protected override void OnLoad(EventArgs e) { base.OnLoad(e); //configuration Manager exposes thing from configuration file var connString = ConfigurationManager.ConnectionStrings["database"]; _games = new SqlGameDatabase(connString.ConnectionString); ////Seed if database is empty // commented out after seeded db //var games = _games.GetAll(); //if (games.Count() == 0) // //SeedDatabase.Seed(_games); // _games.Seed(); BindList(); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); // Load connection string from config var connString = ConfigurationManager.connectionString["database"]; _games = new SqlGameDatabase(); //Seed if database is empty var games = _games.GetAll(); //if (games.Count() == 0) // //SeedDatabase.Seed(_games); // _games.Seed(); BindList(); }