Пример #1
0
 public void SquadLeaderRemoved(NodeRemoveEvent e, SquadLeaderNode user)
 {
     Debug.Log("SquadSystem.SquadLeaderRemoved " + user.Entity);
 }
Пример #2
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 public void EnableLeaderIcon(NodeAddedEvent e, SquadLeaderIconNode squadLeaderIcon, [JoinByUser, Context] SquadLeaderNode squadLeader, [JoinBySquad] ICollection <UserInSquadNode> allTeammates)
 {
     squadLeaderIcon.squadLeaderIcon.icon.SetActive(allTeammates.Count > 0);
 }
Пример #3
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 public void SquadLeaderAdded(NodeAddedEvent e, [Combine] SquadLeaderNode user, [JoinBySquad] SquadNode squad)
 {
     object[] objArray1 = new object[] { "SquadSystem.SquadLeaderAdded ", user.Entity, " ", squad.Entity };
     Debug.Log(string.Concat(objArray1));
 }
Пример #4
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 public void DisableLeaderIcon(NodeRemoveEvent e, SquadLeaderNode squadLeader, [JoinByUser] SquadLeaderIconNode squadLeaderIcon)
 {
     squadLeaderIcon.squadLeaderIcon.icon.SetActive(false);
 }