private void OnTriggerStay(Collider other)
 {
     Squad.Core C = other.GetComponent <Core>().currentSquad;
     if (C != null && !SelectedCores.Contains(C))
     {
         SelectedCores.Add(C);
     }
 }
Пример #2
0
        public MeshLinkDetector Avaiable(Squad.Core newSquad)
        {
            if (inWait.Count < maxSquadCount)
            {
                inWait.Add(newSquad);
                return(this);
            }

            return(null);
        }
Пример #3
0
        public bool AllowSquadsIn(Squad.Core core)
        {
            if (!onPlatformList.Contains(core))
            {
                StartCoroutine(delayEnterState(core));

                onPlatformList.Add(core);

                return(true);
            }

            return(false);
        }
Пример #4
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        public void GetElevatorInformation(Squad.Core core, OffMeshLink link, Vector3 startPos)
        {
            Elevator.Elevator mainPart = link.GetComponent <Elevator.MeshLinkDetector>().main;
            core.mainPart = mainPart;

            if (link.startTransform.position == startPos)
            {
                core.entry = GetLevel(mainPart, link.startTransform.position);
                core.exit  = GetLevel(mainPart, link.endTransform.position);
            }
            else
            {
                core.entry = GetLevel(mainPart, link.endTransform.position);
                core.exit  = GetLevel(mainPart, link.startTransform.position);
            }

            if (core.entry != core.exit || mainPart != null)
            {
                core.toUseElevator = true;
            }
        }
Пример #5
0
        //Delays
        IEnumerator delayEnterState(Squad.Core squadCore)
        {
            yield return(0);

            squadCore.elevatorUse = Squad.ElevatorUseState.Enter;
        }
Пример #6
0
 public void EnterOnElevator(Squad.Core core, Elevator.Elevator mainPart)
 {
     core.curWaypoint = mainPart.platform.position;
 }
Пример #7
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 public void AddToWaitList(Elevator.Elevator mainPart, int level, Squad.Core core)
 {
     mainPart.linkPoints[level].GetComponent <Elevator.MeshLinkDetector>().inWait.Add(core);
 }