private void Awake()
    {
        CoinDisplayController = coinDisplayController;
        LifeDisplayController = lifeDisplayController;
        SquareController      = squareController;

        squareController.FindRespawnPoint();
        squareController.Respawn();

        foreach (GameObject element in objectsNotToDestroyOnLoad)
        {
            DontDestroyOnLoad(element);
        }
    }