem(new ActionMenuItem(Game, "Back", HandleBack, ActionTriggerKind.IsCancel));
        }