public void UpdateSurroundings() { StabilityEntity.UpdateSurroundingsQueue surroundingsQueue = StabilityEntity.updateSurroundingsQueue; OBB obb = this.WorldSpaceBounds(); Bounds bounds = ((OBB) ref obb).ToBounds(); surroundingsQueue.Add(bounds); }
static StabilityEntity() { StabilityEntity.stabilityCheckQueue = new StabilityEntity.StabilityCheckWorkQueue(); StabilityEntity.updateSurroundingsQueue = new StabilityEntity.UpdateSurroundingsQueue(); }