Пример #1
0
    // Use this for initialization
    void Start()
    {
        //Grid Creator, Clear, Create, Rename
        GameObject[] rootObjects   = SceneManager.GetActiveScene().GetRootGameObjects(); //loadedScene.GetRootGameObjects();
        GameObject   SquareGridRef = null;

        for (int i = 0; i < rootObjects.Length; i++)
        {
            if (rootObjects[i].name == "SquareGrid")
            {
                SquareGridRef = rootObjects[i];
                break;
            }
        }

        SquareGridCreator creator = SquareGridRef.GetComponent <SquareGridCreator>();

        creator.ClearGrid();
        creator.CreateGrid();
        creator.RenameGrid();

        //Get Level Editor, Get Level of Index
        LevelEditor tempEditor = SquareGridRef.GetComponent <LevelEditor>();

        Debug.Log("Load Level Index: " + levelIndex);
        tempEditor.getLevel(levelIndex);
    }
Пример #2
0
    void GameLevelLoaded(Scene loadedScene, LoadSceneMode loadMode)
    {
        if (loadedScene.buildIndex == 1)
        {
            //Load Level if we have Reference to Scene

            //Grid Creator, Clear, Create, Rename
            GameObject[] rootObjects   = loadedScene.GetRootGameObjects();
            GameObject   SquareGridRef = null;
            for (int i = 0; i < rootObjects.Length; i++)
            {
                if (rootObjects[i].name == "SquareGrid")
                {
                    SquareGridRef = rootObjects[i];
                    break;
                }
            }

            SquareGridCreator creator = SquareGridRef.GetComponent <SquareGridCreator>();

            creator.ClearGrid();
            creator.CreateGrid();
            creator.RenameGrid();

            //Get Level Editor, Get Level of Index
            LevelEditor tempEditor = SquareGridRef.GetComponent <LevelEditor>();
            Debug.Log("Load Level Index: " + levelIndex);
            tempEditor.getLevel(levelIndex);

            SceneManager.sceneLoaded -= GameLevelLoaded;

            creator.LevelComplete += LevelCompleted;
        }
    }
Пример #3
0
    void ClearGrid()
    {
        SquareGridCreator creator = (SquareGridCreator)target;

        creator.ClearGrid();
    }