Пример #1
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            if (m_Ticket.Deleted)
            {
                return;
            }

            var number = 0;

            Item item  = null;
            Item item2 = null;

            switch (info.ButtonID)
            {
            case 1:
            {
                item   = new Sextant();
                number = 1010494;
                break;         // A sextant has been placed in your backpack.
            }

            case 2:
            {
                item   = new HairRestylingDeed();
                number = 501933;
                break;         // A coupon for a free hair restyling has been placed in your backpack.
            }

            case 3:
            {
                item   = new Spellbook(0xFFFFFFFF);
                number = 1010495;
                break;         // A spellbook with all 1st to 4th circle spells has been placed in your backpack.
            }

            case 4:
            {
                item   = new FireworksWand();
                number = 501935;
                break;         // A wand of fireworks has been placed in your backpack.
            }

            case 5:
            {
                item   = new Spyglass();
                number = 501936;
                break;         // A spyglass has been placed in your backpack.
            }

            case 6:
            {
                item   = new DyeTub();
                item2  = new Dyes();
                number = 501937;
                break;         // The dyes and dye tub have been placed in your backpack.
            }
            }

            if (item != null)
            {
                m_Ticket.Delete();

                m_From.SendLocalizedMessage(number);
                m_From.AddToBackpack(item);

                if (item2 != null)
                {
                    m_From.AddToBackpack(item2);
                }
            }
        }
Пример #2
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            int    count = m_Count;
            Mobile m     = sender.Mobile;

            for (int i = 0; i < 6 && count > 0; i++)
            {
                Item item = null;
                if (!m_Old && i >= 3)
                {
                    break;
                }

                if (!info.IsSwitched(i + 100))
                {
                    continue;
                }

                count--;

                switch (i)
                {
                case 0:
                    if (m_Abyss)
                    {
                        m.AddToBackpack(new BankCheck(5000));
                    }
                    else
                    {
                        m.AddToBackpack(new FireworksWand());
                    }
                    break;

                case 1:
                    if (m_Abyss)
                    {
                        m.AddToBackpack(new BagOfReagents(100));
                    }
                    else
                    {
                        m.AddToBackpack(item = new Spyglass());
                        item.LootType        = LootType.Newbied;
                    }
                    break;

                case 2:
                    m.AddToBackpack(new HairRestylingDeed());
                    break;

                case 3:
                    switch (Utility.Random(5))
                    {
                    case 0:
                        item = new RangerArms();
                        break;

                    case 1:
                        item = new RangerChest();
                        break;

                    case 2:
                        item = new RangerGloves();
                        break;

                    case 3:
                        item = new RangerGorget();
                        break;

                    case 4:
                        item = new RangerLegs();
                        break;
                    }

                    if (item != null)
                    {
                        m.AddToBackpack(item);
                    }
                    break;

                case 4:
                    if (m_Abyss)
                    {
                        item          = new BaseItem(Utility.Random(6) + 0xEf4);
                        item.Name     = "I survived the Abyss!";
                        item.LootType = LootType.Newbied;
                        m.AddToBackpack(item);
                    }
                    else
                    {
                        m.AddToBackpack(new ClothingBlessDeed());
                    }
                    break;

                case 5:
                    if (m_Abyss)
                    {
                        m.AddToBackpack(new Server.Multis.SmallDragonBoatDeed());
                    }
                    else
                    {
                        m.AddToBackpack(new StrongBoxDeed());
                    }
                    break;
                }
            }

            m.SendAsciiMessage("Enjoy!");
            if (count > 0)
            {
                ((Account)m.Account).SetTag("Rewards", count.ToString());
                m.SendAsciiMessage("You have {0} reward{1} left.", count, count == 1 ? "" : "s");
            }
            else
            {
                ((Account)m.Account).RemoveTag("Rewards");
                ((Account)m.Account).RemoveTag("GoodRewards");
            }
        }